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Shield Guardian Cohort - How do I make it CR 17?
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<blockquote data-quote="Jack Simth" data-source="post: 2428744" data-attributes="member: 29252"><p>I suspect the distinction is a matter of WoTC presuming that PC's will be more inclined to min/maxing while browsing the MM than will the DM - after all, in most campaigns, a PC only needs to make one or more characters, while the DM needs to make quite a few; the players will usually have much more time to mull over how the assorted abilities interact and increase each other for any given combination than will the DM. For a Ghostly Fighter, the extra Charisma isn't going to help much (impacts AC and Ghostly abilities), while for a Sorceror with two Paladin levels that Charisma boost is going to: 1) Increase spell save DC's. 2) Increase Saves. 3) Increase AC vs. Material Plane encounters. 4) Boost the Ghost's "natural" abilities. 5) Increase Charisma-based skills. Thus, the ghost template adds only +2 to the CR of the base creature, but has a +5 LA.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2428744, member: 29252"] I suspect the distinction is a matter of WoTC presuming that PC's will be more inclined to min/maxing while browsing the MM than will the DM - after all, in most campaigns, a PC only needs to make one or more characters, while the DM needs to make quite a few; the players will usually have much more time to mull over how the assorted abilities interact and increase each other for any given combination than will the DM. For a Ghostly Fighter, the extra Charisma isn't going to help much (impacts AC and Ghostly abilities), while for a Sorceror with two Paladin levels that Charisma boost is going to: 1) Increase spell save DC's. 2) Increase Saves. 3) Increase AC vs. Material Plane encounters. 4) Boost the Ghost's "natural" abilities. 5) Increase Charisma-based skills. Thus, the ghost template adds only +2 to the CR of the base creature, but has a +5 LA. [/QUOTE]
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Shield Guardian Cohort - How do I make it CR 17?
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