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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Clueless" data-source="post: 2107250" data-attributes="member: 11802"><p>Well, to be honest - they were all witnesses OOC to the Slaadi creation incident - so they knew from the get go what I had. The spells were an interestingly useful thing and they didn't know at first about the percentile roll - until I failed one. Or rather, until *Tristol* failed one. (opps)</p><p></p><p>How it worked as near as I could figure:</p><p></p><p>1) I could create objects by willing them into existance (Slaadi, other magical effect proof containers like the orb). This used up a droplet of the material.</p><p></p><p>2) Permanitize magical effects on items (one way force wall window, an anti-scrying device later in the game, amongst other things). This used up a droplet of the material.</p><p></p><p>3) Recall to memory any magical spell effect up to 6th level such as force wall. This did *not* use up the material so long as the spell wasn't over 6th level. This was the most used ability in the game. This is also what got me to OD on legend lore spells. It hasn't come up in the game yet - but I had a habit of knocking myself unconscious with that spell - and for awhile there I was getting LL flashes on things I touched at random.</p><p></p><p>4) Enhance the effect of any spell beyond it's normal capacity, I never really got into this one but I suspect it was a way of putting metamagic feats on a existing spell.</p><p></p><p>In all cases, it took far too long to figure out that the DM was rolling dice in the background to try to kill me. Tristol discovered it before I did in an emergency situation when he had to 'cheat' as well. Generally the effects of whatever happened couldn't be fixed either - so natural healing is fuuuun - stupid stat drain.</p><p></p><p>I liked the depleted heavy magic that we picked up later Much better.</p></blockquote><p></p>
[QUOTE="Clueless, post: 2107250, member: 11802"] Well, to be honest - they were all witnesses OOC to the Slaadi creation incident - so they knew from the get go what I had. The spells were an interestingly useful thing and they didn't know at first about the percentile roll - until I failed one. Or rather, until *Tristol* failed one. (opps) How it worked as near as I could figure: 1) I could create objects by willing them into existance (Slaadi, other magical effect proof containers like the orb). This used up a droplet of the material. 2) Permanitize magical effects on items (one way force wall window, an anti-scrying device later in the game, amongst other things). This used up a droplet of the material. 3) Recall to memory any magical spell effect up to 6th level such as force wall. This did *not* use up the material so long as the spell wasn't over 6th level. This was the most used ability in the game. This is also what got me to OD on legend lore spells. It hasn't come up in the game yet - but I had a habit of knocking myself unconscious with that spell - and for awhile there I was getting LL flashes on things I touched at random. 4) Enhance the effect of any spell beyond it's normal capacity, I never really got into this one but I suspect it was a way of putting metamagic feats on a existing spell. In all cases, it took far too long to figure out that the DM was rolling dice in the background to try to kill me. Tristol discovered it before I did in an emergency situation when he had to 'cheat' as well. Generally the effects of whatever happened couldn't be fixed either - so natural healing is fuuuun - stupid stat drain. I liked the depleted heavy magic that we picked up later Much better. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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