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Shattered Gates of Slaughtergarde
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<blockquote data-quote="Stormborn" data-source="post: 3441108" data-attributes="member: 14041"><p>We are currently playing through Slaughterguard and I am having a lot of fun as a player, something I dont often get to be. It has a good DnD feel to me, and is a change of pace for our group. I see lots of complaints about the boring dungeoncrawl aspect of the game and some of the behavior of the inhabitants. First, I don't think that these are huge problems even running the game as is, especially if you have a group like mine that hardly ever does straight dungeoncrawling; and second, all it takes is the tiniest amount of planning to have run the dungeons more "realistically" if desired. Also, given the suggested levels for the 1st, 2nd, and 3rd dungeons some additional material is really needed to get PCs to the appropriate level, opening the possibility for more intrigue and roleplay based encounters using the abundant setting plot hooks available. Even better if the one or more of the PCs has specific connections to the setting. I also agree that the PrC and the related affiliations are story awards for getting involved in the setting. In out game the cleric has joined the Luminous Order at the rank of Captain, and once the final section is done will likely rise to the rank of Champion. I doubt he will take the associated PrC but this involvement does make the game more interesting. There are some layout concerns, and exactly why certain material was put in the Player's Guide and other stuff wasn't is abit confusing, but over all its a really excellent module. I should also note that the person running the game is an editor and has had little or no complaints about the quality of the text and editing.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3441108, member: 14041"] We are currently playing through Slaughterguard and I am having a lot of fun as a player, something I dont often get to be. It has a good DnD feel to me, and is a change of pace for our group. I see lots of complaints about the boring dungeoncrawl aspect of the game and some of the behavior of the inhabitants. First, I don't think that these are huge problems even running the game as is, especially if you have a group like mine that hardly ever does straight dungeoncrawling; and second, all it takes is the tiniest amount of planning to have run the dungeons more "realistically" if desired. Also, given the suggested levels for the 1st, 2nd, and 3rd dungeons some additional material is really needed to get PCs to the appropriate level, opening the possibility for more intrigue and roleplay based encounters using the abundant setting plot hooks available. Even better if the one or more of the PCs has specific connections to the setting. I also agree that the PrC and the related affiliations are story awards for getting involved in the setting. In out game the cleric has joined the Luminous Order at the rank of Captain, and once the final section is done will likely rise to the rank of Champion. I doubt he will take the associated PrC but this involvement does make the game more interesting. There are some layout concerns, and exactly why certain material was put in the Player's Guide and other stuff wasn't is abit confusing, but over all its a really excellent module. I should also note that the person running the game is an editor and has had little or no complaints about the quality of the text and editing. [/QUOTE]
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