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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="Rackhir" data-source="post: 2815768" data-attributes="member: 149"><p>Written by Shilsen</p><p>4/17/05</p><p></p><p>Session 4 - How to Make Friends & Be Influenced By People</p><p>* Corven uses an infused hold portal on the door to cover the group's retreat and they head back towards the surface, hearing the sounds of pounding on the door behind them. After reaching and passing the area with the orred holes, they hear whistling ahead and round a corner to find a man sitting in the tunnel. He has a weathered appearance with a grizzled beard, and is dressed in well-worn traveler's robes, with a staff by his side. Greeting the group, he reveals that he is called Andon and dwells in or near Khyber's Gate, and says that he likes to wander the tunnels for a little solitude. He seems quite interested in what they are doing, and after being asked about the disappearances and Khyber's Gate, mentions that there is a tavern there called Shamukaar, which everyone treats as neutral ground. When Gareth asks if he can lead them there, he agrees, but the others point out that they are too low on resources to continue, so they ask him to meet them in the Broken Mirror inn in Callestan in three days time. Andon agrees and bids the group goodbye, warning them that he heard sounds of movement down the tunnels ahead.</p><p></p><p>* Continuing on, the group runs into a swarm of rats, many of them undead. The rats swarm over Gareth and Six, who are in the lead, doing substantial damage to both and with the noxious miasma that they emanate slightly weakening their minds. Gareth's attempts to blast the swarm with positive energy does little damage, as does Six's spiked chain, but the two warriors keep the swarm busy enough for Corven and Nameless to lob the recently-gained flasks of alchemist's fire and frost into the swarm, badly damaging it. Eventually, the swarm breaks up and flees, allowing the group to return through the two rooms (where the shards of the mirror and the writing on the walls is now missing). They stop while Corven picks up the skin-bag and puts it in a sack and Gareth checks for evil in the area, before returning to the surface. </p><p></p><p>* Leaving the access tunnel, they find that the people guarding the entrance will start closing it up soon. Going to the Deneith enclave they inform Lalia, who meets them, about what they discovered. Returning to the inn, they clean up and settle down to dinner, and are joined by Bodo, who says he went down to Grayflood to meet some of his friends. When they have just finished dinner, there is a commotion outside and the group investigates to find that some people were attacked and a fight took place at another inn a couple streets away, called the Moon's Rest. Watch guards turn them away at the door as they try to investigate, though one is grateful when Gareth heals his black eye.</p><p></p><p>* The next day, the adventurers meet and speak to various people. Going to the Clifftop Adventurers' Guild, they sell the weapons they recovered. They are also invited to join the Guild, told about some of the benefits and informed that the only requirements are 15 galifars each and sponsorship by five existing members. Hearing that guild-members may often be found at the Drunken Dragon tavern nearby, they go there and find it to boast a very good selection of drinks and have walls adorned with curios and items from across Khorvaire, especially Xen'drik. They meet three members of the adventuring guild (Narik - dwarf, Lothas - human, Valin - half-elf), who are happy to chat with them and apparently returned recently from Xen'drik, where they went on an expedition for Morgrave University. </p><p></p><p>* Afterwards, the three Cyran members of the group visit the Cyran embassy. There, they are taken to meet the ambassador, Lord Jairan ir'Dain. Jairan, a man with a graying beard and long hair tied back in a ponytail, dressed in rich robes gradually going threadbare, greets Corven and informs him that he is probably the only survivor of his immediate family and the inheritor of the ir'Lanya name. He suggests that they can have an investiture ceremony at the embassy, but Corven puts it off for the time being. Jairan also discusses the situation of Cyrans in the city and in New Cyre, far to the northeast of Breland, where Prince Oargev ir'Wynarn has created a settlement of Cyran survivors. He asks the group for their help with regard to the plight of Cyrans in Breland and says any financial contribution to the embassy will be appreciated. He mentions that many Cyrans live in the High Walls area, and that one of the primary figures is Cala Narain, a survivor from the military. After their discussion, he sends them to meet his aide Tyrala. Tyrala is a much younger, attractive-looking woman, accompanied by Holt, the ambassador's warforged bodyguard (whom Six - to his surprise - informs that he has a detailing service). Apparently very busy, Tyrala has a short talk with the group, informing them that she is sure that - as Cyrans - they will help in whatever way they can with the reclamation of the nation and its resources. At Corven's query about the Mournland, she says that she is very interested in discovering its cause and that sometimes the embassy funds expeditions into the Mournland. After having collected information about their location, she bids them goodbye. Gareth, meanwhile, takes Bodo to the Sharn Opera House to get the boy some culture, despite the latter's suggestions that a bar or a brothel might be as entertaining. After the embassy visit, while Corven and Six do a little sightseeing, Nameless visits the Guild of Starlight and Shadow and becomes a member, as well as selling the doses of orred poison there.</p><p></p><p>* That night, Nameless is woken by a strange feeling. He finds himself able to see the room in the dark, especially the soft, slightly luminous and grayish mist that covers the floor, eddying as if there were little breezes, though he cannot detect any. He also hears a soft buzzing sound that seems to come from all around. Corven, Gareth and Bodo are still asleep (Six, as usual, is in his own room), and seem impossible to awake. The buzzing sound slowly increases, and just as he casts a protective spell, a young woman steps through the door, without opening it. She is short and slim, wearing loose, comfortable robes, with long hair tied up in a loose bun. She looks human, with angular, sharp features, and is breathing as if she's been running. As soon as she sees Nameless, she calls, "Come quickly - there is no time!" & grabs his hand. He lets her pull him towards the door and she steps partially through it, before turning to say, "They are almost here!" Nameless suddenly gets a feeling that there is something behind him, and there is a momentary feeling of intense pain as something pierces the back of his neck, followed by the sense of being on the edge of a silent explosion. Everything goes black and he opens his eyes to find himself in the dark, lying in bed. Deciding it wasn't a dream, Nameless leaves for the mage guild (it being about 2 am at this time) and spends the next couple of hours in their small library researching what he experienced. He discovers that the woman's garb was kalashtar in nature, and that it was either (a) somebody sending him a dream vision and/or actually entering his dream, (b) some sort of conscious interaction with the plane of dreams, or (c) a really vivid dream. Returning to the inn around dawn, he falls asleep.</p><p></p><p>* When the others awake, Corven finds a note that has been slipped under their door. It says:</p><p></p><p><em>Dear adventurers,</em></p><p><em></em></p><p><em>I believe that I have some information, sharing which may mutually benefit both of us. Please come to the Lucky Nines Casino in Firelight tonight, at eight. </em></p><p><em></em></p><p><em>A (potential) friend</em></p><p></p><p>The adventurers decide to see what this is about. During the day, they do various things, with Gareth attending morning services at the Cathedral of the Cleansing Flame, while Corven visits the Deneith enclave to discover if there is any more information regarding the disappearances they have been investigating (there isn't), Six visits the Cannith enclave to ask about warforged origins and components, and Nameless catches up on some sleep. </p><p></p><p>* In the evening, they head down to the Firelight district in Lower Menthis. They find it to be a red light district, but much cleaner and well maintained than one might expect. They make their way to the Lucky Nines casino, a large and well-appointed place. After being asked to turn in weapons at the reception area, they are allowed in to the main floor area, which consists primarily of gambling tables, with a seating/drinking area to the side, the whole illuminated with a glamour and glitter that must involve substantial magical use. Many well-dressed people occupy the room. Shortly after the adventurers enter, a chubby gnome bumps into Corven, slipping him a note asking them to meet him at a particular table in the sitting area. When they get there, the gnome is already seated. Asking them to join him, he introduces himself as Killian and tells them that he has a proposal. He seems quite well informed about the group's members and about their visit to Khyber's Gate, and reveals that the gnolls they fought belonged to the criminal organization called Daask. He suggests that if the group is interested in countering some of Daask's activities, he can give them information about some Daask operations and they can deal with it as they see fit. When asked how he benefits from this, he says that his employer (whom he chooses not to name) would be happy to see Daask weakened. Gareth originally demurs, saying that he is sure that the gnome belongs to some evil organization and he will not help any such. Killian asks whether preventing Daask's activities such as murder, robbery and drug-running is not a worthy aim. He also says, when asked point-blank if he works for any rival gang, that he does not. Corven says that the group is willing to accept information, but will act as they see fit, and Killian says that he could ask no more. Also, as the group's insistence, he says that he will arrange some sort of go-between so that they can contact him too, rather than simply him contacting them. With that being settled, he thanks them for the meeting and wishes them best of luck in their future endeavors.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2815768, member: 149"] Written by Shilsen 4/17/05 Session 4 - How to Make Friends & Be Influenced By People * Corven uses an infused hold portal on the door to cover the group's retreat and they head back towards the surface, hearing the sounds of pounding on the door behind them. After reaching and passing the area with the orred holes, they hear whistling ahead and round a corner to find a man sitting in the tunnel. He has a weathered appearance with a grizzled beard, and is dressed in well-worn traveler's robes, with a staff by his side. Greeting the group, he reveals that he is called Andon and dwells in or near Khyber's Gate, and says that he likes to wander the tunnels for a little solitude. He seems quite interested in what they are doing, and after being asked about the disappearances and Khyber's Gate, mentions that there is a tavern there called Shamukaar, which everyone treats as neutral ground. When Gareth asks if he can lead them there, he agrees, but the others point out that they are too low on resources to continue, so they ask him to meet them in the Broken Mirror inn in Callestan in three days time. Andon agrees and bids the group goodbye, warning them that he heard sounds of movement down the tunnels ahead. * Continuing on, the group runs into a swarm of rats, many of them undead. The rats swarm over Gareth and Six, who are in the lead, doing substantial damage to both and with the noxious miasma that they emanate slightly weakening their minds. Gareth's attempts to blast the swarm with positive energy does little damage, as does Six's spiked chain, but the two warriors keep the swarm busy enough for Corven and Nameless to lob the recently-gained flasks of alchemist's fire and frost into the swarm, badly damaging it. Eventually, the swarm breaks up and flees, allowing the group to return through the two rooms (where the shards of the mirror and the writing on the walls is now missing). They stop while Corven picks up the skin-bag and puts it in a sack and Gareth checks for evil in the area, before returning to the surface. * Leaving the access tunnel, they find that the people guarding the entrance will start closing it up soon. Going to the Deneith enclave they inform Lalia, who meets them, about what they discovered. Returning to the inn, they clean up and settle down to dinner, and are joined by Bodo, who says he went down to Grayflood to meet some of his friends. When they have just finished dinner, there is a commotion outside and the group investigates to find that some people were attacked and a fight took place at another inn a couple streets away, called the Moon's Rest. Watch guards turn them away at the door as they try to investigate, though one is grateful when Gareth heals his black eye. * The next day, the adventurers meet and speak to various people. Going to the Clifftop Adventurers' Guild, they sell the weapons they recovered. They are also invited to join the Guild, told about some of the benefits and informed that the only requirements are 15 galifars each and sponsorship by five existing members. Hearing that guild-members may often be found at the Drunken Dragon tavern nearby, they go there and find it to boast a very good selection of drinks and have walls adorned with curios and items from across Khorvaire, especially Xen'drik. They meet three members of the adventuring guild (Narik - dwarf, Lothas - human, Valin - half-elf), who are happy to chat with them and apparently returned recently from Xen'drik, where they went on an expedition for Morgrave University. * Afterwards, the three Cyran members of the group visit the Cyran embassy. There, they are taken to meet the ambassador, Lord Jairan ir'Dain. Jairan, a man with a graying beard and long hair tied back in a ponytail, dressed in rich robes gradually going threadbare, greets Corven and informs him that he is probably the only survivor of his immediate family and the inheritor of the ir'Lanya name. He suggests that they can have an investiture ceremony at the embassy, but Corven puts it off for the time being. Jairan also discusses the situation of Cyrans in the city and in New Cyre, far to the northeast of Breland, where Prince Oargev ir'Wynarn has created a settlement of Cyran survivors. He asks the group for their help with regard to the plight of Cyrans in Breland and says any financial contribution to the embassy will be appreciated. He mentions that many Cyrans live in the High Walls area, and that one of the primary figures is Cala Narain, a survivor from the military. After their discussion, he sends them to meet his aide Tyrala. Tyrala is a much younger, attractive-looking woman, accompanied by Holt, the ambassador's warforged bodyguard (whom Six - to his surprise - informs that he has a detailing service). Apparently very busy, Tyrala has a short talk with the group, informing them that she is sure that - as Cyrans - they will help in whatever way they can with the reclamation of the nation and its resources. At Corven's query about the Mournland, she says that she is very interested in discovering its cause and that sometimes the embassy funds expeditions into the Mournland. After having collected information about their location, she bids them goodbye. Gareth, meanwhile, takes Bodo to the Sharn Opera House to get the boy some culture, despite the latter's suggestions that a bar or a brothel might be as entertaining. After the embassy visit, while Corven and Six do a little sightseeing, Nameless visits the Guild of Starlight and Shadow and becomes a member, as well as selling the doses of orred poison there. * That night, Nameless is woken by a strange feeling. He finds himself able to see the room in the dark, especially the soft, slightly luminous and grayish mist that covers the floor, eddying as if there were little breezes, though he cannot detect any. He also hears a soft buzzing sound that seems to come from all around. Corven, Gareth and Bodo are still asleep (Six, as usual, is in his own room), and seem impossible to awake. The buzzing sound slowly increases, and just as he casts a protective spell, a young woman steps through the door, without opening it. She is short and slim, wearing loose, comfortable robes, with long hair tied up in a loose bun. She looks human, with angular, sharp features, and is breathing as if she's been running. As soon as she sees Nameless, she calls, "Come quickly - there is no time!" & grabs his hand. He lets her pull him towards the door and she steps partially through it, before turning to say, "They are almost here!" Nameless suddenly gets a feeling that there is something behind him, and there is a momentary feeling of intense pain as something pierces the back of his neck, followed by the sense of being on the edge of a silent explosion. Everything goes black and he opens his eyes to find himself in the dark, lying in bed. Deciding it wasn't a dream, Nameless leaves for the mage guild (it being about 2 am at this time) and spends the next couple of hours in their small library researching what he experienced. He discovers that the woman's garb was kalashtar in nature, and that it was either (a) somebody sending him a dream vision and/or actually entering his dream, (b) some sort of conscious interaction with the plane of dreams, or (c) a really vivid dream. Returning to the inn around dawn, he falls asleep. * When the others awake, Corven finds a note that has been slipped under their door. It says: [i]Dear adventurers, I believe that I have some information, sharing which may mutually benefit both of us. Please come to the Lucky Nines Casino in Firelight tonight, at eight. A (potential) friend[/i] The adventurers decide to see what this is about. During the day, they do various things, with Gareth attending morning services at the Cathedral of the Cleansing Flame, while Corven visits the Deneith enclave to discover if there is any more information regarding the disappearances they have been investigating (there isn't), Six visits the Cannith enclave to ask about warforged origins and components, and Nameless catches up on some sleep. * In the evening, they head down to the Firelight district in Lower Menthis. They find it to be a red light district, but much cleaner and well maintained than one might expect. They make their way to the Lucky Nines casino, a large and well-appointed place. After being asked to turn in weapons at the reception area, they are allowed in to the main floor area, which consists primarily of gambling tables, with a seating/drinking area to the side, the whole illuminated with a glamour and glitter that must involve substantial magical use. Many well-dressed people occupy the room. Shortly after the adventurers enter, a chubby gnome bumps into Corven, slipping him a note asking them to meet him at a particular table in the sitting area. When they get there, the gnome is already seated. Asking them to join him, he introduces himself as Killian and tells them that he has a proposal. He seems quite well informed about the group's members and about their visit to Khyber's Gate, and reveals that the gnolls they fought belonged to the criminal organization called Daask. He suggests that if the group is interested in countering some of Daask's activities, he can give them information about some Daask operations and they can deal with it as they see fit. When asked how he benefits from this, he says that his employer (whom he chooses not to name) would be happy to see Daask weakened. Gareth originally demurs, saying that he is sure that the gnome belongs to some evil organization and he will not help any such. Killian asks whether preventing Daask's activities such as murder, robbery and drug-running is not a worthy aim. He also says, when asked point-blank if he works for any rival gang, that he does not. Corven says that the group is willing to accept information, but will act as they see fit, and Killian says that he could ask no more. Also, as the group's insistence, he says that he will arrange some sort of go-between so that they can contact him too, rather than simply him contacting them. With that being settled, he thanks them for the meeting and wishes them best of luck in their future endeavors. [/QUOTE]
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