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General Tabletop Discussion
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Sharpshooter/Great Weapon Master and Why They Are Broken 101.
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<blockquote data-quote="Zardnaar" data-source="post: 6925281" data-attributes="member: 6716779"><p>I used to do this but it leads to rocket tag, a them vs us thing with the DM and you are catering to the powergamers. I had enough of that in 3E.</p><p></p><p> I started using pre published adventures and once they figured out they did not need to steamroll everything they started to focus a bit more on the RP and exploration pillars or started to min max in other ways such as surprise rounds for bonus damage or using spells that are not bless to nuke stuff instead. Even power gamers get bored after a while doing the same crap. I am a power gamer myself I just do not aim for damage but more pick something I want to be good at (healing, damage, skills, support etc). I do not mind being a light cleric with a healer and warcaster feat lobbing fireballs while my team is blessed. </p><p></p><p>Quartz I know that but Clerics often do not do that much damage anyway without spells so casting bless is not a big sacrifice when by level 4 or so they can do it every round and it is a very optimal thing to do even without those feats. It is a bit harder to justify as a Paladin but I have had them do it for example when a melee Paladin can't close to melee anyway so buffing the ranged PCs is a good idea or battlemaster fighter gives up his attack to a ranged PC for the same reason. The opportunity cost is very low in those scenarios and is one reason why I do not think Barbarians and Fighters over specialising in melee combat is a great idea.</p><p></p><p> I tired to present a worst case scenario, a more likely scenario with just a single buff being used and a scenario where no buffs are being used all in a realistic way without making assumptions like a 15 AC in a 10 by 10 room. Hence why I think SS is better for multiple reasons.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6925281, member: 6716779"] I used to do this but it leads to rocket tag, a them vs us thing with the DM and you are catering to the powergamers. I had enough of that in 3E. I started using pre published adventures and once they figured out they did not need to steamroll everything they started to focus a bit more on the RP and exploration pillars or started to min max in other ways such as surprise rounds for bonus damage or using spells that are not bless to nuke stuff instead. Even power gamers get bored after a while doing the same crap. I am a power gamer myself I just do not aim for damage but more pick something I want to be good at (healing, damage, skills, support etc). I do not mind being a light cleric with a healer and warcaster feat lobbing fireballs while my team is blessed. Quartz I know that but Clerics often do not do that much damage anyway without spells so casting bless is not a big sacrifice when by level 4 or so they can do it every round and it is a very optimal thing to do even without those feats. It is a bit harder to justify as a Paladin but I have had them do it for example when a melee Paladin can't close to melee anyway so buffing the ranged PCs is a good idea or battlemaster fighter gives up his attack to a ranged PC for the same reason. The opportunity cost is very low in those scenarios and is one reason why I do not think Barbarians and Fighters over specialising in melee combat is a great idea. I tired to present a worst case scenario, a more likely scenario with just a single buff being used and a scenario where no buffs are being used all in a realistic way without making assumptions like a 15 AC in a 10 by 10 room. Hence why I think SS is better for multiple reasons. [/QUOTE]
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