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<blockquote data-quote="knikpiw" data-source="post: 7570862" data-attributes="member: 6954588"><p>A reason to get better quality shields:</p><p></p><p>The PC or NPC chooses to take the hit from an attack that he knows he can't dodge, drops his weapons and uses both hands to hold his shield and weathers the onslaught. </p><p></p><p>Using the current rules, there is no benefit from doing this. But, I feel that it may be best suited that the defence bonus should equal to a SOAK bonus from the shield (Only when it hits the shield).</p><p></p><p>If a PC has 18 defence and then gets a medium shield. Whenever an attack gets a 19 or 20, the Shield SOAK applies. The attack still hits but it hits the shield first. Now I feel that the v1.0 rules work better. A medium shield gives +4 defence and so +4 SOAK.</p><p></p><p>Using the above example, when the PC is hit with a 19, 20, 21 or 22, the attack hits, but the SOAK of the shield is added (+4 using v1.0). A higher attack means they hit the body and not the shield first, the SOAK doesn't apply. </p><p></p><p>The imbalance of the original shield rules are solved and realism is used instead, higher quality can give maybe half regular SOAK Bonuses, +1, +2 etc.</p><p></p><p>I look forward to implementing this into my own games and I hope to give my experience. Give me your thoughts too on this idea</p></blockquote><p></p>
[QUOTE="knikpiw, post: 7570862, member: 6954588"] A reason to get better quality shields: The PC or NPC chooses to take the hit from an attack that he knows he can't dodge, drops his weapons and uses both hands to hold his shield and weathers the onslaught. Using the current rules, there is no benefit from doing this. But, I feel that it may be best suited that the defence bonus should equal to a SOAK bonus from the shield (Only when it hits the shield). If a PC has 18 defence and then gets a medium shield. Whenever an attack gets a 19 or 20, the Shield SOAK applies. The attack still hits but it hits the shield first. Now I feel that the v1.0 rules work better. A medium shield gives +4 defence and so +4 SOAK. Using the above example, when the PC is hit with a 19, 20, 21 or 22, the attack hits, but the SOAK of the shield is added (+4 using v1.0). A higher attack means they hit the body and not the shield first, the SOAK doesn't apply. The imbalance of the original shield rules are solved and realism is used instead, higher quality can give maybe half regular SOAK Bonuses, +1, +2 etc. I look forward to implementing this into my own games and I hope to give my experience. Give me your thoughts too on this idea [/QUOTE]
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