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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Tristol" data-source="post: 2399052" data-attributes="member: 19520"><p>*prods Toras with his quarter-staff* Diary, page 7. Tristol made the save, and I recall talking to Florian about it in hushed whispers. I don't think the winged friend of ours made the save, but I do believe it was you, myself, and Florian. There's also this wonderful thing called artistic license that lets him write it however he wants, despite the tiny inconsistencies with the actual turn of events. Sometimes it doesn't really matter :></p><p></p><p>As for how it was played, we sort of suspended the game play for a moment when the symbol hit and we tried to figure out how we could still do what we wanted, but be cooperative. Symbols of persuasion don't say you need to fall on your knees and trust people, or that you have to be wholly cooperative with them. So, those that were hit opted for the midground on it. Talk with him, answer questions, enjoy the company, but no commitments. And that's primarily what we did. But boy did he get ticked when it wasn't working out exactly how he expected it to.</p><p></p><p>And for those curious, this is about where Tristol's Diary picks up the story. Might be a spot or two that's missing as it is the beginning, but the information starts there. Shemmy here will likely use it to figure out the details of who said what and how things got done, but it's not really detailed on all the combat and everyone's words or thoughts. More of Tristol's internal reflection on the events. I would recommend reading the story hour stuff first, and then stopping in the diary so you don't spoil anything. You get a much more unbiased point of view here than you do with the diary.</p></blockquote><p></p>
[QUOTE="Tristol, post: 2399052, member: 19520"] *prods Toras with his quarter-staff* Diary, page 7. Tristol made the save, and I recall talking to Florian about it in hushed whispers. I don't think the winged friend of ours made the save, but I do believe it was you, myself, and Florian. There's also this wonderful thing called artistic license that lets him write it however he wants, despite the tiny inconsistencies with the actual turn of events. Sometimes it doesn't really matter :> As for how it was played, we sort of suspended the game play for a moment when the symbol hit and we tried to figure out how we could still do what we wanted, but be cooperative. Symbols of persuasion don't say you need to fall on your knees and trust people, or that you have to be wholly cooperative with them. So, those that were hit opted for the midground on it. Talk with him, answer questions, enjoy the company, but no commitments. And that's primarily what we did. But boy did he get ticked when it wasn't working out exactly how he expected it to. And for those curious, this is about where Tristol's Diary picks up the story. Might be a spot or two that's missing as it is the beginning, but the information starts there. Shemmy here will likely use it to figure out the details of who said what and how things got done, but it's not really detailed on all the combat and everyone's words or thoughts. More of Tristol's internal reflection on the events. I would recommend reading the story hour stuff first, and then stopping in the diary so you don't spoil anything. You get a much more unbiased point of view here than you do with the diary. [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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