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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="Rackhir" data-source="post: 2815750" data-attributes="member: 149"><p>Written by Shilsen</p><p>4/11/05</p><p></p><p><strong>Session 3 - Not So Alone in the Dark</strong></p><p>* Back at the inn, the group finds Bodo (excited about his new leather armor and morningstar) waiting for them. Gareth arranges for Bodo to be allowed to share a room with them. While the other three get a bath and cleaned up, Nameless visits the Esoteric Order and tries to use their facilities, but is told that he needs to be a member of the Order. He then gets Bodo to take him back down to Callestan, where a little greasing of remarkably dirty palms allows him use of a kitchen in a ramshackle inn. There, he cooks the brains and one of the tentacles from the dolgaunt and actually manages to eat a bit without killing himself (watching which does cause Bodo to almost lose his lunch and leave).</p><p></p><p>* While Six works on a sculpture of the city, Gareth and Corven revisit the Cathedral of the Cleansing Flame, where Gareth talks to the acolyte Golar and sets up an appointment with the Archierophant. Returning to the inn, they find Nameless back too. Shortly afterwards, a House Orien courier brings them an envelope from House Deneith, which holds a note that reads:</p><p></p><p>According to the dolgrim (and we believe this is not a lie), the creatures were brought by the dolgaunt to work for a cult of humans in the Khyber's Gate area. The creature had little other information. We have arranged to have guards placed over the access shaft to prevent anyone entering or leaving. It would be a good idea if you continued into the Cogs through the secret tunnel you discovered and investigated. Once you return, the access shaft will be sealed. Thank you for your efforts in this matter.</p><p></p><p>Lalia d'Deneith</p><p></p><p>There is also a banknote drawn on the House Kundarak bank for 500 galifars. Gareth sends a message back to Lalia saying that they will continue their investigations the next day. The group heads to the small branch of the bank in the Clifftop district and open accounts for all of themselves, as well as a group account. Afterwards, the group returns to the inn for dinner and packs up for the night (other than Six and his sculpture), but not before Corven uses his artificer abilities to treat Gareth's weakness from a loss of blood to the gibbering mouther.</p><p></p><p>* The next day, after a leisurely morning and lunch, Gareth and Corven return to the Cathedral. They spend some time there before their appointment and Gareth detects evil in a passing acolyte and speaks to him. The young man, Kieran, claims to be a member of the Cathedral for the last three years and sounds like a devout follower of the Flame. Gareth especially asks him about the shifters in Lower Dura and learns that there is still a great deal of animosity towards the Silver Flame. There are, however, some shifters in the congregation. After having spoken to Kieran, the two are taken by Golar to meet the Archierophant, Ythana Morr. She turns out to be a tall, serious-looking woman with silvery-gray hair surrounding an unlined face, dressed in ceremonial vestments and full-plate armor even while working at her desk. She asks the pair what they are doing in Sharn, discusses a little bit about the Cathedral's connections with Thrane, mentions the upcoming 700th anniversary of the Silver Flame next year, etc. When asked about the shifters, she acknowledges the existing animosity, putting it down to shortsightedness on the part of the shifters, and also reveals that all of the shifters in their congregation are from more affluent areas of Sharn. She is also interested in the events in the Cogs and asks the pair to keep her acquainted with what they discover, in case the Cathedral can aid in some worthy task, though she does warn that the bowels of Sharn cannot be easily cleansed short of sending in an army. Lastly, she asks both of them if they are willing to work for the greater good of the Flame in Sharn. Corven and Gareth both agree and ask her to let them know if their services are ever needed. She thanks the pair and asks them to return to the Cathedral at any point, saying that there are morning and evening services.</p><p></p><p>* Leaving the Cathedral, Corven and Gareth join the others and head down to Callestan, this time leaving a reluctant Bodo behind. They find some men guarding the access shaft discreetly and are informed that they have twenty-four hours to return before they shaft will be sealed. Entering the shaft they find the dead bodies where they left them and head into the secret tunnel, passing the dead mouther's corpse to find a pair of rooms a little distance beyond.</p><p></p><p>* The two rooms, which contain little other than crude furniture and a fire-pit, seem to have been abandoned in a hurry. Nameless deciphers (but doesn't bother to translate for the others) some scrawls on the wall and finds that they refer to the daelkyr and a hoped-for conquest of Eberron. There is also a reference to some tunnel leading from light into dark and releasing the darkness. Corven, in the other room, finds a sliding compartment leading to a crawl space that contains a strange-looking sack with bloody smears on it. Investigation reveals that it is actually what remains of a human being who has literally been sucked dry, consisting only of bones and some organs inside the outer skin. While Corven and Gareth are investigating this, Six enters and catches a glimpse (reflected in a mirror on the wall) of an invisible form standing behind Gareth. His warning causes everyone to try to detect the creature in different ways, but all they get are slight indications that they are not alone, including a split second evil trace or a gray shadow whisking by in the mirror. When Corven attempts to examine the mirror, it suddenly turns dead gray and then displays an eye (that instantly expands to fill the entire mirror), before exploding outwards. After the cut and bleeding Corven is healed, he infuses a see invisibility spell and uses it to discover that the two rooms are filled from top to bottom with invisible (perhaps ethereal) webs that exist on another dimension, since they do not physically affect the group.</p><p></p><p>* Leaving the rooms, the group continues into a tunnel on the far side. Traveling for a while as the tunnel winds deeper and lower, they come to an area where small holes pierce the tunnel on various sides. They hear sounds of footsteps ahead but see no sign of anything. Eventually, as they continue, a patch of darkness emerges from a hole, with a strange-looking creature in the center, which Nameless identifies as a rare species called the orred. It is about three feet tall, pale gray in color and roughly humanoid-shaped, with two short and flabby-looking arms and legs, but without a head. Instead, it has two bulbous eyes and a round, lipless mouth surrounded by five greenish spikes protruding from its abdomen. Longer, bony spikes cover its body, especially its arms. The creature attacks by shooting one of the green spikes, which hits Six and instantly turns into a poisonous liquid, which he is of course immune to. While the group focuses on it, another orred attacks from the rear, unleashing a cacophony of sound from its mouth that hurts everyone and stuns Nameless. During the ensuing fight, the group manages to kill the first one, but not before they have all been further wounded with another blast of sound, a stunned Nameless has been shot and knocked unconscious, and Corven has been poisoned and weakened by one of the flying spines. The second orred flees into a hole.</p><p></p><p>* Continuing onwards, the group passes an area where the tunnel splits into three. The tunnel they are in finally ends above another one that crosses theirs at right angles. Climbing down, they head along the tunnel & eventually stop at a large door. While Six is checking the door, he hears heavy footsteps on the other side and the door opens to reveal a large, elderly ogre. It seems quite surprised and asks them not to hurt it. Beyond it, they can see a street of some kind and hear voices - in various languages - nearby, including some raised in argument. The ogre, who says he is Urka, reveals that they have reached Khyber's Gate and says that he has seen no sign of the creatures they describe. While the discussion is going on and as Nameless suggest they leave, the ogre looks down the street and quickly backs away, revealing more of the street, which has a few buildings and shops on it, and various races nearby, such as an elven cobbler and a couple of goblins. The ogre is replaced by a pair of well-armed gnolls. They ask what the group wants and though the adventurers try to leave, they attack. The two gnolls are joined by three more, two of whom are archers. During the fight Corven, as now seems to be the usual, has a hard time getting his scorching ray wand to work* and gets Nameless to use it more successfully after the latter has summoned a celestial wolf to trip the leader and cast his requisite web to snare some gnolls. Corven does, however, manage to infuse a spell in time to keep Gareth (who takes a serious blow from the gnoll leader's ranseur to start the fight) on his feet longer and stop him from bleeding to death when the paladin is eventually cut down, and also enchants Six's chain - while he is actually using it - so that he can do massive damage** to the gnolls. During the fight, they also hear the sounds of more fighting nearby.</p><p></p><p>* After the gnolls are dead, while the others revive Gareth and check the bodies, Six discovers that the fight nearby was between a sixth gnoll and a wererat (who just killed it). Six makes sure Gareth stays in the tunnel till the lycanthrope transforms back into a human. He says he is called Daim and thanks Six for their help, saying that the gnolls were bothering him when they arrived and provided a distraction. Daim also mentions that the gnolls belonged to the Daask gang and that there will be serious trouble soon. Hearing voices raised in alarm in the distance, including a couple that sound like they come from large creatures, and seeing goblins and others watching from the shadows where they retreated from the fight, the adventurers grab whatever they can from the bodies and retreat into the tunnel.</p><p></p><p>* rolled worse than a 5 on at least 4 occasions</p><p>** bane enchantment + two criticals = ouch!</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2815750, member: 149"] Written by Shilsen 4/11/05 [b]Session 3 - Not So Alone in the Dark[/b] * Back at the inn, the group finds Bodo (excited about his new leather armor and morningstar) waiting for them. Gareth arranges for Bodo to be allowed to share a room with them. While the other three get a bath and cleaned up, Nameless visits the Esoteric Order and tries to use their facilities, but is told that he needs to be a member of the Order. He then gets Bodo to take him back down to Callestan, where a little greasing of remarkably dirty palms allows him use of a kitchen in a ramshackle inn. There, he cooks the brains and one of the tentacles from the dolgaunt and actually manages to eat a bit without killing himself (watching which does cause Bodo to almost lose his lunch and leave). * While Six works on a sculpture of the city, Gareth and Corven revisit the Cathedral of the Cleansing Flame, where Gareth talks to the acolyte Golar and sets up an appointment with the Archierophant. Returning to the inn, they find Nameless back too. Shortly afterwards, a House Orien courier brings them an envelope from House Deneith, which holds a note that reads: According to the dolgrim (and we believe this is not a lie), the creatures were brought by the dolgaunt to work for a cult of humans in the Khyber's Gate area. The creature had little other information. We have arranged to have guards placed over the access shaft to prevent anyone entering or leaving. It would be a good idea if you continued into the Cogs through the secret tunnel you discovered and investigated. Once you return, the access shaft will be sealed. Thank you for your efforts in this matter. Lalia d'Deneith There is also a banknote drawn on the House Kundarak bank for 500 galifars. Gareth sends a message back to Lalia saying that they will continue their investigations the next day. The group heads to the small branch of the bank in the Clifftop district and open accounts for all of themselves, as well as a group account. Afterwards, the group returns to the inn for dinner and packs up for the night (other than Six and his sculpture), but not before Corven uses his artificer abilities to treat Gareth's weakness from a loss of blood to the gibbering mouther. * The next day, after a leisurely morning and lunch, Gareth and Corven return to the Cathedral. They spend some time there before their appointment and Gareth detects evil in a passing acolyte and speaks to him. The young man, Kieran, claims to be a member of the Cathedral for the last three years and sounds like a devout follower of the Flame. Gareth especially asks him about the shifters in Lower Dura and learns that there is still a great deal of animosity towards the Silver Flame. There are, however, some shifters in the congregation. After having spoken to Kieran, the two are taken by Golar to meet the Archierophant, Ythana Morr. She turns out to be a tall, serious-looking woman with silvery-gray hair surrounding an unlined face, dressed in ceremonial vestments and full-plate armor even while working at her desk. She asks the pair what they are doing in Sharn, discusses a little bit about the Cathedral's connections with Thrane, mentions the upcoming 700th anniversary of the Silver Flame next year, etc. When asked about the shifters, she acknowledges the existing animosity, putting it down to shortsightedness on the part of the shifters, and also reveals that all of the shifters in their congregation are from more affluent areas of Sharn. She is also interested in the events in the Cogs and asks the pair to keep her acquainted with what they discover, in case the Cathedral can aid in some worthy task, though she does warn that the bowels of Sharn cannot be easily cleansed short of sending in an army. Lastly, she asks both of them if they are willing to work for the greater good of the Flame in Sharn. Corven and Gareth both agree and ask her to let them know if their services are ever needed. She thanks the pair and asks them to return to the Cathedral at any point, saying that there are morning and evening services. * Leaving the Cathedral, Corven and Gareth join the others and head down to Callestan, this time leaving a reluctant Bodo behind. They find some men guarding the access shaft discreetly and are informed that they have twenty-four hours to return before they shaft will be sealed. Entering the shaft they find the dead bodies where they left them and head into the secret tunnel, passing the dead mouther's corpse to find a pair of rooms a little distance beyond. * The two rooms, which contain little other than crude furniture and a fire-pit, seem to have been abandoned in a hurry. Nameless deciphers (but doesn't bother to translate for the others) some scrawls on the wall and finds that they refer to the daelkyr and a hoped-for conquest of Eberron. There is also a reference to some tunnel leading from light into dark and releasing the darkness. Corven, in the other room, finds a sliding compartment leading to a crawl space that contains a strange-looking sack with bloody smears on it. Investigation reveals that it is actually what remains of a human being who has literally been sucked dry, consisting only of bones and some organs inside the outer skin. While Corven and Gareth are investigating this, Six enters and catches a glimpse (reflected in a mirror on the wall) of an invisible form standing behind Gareth. His warning causes everyone to try to detect the creature in different ways, but all they get are slight indications that they are not alone, including a split second evil trace or a gray shadow whisking by in the mirror. When Corven attempts to examine the mirror, it suddenly turns dead gray and then displays an eye (that instantly expands to fill the entire mirror), before exploding outwards. After the cut and bleeding Corven is healed, he infuses a see invisibility spell and uses it to discover that the two rooms are filled from top to bottom with invisible (perhaps ethereal) webs that exist on another dimension, since they do not physically affect the group. * Leaving the rooms, the group continues into a tunnel on the far side. Traveling for a while as the tunnel winds deeper and lower, they come to an area where small holes pierce the tunnel on various sides. They hear sounds of footsteps ahead but see no sign of anything. Eventually, as they continue, a patch of darkness emerges from a hole, with a strange-looking creature in the center, which Nameless identifies as a rare species called the orred. It is about three feet tall, pale gray in color and roughly humanoid-shaped, with two short and flabby-looking arms and legs, but without a head. Instead, it has two bulbous eyes and a round, lipless mouth surrounded by five greenish spikes protruding from its abdomen. Longer, bony spikes cover its body, especially its arms. The creature attacks by shooting one of the green spikes, which hits Six and instantly turns into a poisonous liquid, which he is of course immune to. While the group focuses on it, another orred attacks from the rear, unleashing a cacophony of sound from its mouth that hurts everyone and stuns Nameless. During the ensuing fight, the group manages to kill the first one, but not before they have all been further wounded with another blast of sound, a stunned Nameless has been shot and knocked unconscious, and Corven has been poisoned and weakened by one of the flying spines. The second orred flees into a hole. * Continuing onwards, the group passes an area where the tunnel splits into three. The tunnel they are in finally ends above another one that crosses theirs at right angles. Climbing down, they head along the tunnel & eventually stop at a large door. While Six is checking the door, he hears heavy footsteps on the other side and the door opens to reveal a large, elderly ogre. It seems quite surprised and asks them not to hurt it. Beyond it, they can see a street of some kind and hear voices - in various languages - nearby, including some raised in argument. The ogre, who says he is Urka, reveals that they have reached Khyber's Gate and says that he has seen no sign of the creatures they describe. While the discussion is going on and as Nameless suggest they leave, the ogre looks down the street and quickly backs away, revealing more of the street, which has a few buildings and shops on it, and various races nearby, such as an elven cobbler and a couple of goblins. The ogre is replaced by a pair of well-armed gnolls. They ask what the group wants and though the adventurers try to leave, they attack. The two gnolls are joined by three more, two of whom are archers. During the fight Corven, as now seems to be the usual, has a hard time getting his scorching ray wand to work* and gets Nameless to use it more successfully after the latter has summoned a celestial wolf to trip the leader and cast his requisite web to snare some gnolls. Corven does, however, manage to infuse a spell in time to keep Gareth (who takes a serious blow from the gnoll leader's ranseur to start the fight) on his feet longer and stop him from bleeding to death when the paladin is eventually cut down, and also enchants Six's chain - while he is actually using it - so that he can do massive damage** to the gnolls. During the fight, they also hear the sounds of more fighting nearby. * After the gnolls are dead, while the others revive Gareth and check the bodies, Six discovers that the fight nearby was between a sixth gnoll and a wererat (who just killed it). Six makes sure Gareth stays in the tunnel till the lycanthrope transforms back into a human. He says he is called Daim and thanks Six for their help, saying that the gnolls were bothering him when they arrived and provided a distraction. Daim also mentions that the gnolls belonged to the Daask gang and that there will be serious trouble soon. Hearing voices raised in alarm in the distance, including a couple that sound like they come from large creatures, and seeing goblins and others watching from the shadows where they retreated from the fight, the adventurers grab whatever they can from the bodies and retreat into the tunnel. * rolled worse than a 5 on at least 4 occasions ** bane enchantment + two criticals = ouch! [/QUOTE]
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