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General Tabletop Discussion
*Dungeons & Dragons
Shield Attacks and AC Bonus
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<blockquote data-quote="Hawk Diesel" data-source="post: 7511522" data-attributes="member: 59848"><p>I see this a couple of ways.</p><p></p><p>1) Shields can be used as improvised weapons. While someone mentioned using a d4 for damage, I see them being closer to a club, and would say a d6 could also be appropriate. This is especially true because history is full of examples of shields not only protecting their wielder, but also being designed and effectively used as weapons. I can also see them being treated as light weapons, thus allowing them to qualify as an off-hand weapon for two-weapon fighting.</p><p></p><p>2) As an improvised weapon, unless you had something like Tavern Brawler (I'd also argue Shield Master would qualify), you wouldn't add your proficiency bonus to attack. However, as I have already mentioned, many shields in history were not only used, but designed to be used as weapons in addition to offering protection. As such, I would be open to a more expensive shield that could be used as if it was a martial weapon.</p><p></p><p>3) Without the Dual Wielder feat, you also could not add your Str/Dex mod to damage.</p><p></p><p>4) During the turn you use the shield to attack, you could not benefit from your shield towards AC. However, I would say at any point after the end of your turn and before the start of your next turn, you could use a reaction to reinstate your shield bonus to AC which would last until you use it to attack again.</p><p></p><p>Of course, this is all my reasoning and how I would likely rule for my table. So obviously YMMV.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7511522, member: 59848"] I see this a couple of ways. 1) Shields can be used as improvised weapons. While someone mentioned using a d4 for damage, I see them being closer to a club, and would say a d6 could also be appropriate. This is especially true because history is full of examples of shields not only protecting their wielder, but also being designed and effectively used as weapons. I can also see them being treated as light weapons, thus allowing them to qualify as an off-hand weapon for two-weapon fighting. 2) As an improvised weapon, unless you had something like Tavern Brawler (I'd also argue Shield Master would qualify), you wouldn't add your proficiency bonus to attack. However, as I have already mentioned, many shields in history were not only used, but designed to be used as weapons in addition to offering protection. As such, I would be open to a more expensive shield that could be used as if it was a martial weapon. 3) Without the Dual Wielder feat, you also could not add your Str/Dex mod to damage. 4) During the turn you use the shield to attack, you could not benefit from your shield towards AC. However, I would say at any point after the end of your turn and before the start of your next turn, you could use a reaction to reinstate your shield bonus to AC which would last until you use it to attack again. Of course, this is all my reasoning and how I would likely rule for my table. So obviously YMMV. [/QUOTE]
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