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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Tristol" data-source="post: 1780240" data-attributes="member: 19520"><p>Pitty, it's not like the game eats your soul or anything. I'm sure some wizards have thought of that one before though, so be careful whom you actually play with. Nisha certainly makes it interesting as she plays by the variant 'Do whatever you want.' She usually ends up winning that one.</p><p></p><p>But essentially, Yes, it's a lot like Archon, using a real board. Of course, 'real' depends on your interpretation of the word. Illusions can be made to seem and feel real, so it's a matter of perspective and power. There are lots of other variants I've got written down, and each of them adds a different twist to it, depending on how much time you spend putting together your pieces. The trick is to balance the fun with the work. As a side note, depending on the abilities of the wizards, some will even play from great distances, scrying on the pieces and playing remote games. So, if you find someone that poses a good challenge and want to play, but don't have the hours that may be required for it, simple variant games with moves every few hours or days can be played out as well.</p><p></p><p>As for Java or C. It's a game, and would likely required 3D. And if you're into effects and neat details, and want to take advantage of the hardware out there, C is the way to go.</p></blockquote><p></p>
[QUOTE="Tristol, post: 1780240, member: 19520"] Pitty, it's not like the game eats your soul or anything. I'm sure some wizards have thought of that one before though, so be careful whom you actually play with. Nisha certainly makes it interesting as she plays by the variant 'Do whatever you want.' She usually ends up winning that one. But essentially, Yes, it's a lot like Archon, using a real board. Of course, 'real' depends on your interpretation of the word. Illusions can be made to seem and feel real, so it's a matter of perspective and power. There are lots of other variants I've got written down, and each of them adds a different twist to it, depending on how much time you spend putting together your pieces. The trick is to balance the fun with the work. As a side note, depending on the abilities of the wizards, some will even play from great distances, scrying on the pieces and playing remote games. So, if you find someone that poses a good challenge and want to play, but don't have the hours that may be required for it, simple variant games with moves every few hours or days can be played out as well. As for Java or C. It's a game, and would likely required 3D. And if you're into effects and neat details, and want to take advantage of the hardware out there, C is the way to go. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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