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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Dakkareth" data-source="post: 2435390" data-attributes="member: 9928"><p>When in doubt, kick it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />. And nothing like having your enemy beat itself. Disturb some warding circle, provide information to the right persons, destroy the only thing keeping an astral dreadnought away from them ... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p>Edit: Baatorian Greensteel and his only reminder from before his amnesia, that's what I remember. Also you don't *keep* silver swords without making a lot of enemies and Clueless sure has enough of those ...</p></blockquote><p></p>
[QUOTE="Dakkareth, post: 2435390, member: 9928"] When in doubt, kick it :p. And nothing like having your enemy beat itself. Disturb some warding circle, provide information to the right persons, destroy the only thing keeping an astral dreadnought away from them ... :] Edit: Baatorian Greensteel and his only reminder from before his amnesia, that's what I remember. Also you don't *keep* silver swords without making a lot of enemies and Clueless sure has enough of those ... [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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