Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sharpshooter/Great Weapon Master and Why They Are Broken 101.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6935420" data-attributes="member: 53980"><p>I suppose it's either that I'm bad at playing casters, or my DMs (and myself) are experienced and comprehend how to challenge casters without having to bend over backwards. I'd say that if you're always so in control of the situation that nothing can go wrong, the DM is probably going easy on you. I mean, what, are you sending the elemental out to adventure for an hour, alone, while you stay in camp and do laundry?</p><p></p><p> </p><p></p><p>Wall of Force + Cloudkill requires both ideal terrain/positioning and an enemy that isn't immune to poison. If the enemy is flanking the party then you can only catch one group (and the others can attempt to break your concentration, ending the effects). Sure, when it works it'll be devastating (and for the cost of two 5th level spell slots and two characters' concentrations, it ought to be) but it won't always. In fact, this is highly dependent upon a DMing giving you an ideal scenario. </p><p></p><p></p><p></p><p>I love polymorph, but it is again a concentration spell. Haste too. If you cast these on a wizard and things go badly, you may end up with a unbuffed wizard surrounded by enemies.</p><p></p><p>While cunning action is great, rogues get plenty of worthwhile abilities past 2nd. My previous character was a rogue and went to 14th or 15th level. I never felt overshadowed by the party wizard or warlock. (Full disclosure, I was an arcane trickster although I didn't rely heavily on spells apart from shield and rope trick.)</p><p></p><p></p><p></p><p>Well, what situations a caster party is prepared to excel at is precisely dictated by what spells they have prepared. And that number is likely to be decent if you choose your spells wisely. But good luck preparing every spell you might need for every contingency while still preparing power combos like Wall of Force + Cloudkill. I mean, Wall of Force is a top tier spell useful in a variety of situations IMO. Cloudkill... not so much. Then there's the fact that you may want to double up on at least some of these power spells in case they guy who memorized it rolls a 1 on initiative. I mean sure, you could let the enemy group up on you, then cast Wall of Force, and Misty Step out but then you're giving the enemy some free shots on you, you've all expended a 2nd level slot, and you've all used a prep on Misty Step (plus they guy who casts Wall of Force can't cast Misty Step the same turn he casts Wall of Force).</p><p></p><p></p><p></p><p>I swear by Rope Trick. Unless your DM is so easy-going that he would never attack during a short rest (not my DM), Rope Trick should be a mandatory spell for every party. But it does mean two less 2nd level spell slots per day (assuming two short rests).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6935420, member: 53980"] I suppose it's either that I'm bad at playing casters, or my DMs (and myself) are experienced and comprehend how to challenge casters without having to bend over backwards. I'd say that if you're always so in control of the situation that nothing can go wrong, the DM is probably going easy on you. I mean, what, are you sending the elemental out to adventure for an hour, alone, while you stay in camp and do laundry? Wall of Force + Cloudkill requires both ideal terrain/positioning and an enemy that isn't immune to poison. If the enemy is flanking the party then you can only catch one group (and the others can attempt to break your concentration, ending the effects). Sure, when it works it'll be devastating (and for the cost of two 5th level spell slots and two characters' concentrations, it ought to be) but it won't always. In fact, this is highly dependent upon a DMing giving you an ideal scenario. I love polymorph, but it is again a concentration spell. Haste too. If you cast these on a wizard and things go badly, you may end up with a unbuffed wizard surrounded by enemies. While cunning action is great, rogues get plenty of worthwhile abilities past 2nd. My previous character was a rogue and went to 14th or 15th level. I never felt overshadowed by the party wizard or warlock. (Full disclosure, I was an arcane trickster although I didn't rely heavily on spells apart from shield and rope trick.) Well, what situations a caster party is prepared to excel at is precisely dictated by what spells they have prepared. And that number is likely to be decent if you choose your spells wisely. But good luck preparing every spell you might need for every contingency while still preparing power combos like Wall of Force + Cloudkill. I mean, Wall of Force is a top tier spell useful in a variety of situations IMO. Cloudkill... not so much. Then there's the fact that you may want to double up on at least some of these power spells in case they guy who memorized it rolls a 1 on initiative. I mean sure, you could let the enemy group up on you, then cast Wall of Force, and Misty Step out but then you're giving the enemy some free shots on you, you've all expended a 2nd level slot, and you've all used a prep on Misty Step (plus they guy who casts Wall of Force can't cast Misty Step the same turn he casts Wall of Force). I swear by Rope Trick. Unless your DM is so easy-going that he would never attack during a short rest (not my DM), Rope Trick should be a mandatory spell for every party. But it does mean two less 2nd level spell slots per day (assuming two short rests). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sharpshooter/Great Weapon Master and Why They Are Broken 101.
Top