Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
Sharn!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storminator" data-source="post: 6070142" data-attributes="member: 305"><p>We decided to shake things up after The Wedding. We discussed a few ideas and chose Sharn as the new basis for the campaign.</p><p>Tuktuk decided to take a chunk of the new faithful to Sharn. Grandmother decided to keep an eye on him, since he's a strange new power block in her clan. So she sent her trustworthy assassin Zek, his buddy Jin, and a hundred or so clangobs. She gave the group 1000 gp and a mandate to make a new safe house for Clan Grikka in Sharn, just in case the new alliance with the Haruuc turned bad, or the kesh Sharaat got revenge. Safe houses for the clan leadership to escape to is an ancient Grikka tradition, which is why the clan is 5000 years old, despite a long history of set backs.</p><p>So the group heads to Sterngate and catches the Lightning Rail to Sharn. Most of the clan rides in steerage, while some of the group appalls the wealthy of Khorvaire by riding in first class (spending some of Grandmother's money in the process).</p><p>Arriving in Sharn, the group is met by some guides for hire - street urchins shilling for some coins. A young goblin lad takes them on a tour of the lower districts. The group is immediately interested in Fallen, the most run down of run down districts. Eventually the youth leads them to the Governor, a Darguun hobgoblin lord that tries to assimilate newcomers. He finds cheap tenements and low paying jobs for most of the clan, and warns the group to stay out of trouble. This advice falls on deaf ears.</p><p>Tuktuk is assaulted by a vision. A vision of the Forgotten One! It's a view of the towers of Sharn as the last piece of the prison that binds is closed over the top of him. By looking at the vision in the Eye and the world around him in his real eye, Tuktuk can figure out where this happened, but it's a matter of trial and error.</p><p>Part of the trial takes the group to the Cogs, the industrial underworld of Sharn. There Travock starts a fight with the warforged of the city, brutally driving one into the pavement outside the Red Hammer (the warforged inn). It's still there.</p></blockquote><p></p>
[QUOTE="Storminator, post: 6070142, member: 305"] We decided to shake things up after The Wedding. We discussed a few ideas and chose Sharn as the new basis for the campaign. Tuktuk decided to take a chunk of the new faithful to Sharn. Grandmother decided to keep an eye on him, since he's a strange new power block in her clan. So she sent her trustworthy assassin Zek, his buddy Jin, and a hundred or so clangobs. She gave the group 1000 gp and a mandate to make a new safe house for Clan Grikka in Sharn, just in case the new alliance with the Haruuc turned bad, or the kesh Sharaat got revenge. Safe houses for the clan leadership to escape to is an ancient Grikka tradition, which is why the clan is 5000 years old, despite a long history of set backs. So the group heads to Sterngate and catches the Lightning Rail to Sharn. Most of the clan rides in steerage, while some of the group appalls the wealthy of Khorvaire by riding in first class (spending some of Grandmother's money in the process). Arriving in Sharn, the group is met by some guides for hire - street urchins shilling for some coins. A young goblin lad takes them on a tour of the lower districts. The group is immediately interested in Fallen, the most run down of run down districts. Eventually the youth leads them to the Governor, a Darguun hobgoblin lord that tries to assimilate newcomers. He finds cheap tenements and low paying jobs for most of the clan, and warns the group to stay out of trouble. This advice falls on deaf ears. Tuktuk is assaulted by a vision. A vision of the Forgotten One! It's a view of the towers of Sharn as the last piece of the prison that binds is closed over the top of him. By looking at the vision in the Eye and the world around him in his real eye, Tuktuk can figure out where this happened, but it's a matter of trial and error. Part of the trial takes the group to the Cogs, the industrial underworld of Sharn. There Travock starts a fight with the warforged of the city, brutally driving one into the pavement outside the Red Hammer (the warforged inn). It's still there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
Sharn!
Top