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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Shemeska" data-source="post: 1774665" data-attributes="member: 11697"><p>Fun yes. Nightmarishly hard yes. Both Clueless and I did that meeting with Ro3 over an AIM chat. All I did was transcribe it into story format, but the dialogue is the same as when we did it on the fly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm rather amazed this plot hook worked as long as it did. Other plot hooks lasted even longer, though they havn't sprung up in the story yet and won't for a while.</p><p></p><p>What Clueless said. He put up with it till he could find out what he'd fallen into fully, and till he could nullify it without risking her sending something or someone after him (like say, Adamok Ebon, her pet bladeling who has been ever so fun in that threatened capacity over the two years of this game...).</p><p></p><p>Eventually antimagic field came into play whenever he wanted to be certain that he was alone in his head without any lurkers. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> However, the 'hack the leg off' idea was considered briefly if I recall, especially once the others found out what the heck the thing was.</p><p></p><p></p><p></p><p>1st one I have little to no idea how to rectify that, thus it stays.</p><p>2nd one I worked on a tad, hopefully it's better.</p><p></p><p>I've had little to no time to actually proofread this update before posting it, hopefully it doesn't show too badly. Grammer is not my friend.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1774665, member: 11697"] Fun yes. Nightmarishly hard yes. Both Clueless and I did that meeting with Ro3 over an AIM chat. All I did was transcribe it into story format, but the dialogue is the same as when we did it on the fly. :) I'm rather amazed this plot hook worked as long as it did. Other plot hooks lasted even longer, though they havn't sprung up in the story yet and won't for a while. What Clueless said. He put up with it till he could find out what he'd fallen into fully, and till he could nullify it without risking her sending something or someone after him (like say, Adamok Ebon, her pet bladeling who has been ever so fun in that threatened capacity over the two years of this game...). Eventually antimagic field came into play whenever he wanted to be certain that he was alone in his head without any lurkers. :] However, the 'hack the leg off' idea was considered briefly if I recall, especially once the others found out what the heck the thing was. 1st one I have little to no idea how to rectify that, thus it stays. 2nd one I worked on a tad, hopefully it's better. I've had little to no time to actually proofread this update before posting it, hopefully it doesn't show too badly. Grammer is not my friend. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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