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Story Hour
Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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<blockquote data-quote="Dialexis" data-source="post: 3289978" data-attributes="member: 42583"><p>Perhaps an off-beat question:</p><p></p><p>What did you think as a DM would happen when the PCs encountered her? I mean, they seemed clearly incapable of defeating her in any predictable scenario (since you said that even with the flesh to stone, she rolled abysmally low).</p><p></p><p>So, other than the unexpected triumph (short term) of Tristol, what did you plan for: clearly not the destruction of all the PCs? </p><p></p><p>Or did you think they would take her up on her offer to just kill 1 and let them be free? </p><p></p><p>I am curious on this as you are a story-driven DM, and often story-driven campaigns (which are the best IMO) often die when PCs face unbeatable situations.</p><p></p><p>What was your expected solution to the dilemma?</p></blockquote><p></p>
[QUOTE="Dialexis, post: 3289978, member: 42583"] Perhaps an off-beat question: What did you think as a DM would happen when the PCs encountered her? I mean, they seemed clearly incapable of defeating her in any predictable scenario (since you said that even with the flesh to stone, she rolled abysmally low). So, other than the unexpected triumph (short term) of Tristol, what did you plan for: clearly not the destruction of all the PCs? Or did you think they would take her up on her offer to just kill 1 and let them be free? I am curious on this as you are a story-driven DM, and often story-driven campaigns (which are the best IMO) often die when PCs face unbeatable situations. What was your expected solution to the dilemma? [/QUOTE]
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Shemeska's Planescape Storyhour (Updated 29 Jan 2014)
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