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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 2822236" data-attributes="member: 198"><p>The first message from Talleon arrives soon, showing up at Trillia's the next morning. It tells the group to have dinner the next day at Mizano Rupa's, a popular dinner theater in the Smoky Towers district of Middle Menthis. They should be there at 7 pm, Reservations will have been made for them at 7 pm. Raskalorn will be two tables away. There is unlikely to be any danger at dinner, but they should escort Ras at a distance back to Ambassador Towers, where he’ll enter Athania’s Companions (an escort service). Once he enters, they can leave. </p><p></p><p>After they use the command word, the letter fades and more writing appears. It says that they should keep an eye out for anyone who speaks to Ras at Mizano Rupa’s, especially a bearded man with deep blue eyes. Also, when Ras enters Athania’s, at least one person should wait until he emerges and follow him till he returns to the Citadel, noting if he stops anywhere.</p><p></p><p>After receiving the information, the Angels keep themselves busy in various ways throughout the day. As has now become a habit for them, they check the Korranberg Chronicle to see what is occurring in both Sharn and across Khorvaire. They read about an alarm at the Floating Towers of Arcanix (where the Arcane Congress of Aundair is located), though the Chronicle's reporters were not allowed any information. There was also an assassination attempt on the figurehead Queen Diani of Thrane, shortly after her meeting with Queen Aurala, by a pair of assassins wearing marks of House Medani, though they were clearly impostors. Medani, which had recently been banned from Flamekeep, has been allowed in again and are leading the investigation into the attacks.</p><p></p><p>As for Sharn, there is mention of a huge auction at the end of Barrakas at the Grand Spires auction house, where most of the collection of Sulan Sardenian (a recently deceased former explorer of the Wayfinder Foundation) is to be disposed of. Sulan left the collection to Lord Boroman ir'Dayne, who has donated some to the Dezina Museum at Morgrave University and is having the rest auctioned. The crown of the auction is to be the famous Lazura Diamond, reputed to be a cause of strange misfortune for its owners. Another interesting bit of news on Sharn, especially for Gareth, is the story in the social section of a cat-fight at the Tain Gala on the 6th between Lalia d'Deneith and the Valenar ambassador Daera Sorandal over Caerlyn Tyrell, head of the Sharn-located mercenary troop, Caerlyn's Blades. Lalia was apparently seen around town for a few weeks with Caerlyn while his on-again off-again girlfriend Daera was outside Sharn, and took exception to Caerlyn's visit to the Gala with Daera. Gareth, perhaps due to the others' presence, displays no real reaction to the article.</p><p></p><p>The KC also makes a closer appearance in the form of Flim Turen, who catches the Angels while they are at Carosten Park. He has a lot of questions, both about what occurred after the presentation at Morgrave University and the fight two days ago at the Park. The adventurers say little about the Morgrave incident and Korm involuntarily ends up distracting Flim by mentioning that the Children of Winter were the ones who caused the recent epidemic.</p><p></p><p>Flim spends some time noting down what Korm says about the Children of Winter, the epidemic, and the worshippers of the Flame who helped him. He is also quite interested in exactly who Korm is and whether he's a member of the Angels. Korm says that he wouldn't call himself a member but he is definitely going to be working with them for the time being. He also says that he's a member of the Gatekeepers, which Flim notes.</p><p></p><p>Flim also asks about the group's plans and whether they're still planning to "clean up Sharn," as Luna had told him that they were. Luna, whom the others are generally keeping from doing much talking to him, grins and says it's on the 'to do' list. Flim comments that the Angels are pretty good for news purposes, since things seem to happen to them. Things have been at a bit of a loose end since the Blades of Arakhain left town, but it looks like the Angels are going to more than make up for the absence. He promises to stop by and check on them soon and also to help with information in any way he can.</p><p></p><p>After he has gone, the adventurers split up as usual. Six, who is a little short on cash, borrows some from Gareth and pays a long visit to one of the larger Cannith shops in town. There, he has his body plating permanently enchanted to provide greater protection in battle. Later that day, he also visits a weaponsmith in the city and provides the man with as detailed a description of the drow scorpion chains he'd seen on the island. The weaponsmith says he's never seen such a weapon and isn't sure that he can manufacture one, but says that he'll give it a try.</p><p></p><p>*** </p><p>The next day, as ordered by Talleon, the Angels make their way to Middle Menthis, making sure to arrive fifteen minutes early. Smoky Towers is a district clearly focused on entertainment, with dinner theaters, recital halls and the grand Classic theater drawing people to it, as do the restaurants that cater to the people visiting the district. Mizano Rupa's is one of the dinner theaters that blend food and entertainment and even before they enter, the Angels realize why they were provided a reservation. A large number of people wait outside, clearly hoping for a table.</p><p></p><p>The adventurers enter and, after handing over their weapons in the foyer, move into the main hall, where they are ushered to their reserved table. Six, as the only warforged in the place, draws more than a couple of looks but no comments. The tables are set around the large stage that juts out of one wall, topped by an orchestra section. A large program announces the next set of performances, both theatrical and musical, beginning at 7 pm.</p><p></p><p>Raskalorn enters just before seven, with an attractive young woman on his arm, wearing the human appearance that he had shown the Angels in the Citadel. He takes a table near the group, walking past their table and showing absolutely no sign of recognition. Moments after he takes his seat, the performances begin.</p><p></p><p>The adventurers spend the next hour and a half being both well-fed and well-entertained. The food at Mizano Rupa's is quite good, and while the performers are not the best that Menthis boasts, they are obviously skilled. </p><p></p><p>Despite the comfortable ambience and the distractions of food and music, the Angels do their job, keeping a very close, if surreptitious, eye on Ras. The Dark Lantern seems quite focused on his date and the entertainment, laughing and talking with her and giving her all of his attention. He only leaves the table on two occasions, once to visit the restroom (when Six, who hasn't had the others' chance to indulge in the food and is slightly bored, suggests that he go in there and stare at Ras, just to have something to do) and once to get a couple of glasses of wine from the long bar against one wall. </p><p></p><p>When he reaches the bar, Ras exchanges a word or two with a well-dressed elf next to him while waiting for his drinks, but doesn't do anything suspicious. On the way back, however, he brushes past a man who fits the description (bearded and startlingly blue-eyed) that the Angels have been told to watch out for. This figure turns to glance in the general direction of Ras' table and seems to give a tiny start of recognition on seeing the adventurers, or so it seems to Six and Luna.</p><p></p><p>A few minutes later, the bearded man walks by Ras' table and bumps into the agent. He quickly apologizes and Ras and he shake hands. A couple of the Angels think they catch a tiny speck of white, like perhaps a folded note, changing hands as they do so. The adventurers watch as the bearded man rejoins his dinner companions, two more men, at a table across the room.</p><p></p><p>About fifteen minutes later, the three of them end their meal and leave. Luna suggests that she follow him, while the rest stick with Ras, since she can track him as an animal. She follows him and his companions out the door. The others remain at the table and begin to wrap up their meal, seeing that Ras and his date are doing so. About ten minutes after Luna left, they are heading out the door too.</p><p></p><p>Ras and his date board a skycoach and head north, followed by the Angels, disembarking at Ambassador Towers. The two of them stroll along the skybridges till they reach a tower building and enter. A discreet sign outside identifies it simply as Athania's. </p><p></p><p>After a quick discussion about what to do next, Korm, Gareth and Nameless head into a nearby cafe, while Six uses his hat of disguise to change into the appearance of a human merchant*. He then proceeds into Athania's. Entering it, he finds himself in what looks like the lobby of a large, well-decorated apartment. The difference is the two open doors that reveal a number of well-dressed men and women sitting around in two large lounges. And the not-very-surreptitious bouncer sitting on a chair in the corner. And the beautiful woman dressed like a society matron, who walks towards Six with a welcoming smile as soon as he enters.</p><p></p><p>"Welcome to Athania's. How may I help you?"</p><p></p><p>Six puts on his best impersonation of a human voice and claims to be a merchant who is new to town and has had Athania's recommended by his friends. The woman asks what he has been told and if he is looking for something specific in mind, and Six does a reasonably good impersonation of being quite uninformed about Athania's and unsure what to ask for (probably because it's not really an impersonation). </p><p></p><p>Six asks if he can wait to have a drink and get a sense of the place, and the woman, though apparently slightly puzzled, ushers him into one of the lounges. It happens to be the one where Ras is sitting, involved in a card game with three other people, and Six takes a seat across the room from them. </p><p></p><p>He is quickly provided with a drink and, shortly afterwards, some of the other people in the room ask him to make a fourth for a game of cards. Six agrees and spends the next half an hour playing cards and doing more acting than he's ever had to. One of the other players comments that it sounds like he's coming down with a cold, but otherwise nobody seems to notice the subterfuge.</p><p></p><p>While playing, Six notes that Ras seems to be a regular here, from the comments of the people playing with him and the people working at Athania's. He also learns a fair amount about Athania's Companions. The service is named after its owner, the elven lady Athania, and provides escorts to both visiting diplomats in the area and clients in other well-to-do areas of Sharn. The escorts (a number of whom are present) are men and women of beauty and intelligence, trained to provide interesting conversation as well as physical companionship.</p><p></p><p>About half an hour after he entered, Six sees Ras rise and leave. Knowing that the others are outside and not wanting to be obvious, Six waits for five minutes before taking his leave too. He is stopped on the way out by the woman who spoke to him when he entered. She asks politely why he's leaving and if the place didn't catch his fancy. Six quickly explains that he needs to be somewhere else but will be back another time.</p><p></p><p>When they see Ras emerge, Nameless and Korm decide to follow him, figuring that Gareth and his armor will be too obvious. He remains behind to await Six. The other two follow Ras, staying far enough away to hopefully be unnoticed while they can keep an eye on him. </p><p></p><p>Shortly after having left Athania's, Ras walks into a particularly dark area and emerges in his half-orc form. He then proceeds to head directly back to the Citadel, only stopping along the way to look at a couple of shops, though he does not enter. Once at the base of the Citadel, Ras takes one of the ever-present skycoaches and heads up to the guarded balcony entrance.</p><p></p><p>After watching him enter, Nameless and Korm head back to rejoin the rest.</p><p></p><p>* Yes, they decided to send the warforged in to impersonate a client, as opposed to the two humans and one orc present. Yes, yes - my players do like to help me. A lot.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2822236, member: 198"] The first message from Talleon arrives soon, showing up at Trillia's the next morning. It tells the group to have dinner the next day at Mizano Rupa's, a popular dinner theater in the Smoky Towers district of Middle Menthis. They should be there at 7 pm, Reservations will have been made for them at 7 pm. Raskalorn will be two tables away. There is unlikely to be any danger at dinner, but they should escort Ras at a distance back to Ambassador Towers, where he’ll enter Athania’s Companions (an escort service). Once he enters, they can leave. After they use the command word, the letter fades and more writing appears. It says that they should keep an eye out for anyone who speaks to Ras at Mizano Rupa’s, especially a bearded man with deep blue eyes. Also, when Ras enters Athania’s, at least one person should wait until he emerges and follow him till he returns to the Citadel, noting if he stops anywhere. After receiving the information, the Angels keep themselves busy in various ways throughout the day. As has now become a habit for them, they check the Korranberg Chronicle to see what is occurring in both Sharn and across Khorvaire. They read about an alarm at the Floating Towers of Arcanix (where the Arcane Congress of Aundair is located), though the Chronicle's reporters were not allowed any information. There was also an assassination attempt on the figurehead Queen Diani of Thrane, shortly after her meeting with Queen Aurala, by a pair of assassins wearing marks of House Medani, though they were clearly impostors. Medani, which had recently been banned from Flamekeep, has been allowed in again and are leading the investigation into the attacks. As for Sharn, there is mention of a huge auction at the end of Barrakas at the Grand Spires auction house, where most of the collection of Sulan Sardenian (a recently deceased former explorer of the Wayfinder Foundation) is to be disposed of. Sulan left the collection to Lord Boroman ir'Dayne, who has donated some to the Dezina Museum at Morgrave University and is having the rest auctioned. The crown of the auction is to be the famous Lazura Diamond, reputed to be a cause of strange misfortune for its owners. Another interesting bit of news on Sharn, especially for Gareth, is the story in the social section of a cat-fight at the Tain Gala on the 6th between Lalia d'Deneith and the Valenar ambassador Daera Sorandal over Caerlyn Tyrell, head of the Sharn-located mercenary troop, Caerlyn's Blades. Lalia was apparently seen around town for a few weeks with Caerlyn while his on-again off-again girlfriend Daera was outside Sharn, and took exception to Caerlyn's visit to the Gala with Daera. Gareth, perhaps due to the others' presence, displays no real reaction to the article. The KC also makes a closer appearance in the form of Flim Turen, who catches the Angels while they are at Carosten Park. He has a lot of questions, both about what occurred after the presentation at Morgrave University and the fight two days ago at the Park. The adventurers say little about the Morgrave incident and Korm involuntarily ends up distracting Flim by mentioning that the Children of Winter were the ones who caused the recent epidemic. Flim spends some time noting down what Korm says about the Children of Winter, the epidemic, and the worshippers of the Flame who helped him. He is also quite interested in exactly who Korm is and whether he's a member of the Angels. Korm says that he wouldn't call himself a member but he is definitely going to be working with them for the time being. He also says that he's a member of the Gatekeepers, which Flim notes. Flim also asks about the group's plans and whether they're still planning to "clean up Sharn," as Luna had told him that they were. Luna, whom the others are generally keeping from doing much talking to him, grins and says it's on the 'to do' list. Flim comments that the Angels are pretty good for news purposes, since things seem to happen to them. Things have been at a bit of a loose end since the Blades of Arakhain left town, but it looks like the Angels are going to more than make up for the absence. He promises to stop by and check on them soon and also to help with information in any way he can. After he has gone, the adventurers split up as usual. Six, who is a little short on cash, borrows some from Gareth and pays a long visit to one of the larger Cannith shops in town. There, he has his body plating permanently enchanted to provide greater protection in battle. Later that day, he also visits a weaponsmith in the city and provides the man with as detailed a description of the drow scorpion chains he'd seen on the island. The weaponsmith says he's never seen such a weapon and isn't sure that he can manufacture one, but says that he'll give it a try. *** The next day, as ordered by Talleon, the Angels make their way to Middle Menthis, making sure to arrive fifteen minutes early. Smoky Towers is a district clearly focused on entertainment, with dinner theaters, recital halls and the grand Classic theater drawing people to it, as do the restaurants that cater to the people visiting the district. Mizano Rupa's is one of the dinner theaters that blend food and entertainment and even before they enter, the Angels realize why they were provided a reservation. A large number of people wait outside, clearly hoping for a table. The adventurers enter and, after handing over their weapons in the foyer, move into the main hall, where they are ushered to their reserved table. Six, as the only warforged in the place, draws more than a couple of looks but no comments. The tables are set around the large stage that juts out of one wall, topped by an orchestra section. A large program announces the next set of performances, both theatrical and musical, beginning at 7 pm. Raskalorn enters just before seven, with an attractive young woman on his arm, wearing the human appearance that he had shown the Angels in the Citadel. He takes a table near the group, walking past their table and showing absolutely no sign of recognition. Moments after he takes his seat, the performances begin. The adventurers spend the next hour and a half being both well-fed and well-entertained. The food at Mizano Rupa's is quite good, and while the performers are not the best that Menthis boasts, they are obviously skilled. Despite the comfortable ambience and the distractions of food and music, the Angels do their job, keeping a very close, if surreptitious, eye on Ras. The Dark Lantern seems quite focused on his date and the entertainment, laughing and talking with her and giving her all of his attention. He only leaves the table on two occasions, once to visit the restroom (when Six, who hasn't had the others' chance to indulge in the food and is slightly bored, suggests that he go in there and stare at Ras, just to have something to do) and once to get a couple of glasses of wine from the long bar against one wall. When he reaches the bar, Ras exchanges a word or two with a well-dressed elf next to him while waiting for his drinks, but doesn't do anything suspicious. On the way back, however, he brushes past a man who fits the description (bearded and startlingly blue-eyed) that the Angels have been told to watch out for. This figure turns to glance in the general direction of Ras' table and seems to give a tiny start of recognition on seeing the adventurers, or so it seems to Six and Luna. A few minutes later, the bearded man walks by Ras' table and bumps into the agent. He quickly apologizes and Ras and he shake hands. A couple of the Angels think they catch a tiny speck of white, like perhaps a folded note, changing hands as they do so. The adventurers watch as the bearded man rejoins his dinner companions, two more men, at a table across the room. About fifteen minutes later, the three of them end their meal and leave. Luna suggests that she follow him, while the rest stick with Ras, since she can track him as an animal. She follows him and his companions out the door. The others remain at the table and begin to wrap up their meal, seeing that Ras and his date are doing so. About ten minutes after Luna left, they are heading out the door too. Ras and his date board a skycoach and head north, followed by the Angels, disembarking at Ambassador Towers. The two of them stroll along the skybridges till they reach a tower building and enter. A discreet sign outside identifies it simply as Athania's. After a quick discussion about what to do next, Korm, Gareth and Nameless head into a nearby cafe, while Six uses his hat of disguise to change into the appearance of a human merchant*. He then proceeds into Athania's. Entering it, he finds himself in what looks like the lobby of a large, well-decorated apartment. The difference is the two open doors that reveal a number of well-dressed men and women sitting around in two large lounges. And the not-very-surreptitious bouncer sitting on a chair in the corner. And the beautiful woman dressed like a society matron, who walks towards Six with a welcoming smile as soon as he enters. "Welcome to Athania's. How may I help you?" Six puts on his best impersonation of a human voice and claims to be a merchant who is new to town and has had Athania's recommended by his friends. The woman asks what he has been told and if he is looking for something specific in mind, and Six does a reasonably good impersonation of being quite uninformed about Athania's and unsure what to ask for (probably because it's not really an impersonation). Six asks if he can wait to have a drink and get a sense of the place, and the woman, though apparently slightly puzzled, ushers him into one of the lounges. It happens to be the one where Ras is sitting, involved in a card game with three other people, and Six takes a seat across the room from them. He is quickly provided with a drink and, shortly afterwards, some of the other people in the room ask him to make a fourth for a game of cards. Six agrees and spends the next half an hour playing cards and doing more acting than he's ever had to. One of the other players comments that it sounds like he's coming down with a cold, but otherwise nobody seems to notice the subterfuge. While playing, Six notes that Ras seems to be a regular here, from the comments of the people playing with him and the people working at Athania's. He also learns a fair amount about Athania's Companions. The service is named after its owner, the elven lady Athania, and provides escorts to both visiting diplomats in the area and clients in other well-to-do areas of Sharn. The escorts (a number of whom are present) are men and women of beauty and intelligence, trained to provide interesting conversation as well as physical companionship. About half an hour after he entered, Six sees Ras rise and leave. Knowing that the others are outside and not wanting to be obvious, Six waits for five minutes before taking his leave too. He is stopped on the way out by the woman who spoke to him when he entered. She asks politely why he's leaving and if the place didn't catch his fancy. Six quickly explains that he needs to be somewhere else but will be back another time. When they see Ras emerge, Nameless and Korm decide to follow him, figuring that Gareth and his armor will be too obvious. He remains behind to await Six. The other two follow Ras, staying far enough away to hopefully be unnoticed while they can keep an eye on him. Shortly after having left Athania's, Ras walks into a particularly dark area and emerges in his half-orc form. He then proceeds to head directly back to the Citadel, only stopping along the way to look at a couple of shops, though he does not enter. Once at the base of the Citadel, Ras takes one of the ever-present skycoaches and heads up to the guarded balcony entrance. After watching him enter, Nameless and Korm head back to rejoin the rest. * Yes, they decided to send the warforged in to impersonate a client, as opposed to the two humans and one orc present. Yes, yes - my players do like to help me. A lot. [/QUOTE]
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