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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="Rackhir" data-source="post: 2815720" data-attributes="member: 149"><p>Written by AviLazar</p><p>3/28/05</p><p></p><p>Arrival</p><p>-------</p><p></p><p>Feeling the sea-spray against my skin, smelling the fresh sea air, I enjoy the sunny day. We are soon to arrive to the City of Towers - Sharn! After travelling with my companions for a long time, we agreed that it would be best to stay in Sharn for a time. It will be good to finally call a place home! Sharn, I hear is an amazing city built out of the cliffs supported by vast powers of magic, and a definite place that obeys order and law. It will be interesting to explore this new place, and hopefully, find my holy quest.</p><p></p><p>As we start to see land, I hear Edgar, or Nameless as he likes to be called, scream and I turn around in time to see a commotion over the side of the bow. I just barely see that we are attacked, and Nameless is screaming "Sea Devils". I rush up in front of Nameless, drawing my sword and acting as a shield for him. While Nameless does have a keen intellect, and his spells serve us well - he is not exactly bred for combat. Out of the corner of my eye I see a bigger, meaner and certainly uglier Saughin come out of the other side of the bow. Realizing he may kill the Captain and then capsize the boat, I rush over to guard the captain. With the Saughin occupied by the two boat guards, I think Nameless will be well protected.</p><p></p><p>I just make it to the Captains deck to get in between him and the bigger Saughin, and the thing attacks me with his trident. It does do a little bit of damage, but this vile creature will soon know that Kizmet and the power of the Silver Flame is not one to be trifled with! I call upon the power of my god, and smash Kizmet onto the shoulder of this wretched creature making him wince and drop his trident. He seems to be infuriated, good, anger is the first step to the foolish mistakes that evil always make! Some of my companions, Six of Six and Corven, are fighting some more creatures behind me. They look like they are about to come to my aid, by I tell them that I have this one covered and they should not leave their opponents for this one. Right then this creature leaps at me clawing and biting, he slashes at my face, I return a quick swing, a hasty swing and miss him!!! I refocus, this creature is beneath the Silver Flame and will die easily! I see Six of Six walk up from behind this creature and he</p><p>smashes him, dealing an almost lethal blow. The creature is not quite dead, so I put him out of his wretched misery.</p><p></p><p>Turning around it seems that the rest of the group dispatched the other monsters, while some others fled. I hear from one of the boat gaurds that Nameless tried climbing up the ropes for some unknown reason and fell on his back. I tend to his wounds, as well as one of the boatsman who seems very ungrateful. We search the bodies and find that the bigger creature had a masterwork trident with some etchings of his people. I figure we can sell this weapon for a few gold pieces as none of us can or wish to use it. Corven insists that we research the item, claiming that these creatures must have been supplied such a fine quality weapon. I, honestly, do not think these creatures are so simple minded that they cannot create masterwork equipment, but I do not argue with Corven...arguing with family, afterall, never leads to anything good.</p><p></p><p>Upon arriving into the bay at Sharn we are greeted by tiny little draggons flying around and eating the fish that are left floating on the wake of the boat. The city is more amazing then the stories I have read. Before departing, the boat captain informs us that he would like for us to travel with him again. We let him know that if we do leave, we will inform him. We disembark and are greeted by the Custom's police who question us. In turn we question them about place that we need to get to. Six of Six is not a talkative sort but he keeps asking the customs officers as to how much boat guards make.</p><p></p><p>We travel into the dock a little and are swarmed by a group of homeless children. Realizing such tactics, I quickly grab my purse to not give them a chance to fleece me. My god reveals to me that many of these kids bear the taint of evil, but all of them want to offer me some kind of service. Sifting through the rut, we hire a boy to be our guide. He asks for 5 silver pieces, I am sure a price higher then normal - but I figure if it makes him happy, he will be much more loyal to us. We travel into the town and first take one of the floating coaches to the Church of the Silver Flame. When we arrive there Corven quickly goes to prayer while I speak to the priest of some private things. Six of Six, again, starts questioning people about the cost of boat guardsman, but also asks about the cost of guides. We find out that a child guide generally receives 1 silver per day. After speaking we head outside and Six walks to the boy and questions him about the actual costs of a guide. I inform Six that we made</p><p> a deal with the boy, and that we are honorbound to keep it - Six did not respond - I am sure he is not happy about it, but a deal is a deal.</p><p></p><p>From there we go to the ambassader section of Sharm where my three companions, all from Seer, speak to their representatives. I pity these people who no longer have a home to call their own, but am inspired by their staunch loyalty - an admirable quality I am sure. They ask some questions and from there we leave to go to House Denith.</p><p></p><p>When we arrive at the House we are escorted inside and meet with twin sisters who seem a bit dismayed that I and Corven do not work for the family. To help with my credentials, I mention my family lineage. They vaguely know of my fathers name, but they seem to have heard about the Battle of Grace. COrven informs them he is willing to work for the family, and I inform them that I would work for the family as long as the cause was just and good. They tell us that they we should return on the 'morrow for our orders. They would also, apparantly, like to practice combat skills with me in some future point.</p><p></p><p>After exiting House Denieth, we relize that we are all famished from our travels. We head to a local restaurant, one that is concealed behind a bigger building. Nameless makes comments how this place must be the hiding spot for the rich, as it seems very quaint but the menu is both rich in flavor and variety - Nameless even got to eat some tenticles! We informed our expensive guide, Bodo, that he may join us for lunch and he seems very ecstatic. He eats more then ever, and that is fine with me. We talk about issues at hand and our next plans of action. I suggest that we head to the wizards guild and then to find an inn.</p><p></p><p>When we arrive at the Wizards guild, Nameless opens the doorway for us with one of his spells. I would wager getting in would be hard without his magical aptitude. We are greated by a secretary who seems very friendly. She summons one of the wizard members who takes us to his private study. I ask him about Kizmet, my fathers holy avenger. He reads the lines on the sword and does some tests. He informs me that while Kizmet was once a great and powerful sword, it is not longer such, but it seems like an item that will gain in power as it becomes more attuned to its wielder. It also seems to be a heritage sword bound to a certain line. This sword did belong to my grandfather, then to my father, and now to me so this would seem to make sense. The wizard kindly informs me that until it becomes magical again, it is susceptable to all the damage of a non-magical weapon. I keep that in mind - I would hate for such an heirloom to break, though I would definitly have it reforged!</p><p></p><p>We leave to go to the inn, where we tell Bodo that we could use his services in the morning again. We tell him, however, we will only pay 2 silver plus food per day. He seems a bit dismayed, but quickly realizes that we are paying him more then he would normally make and the deal we are offering is very good for him. I think, I will find out if he has a place to call his own. If the poor child is living on the street, it would be right of us to house him. Eventually, if we stay in Sharn long enough, we will need to purchase a home, and to have someone take care of it for us while we are on our travels would not be bad.</p><p></p><p>Upon morning, we wake up and get ready. When leaving, we see that Bodo is outside and waiting for us. I am sure he came early so we wouldn't leave without him. We head back to House Deneith and are greeted by the clerk of the house. He informs us of what the house needs...apparantly in the lower levels of the city, in a place called lower Dura there was a rich merchant who was on business and got himself in a bit of trouble. I do not know what this business was, but the clerk seemed a bit fishy about it. I was not going to question him further as he probably does not know all of the details, and once we reach the bottom I could determine what was going on.</p><p></p><p>We left the house, with a map, and proceeded to the entrance, Bodo showing us where this place is - though I will not let him follow us in the lower areas as it would be too dangerous.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2815720, member: 149"] Written by AviLazar 3/28/05 Arrival ------- Feeling the sea-spray against my skin, smelling the fresh sea air, I enjoy the sunny day. We are soon to arrive to the City of Towers - Sharn! After travelling with my companions for a long time, we agreed that it would be best to stay in Sharn for a time. It will be good to finally call a place home! Sharn, I hear is an amazing city built out of the cliffs supported by vast powers of magic, and a definite place that obeys order and law. It will be interesting to explore this new place, and hopefully, find my holy quest. As we start to see land, I hear Edgar, or Nameless as he likes to be called, scream and I turn around in time to see a commotion over the side of the bow. I just barely see that we are attacked, and Nameless is screaming "Sea Devils". I rush up in front of Nameless, drawing my sword and acting as a shield for him. While Nameless does have a keen intellect, and his spells serve us well - he is not exactly bred for combat. Out of the corner of my eye I see a bigger, meaner and certainly uglier Saughin come out of the other side of the bow. Realizing he may kill the Captain and then capsize the boat, I rush over to guard the captain. With the Saughin occupied by the two boat guards, I think Nameless will be well protected. I just make it to the Captains deck to get in between him and the bigger Saughin, and the thing attacks me with his trident. It does do a little bit of damage, but this vile creature will soon know that Kizmet and the power of the Silver Flame is not one to be trifled with! I call upon the power of my god, and smash Kizmet onto the shoulder of this wretched creature making him wince and drop his trident. He seems to be infuriated, good, anger is the first step to the foolish mistakes that evil always make! Some of my companions, Six of Six and Corven, are fighting some more creatures behind me. They look like they are about to come to my aid, by I tell them that I have this one covered and they should not leave their opponents for this one. Right then this creature leaps at me clawing and biting, he slashes at my face, I return a quick swing, a hasty swing and miss him!!! I refocus, this creature is beneath the Silver Flame and will die easily! I see Six of Six walk up from behind this creature and he smashes him, dealing an almost lethal blow. The creature is not quite dead, so I put him out of his wretched misery. Turning around it seems that the rest of the group dispatched the other monsters, while some others fled. I hear from one of the boat gaurds that Nameless tried climbing up the ropes for some unknown reason and fell on his back. I tend to his wounds, as well as one of the boatsman who seems very ungrateful. We search the bodies and find that the bigger creature had a masterwork trident with some etchings of his people. I figure we can sell this weapon for a few gold pieces as none of us can or wish to use it. Corven insists that we research the item, claiming that these creatures must have been supplied such a fine quality weapon. I, honestly, do not think these creatures are so simple minded that they cannot create masterwork equipment, but I do not argue with Corven...arguing with family, afterall, never leads to anything good. Upon arriving into the bay at Sharn we are greeted by tiny little draggons flying around and eating the fish that are left floating on the wake of the boat. The city is more amazing then the stories I have read. Before departing, the boat captain informs us that he would like for us to travel with him again. We let him know that if we do leave, we will inform him. We disembark and are greeted by the Custom's police who question us. In turn we question them about place that we need to get to. Six of Six is not a talkative sort but he keeps asking the customs officers as to how much boat guards make. We travel into the dock a little and are swarmed by a group of homeless children. Realizing such tactics, I quickly grab my purse to not give them a chance to fleece me. My god reveals to me that many of these kids bear the taint of evil, but all of them want to offer me some kind of service. Sifting through the rut, we hire a boy to be our guide. He asks for 5 silver pieces, I am sure a price higher then normal - but I figure if it makes him happy, he will be much more loyal to us. We travel into the town and first take one of the floating coaches to the Church of the Silver Flame. When we arrive there Corven quickly goes to prayer while I speak to the priest of some private things. Six of Six, again, starts questioning people about the cost of boat guardsman, but also asks about the cost of guides. We find out that a child guide generally receives 1 silver per day. After speaking we head outside and Six walks to the boy and questions him about the actual costs of a guide. I inform Six that we made a deal with the boy, and that we are honorbound to keep it - Six did not respond - I am sure he is not happy about it, but a deal is a deal. From there we go to the ambassader section of Sharm where my three companions, all from Seer, speak to their representatives. I pity these people who no longer have a home to call their own, but am inspired by their staunch loyalty - an admirable quality I am sure. They ask some questions and from there we leave to go to House Denith. When we arrive at the House we are escorted inside and meet with twin sisters who seem a bit dismayed that I and Corven do not work for the family. To help with my credentials, I mention my family lineage. They vaguely know of my fathers name, but they seem to have heard about the Battle of Grace. COrven informs them he is willing to work for the family, and I inform them that I would work for the family as long as the cause was just and good. They tell us that they we should return on the 'morrow for our orders. They would also, apparantly, like to practice combat skills with me in some future point. After exiting House Denieth, we relize that we are all famished from our travels. We head to a local restaurant, one that is concealed behind a bigger building. Nameless makes comments how this place must be the hiding spot for the rich, as it seems very quaint but the menu is both rich in flavor and variety - Nameless even got to eat some tenticles! We informed our expensive guide, Bodo, that he may join us for lunch and he seems very ecstatic. He eats more then ever, and that is fine with me. We talk about issues at hand and our next plans of action. I suggest that we head to the wizards guild and then to find an inn. When we arrive at the Wizards guild, Nameless opens the doorway for us with one of his spells. I would wager getting in would be hard without his magical aptitude. We are greated by a secretary who seems very friendly. She summons one of the wizard members who takes us to his private study. I ask him about Kizmet, my fathers holy avenger. He reads the lines on the sword and does some tests. He informs me that while Kizmet was once a great and powerful sword, it is not longer such, but it seems like an item that will gain in power as it becomes more attuned to its wielder. It also seems to be a heritage sword bound to a certain line. This sword did belong to my grandfather, then to my father, and now to me so this would seem to make sense. The wizard kindly informs me that until it becomes magical again, it is susceptable to all the damage of a non-magical weapon. I keep that in mind - I would hate for such an heirloom to break, though I would definitly have it reforged! We leave to go to the inn, where we tell Bodo that we could use his services in the morning again. We tell him, however, we will only pay 2 silver plus food per day. He seems a bit dismayed, but quickly realizes that we are paying him more then he would normally make and the deal we are offering is very good for him. I think, I will find out if he has a place to call his own. If the poor child is living on the street, it would be right of us to house him. Eventually, if we stay in Sharn long enough, we will need to purchase a home, and to have someone take care of it for us while we are on our travels would not be bad. Upon morning, we wake up and get ready. When leaving, we see that Bodo is outside and waiting for us. I am sure he came early so we wouldn't leave without him. We head back to House Deneith and are greeted by the clerk of the house. He informs us of what the house needs...apparantly in the lower levels of the city, in a place called lower Dura there was a rich merchant who was on business and got himself in a bit of trouble. I do not know what this business was, but the clerk seemed a bit fishy about it. I was not going to question him further as he probably does not know all of the details, and once we reach the bottom I could determine what was going on. We left the house, with a map, and proceeded to the entrance, Bodo showing us where this place is - though I will not let him follow us in the lower areas as it would be too dangerous. [/QUOTE]
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