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sharpshooter math meaning
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<blockquote data-quote="snickersnax" data-source="post: 7176522" data-attributes="member: 6888204"><p>Does anyone have a good explanation of sharpshooter math (-5/+10). I understand the idea that the extra damage is due to the more difficult shot hitting a more vulnerable area. * But why would there be a penalty to the the regular shot. For example If you are targeting a vulnerable area (say the heart or throat or eye), if you miss, there is still some likelihood that you would do some regular damage. Basically why does aiming for the bulls-eye create an increased miss chance for the target?</p><p></p><p>This seems to be fundamentally different from GWM where you are taking a power swing, generating more force, but the windup for such a swing has a bigger tell and so is much easier to dodge. </p><p></p><p>I'm more inclined to let these benefits be available to everyone who uses certain weapons (kind of like a x3 crit converted to 5e)</p><p></p><p>*(Which raises the question that if a creature has no "vulnerable areas" should sharpshooter apply (IDC about RAW, more interested in having a the game make sense))</p><p></p><p>Anyway, just trying to make some meaning with the rules we have.... or change the rules... because I like meaning and consistency in my rules... probably more that game balance <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="snickersnax, post: 7176522, member: 6888204"] Does anyone have a good explanation of sharpshooter math (-5/+10). I understand the idea that the extra damage is due to the more difficult shot hitting a more vulnerable area. * But why would there be a penalty to the the regular shot. For example If you are targeting a vulnerable area (say the heart or throat or eye), if you miss, there is still some likelihood that you would do some regular damage. Basically why does aiming for the bulls-eye create an increased miss chance for the target? This seems to be fundamentally different from GWM where you are taking a power swing, generating more force, but the windup for such a swing has a bigger tell and so is much easier to dodge. I'm more inclined to let these benefits be available to everyone who uses certain weapons (kind of like a x3 crit converted to 5e) *(Which raises the question that if a creature has no "vulnerable areas" should sharpshooter apply (IDC about RAW, more interested in having a the game make sense)) Anyway, just trying to make some meaning with the rules we have.... or change the rules... because I like meaning and consistency in my rules... probably more that game balance :) [/QUOTE]
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