Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 2883456" data-attributes="member: 198"><p>The next morning, while the others have a cold breakfast and prepare their spells, Six casts around the camp and eventually discovers that the runehounds had been following the group's tracks for about a mile and had split up to attack the camp from all side. Six follows their tracks south until they eventually bend east, heading in the same direction that the group will go. When he returns to the camp and informs the others, Trillia says, “They’re definitely from Yarkuun Draal. If not currently from the city, they must have been released into the surrounding area by the creatures there.”</p><p></p><p>“So what exactly can we expect to run into there?” asks Gareth.</p><p></p><p>“Well, the last time I was there - and bear in mind that was a decade ago - we saw many kinds of aberrations. Including some I haven’t encountered anywhere else. There were a lot of strange plants, especially poisonous ones. You guys did prepare some anti-poison spells, right?”</p><p></p><p>“I’m immune to poison,” says Luna, a little smugly, “But I do have a couple prepared for the rest of you.”</p><p></p><p>“Same here,” confirms Korm, while putting even more of an edge to his sword. Sheathing it, he says, “This is enchanted to be particularly effective against aberrations.”</p><p></p><p>“You’ll need it,” promises Trillia.</p><p></p><p>After a little more discussion, the adventurers break camp and head out. The trail that they are following heads directly southeast, so they continue along it. As they travel, they notice that whatever few animals they had seen in the area have disappeared. Not a single bird flies overhead, with the only ones visible being little specks in the sky miles to the north and west. </p><p></p><p>After about a mile, they catch sight of a blue expanse a couple of miles directly to the south, which Trillia identifies as the ocean. At almost the same time they spot a huge crack in the earth about a mile away, which dwarfs the small crevasses they have seen along the way. </p><p></p><p>The gorge is directly in the group’s path, and as they near it they realize exactly how large it is, stretching approximately ten miles. As the trail they are on nears the edge of the gorge, they can see it descend into a cutting, like a small nick cut into the side of the huge blade that forms the canyon. More such cuttings are visible to north and south, with other trails leading into them. </p><p></p><p>As they enter the cutting, the group finds that either wall has carvings set into it, depicting goblinoid figures in the full panoply of war. Most seem to be hobgoblins, but there are larger figures that seem to be bugbears, and some goblins are represented too. It is difficult to be sure, since thousands of years of erosion has worn away at the carvings, and most have been at least partially defaced.</p><p></p><p>Passing through the cutting, the adventurers emerge into a large stone courtyard, which gives them their first good view of the inside of the gorge. At the bottom of the canyon is an inlet of the ocean, extending nearly two miles and forming a natural harbor. Descending in terraced levels from the top of the gorge to the inlet at the bottom, along the two inner walls of the canyon, is a huge city. It extends horizontally from the sea for miles into the gorge.</p><p></p><p>Parts of the city have fallen into rubble, but the majority of it is in remarkably good condition. Great statues and elaborate arches decorate the entrance to a labyrinth of caverns and dwellings. In fact, in certain ways the city boasts more evident life than the plateau top on either side of the gorge. Partly natural and partly artificial streams flow along the sides of the gorge and descend into cisterns that overflow into decorative fountains. Small gardens and collections of lush palms decorate the airy walkways and the balconies that line the various levels of the city. The only thing missing are any moving denizens, of which the adventurers see none around them.</p><p></p><p>“Welcome to Yarkuun Draal, jewel of the Dhakaani!” says Trillia, smiling at the expressions on her companions’ faces, ranging from mildly impressed to awed.</p><p></p><p>“Bigger than I expected,” says Six. “And I don’t see any signs of aberrations.” </p><p></p><p>Korm, looking around with an expression of wariness, says, “They are here. I feel a … wrongness here.” Beside him, the bear Luna growls in agreement.</p><p></p><p>“I’m sure we’ll see some soon enough,” says Trillia. She points out that the path leading down from the cleft descends to blend into one of the many horizontal streets that separate the various levels of the city and that there is a large courtyard a few hundred feet to the north. “Let’s head down there and decide what seems a likely direction to explore.”</p><p></p><p>The group proceeds along the path. Within moments of stepping onto the horizontal street, the group has its first violent encounter. They are passing beside a large stretch of vegetation, when long, green tentacles lash out at them. A couple of the adventurers are struck painfully, discovering that not only are the tentacles lined with leaves which have long barbs along their edges, but the barbs contain poison. Most of them shake of the effects, or are simply immune as Six and Luna are, but Korm feels the poison slow his reflexes and sap his vitality.</p><p></p><p>The source of the attacks are revealed to be four animated bushes, shuffling forward on ambulatory roots, more tentacles lashing out as they come. Even as the Angels strike back, four more such bushes appear at the edge of the level above, their long tentacles striking down as well.</p><p></p><p>The Angels quickly respond, Luna using an <em>entangle</em> to hold the plants on the upper level immobile, while Nameless <em>summon</em>s some of his bison to butt, chew and trample them. Gareth and Six settle for slashing apart the bushes on the lower level, while Korm sends an <em>arc of lightning</em> racing across them. </p><p></p><p>Ironically, Trillia is the one who seems most surprised and twice fails to cast a spell while avoiding the storm of lashing tentacles*. Nameless diplomatically pretends not to notice.</p><p></p><p>Despite her failure, the plants are quickly dispatched, but not before all of the group have been wounded. As soon as the last plant collapses, the adventurers quickly tend to their wounds, especially those that might have been poisoned. With Luna, the only skilled healer in the group, in her bear form and unable to help, Korm** has to take recourse to his magic to prevent further effects. “That was a painful experience,” he says.</p><p></p><p>“Yes,” agrees Trillia, “And that was just the first of many, I’m sure.”</p><p></p><p>“Oh joy!”</p><p></p><p></p><p>* I rolled a 1 and 3 for her Concentration checks</p><p>** Rolled two 2s for his Fortitude saves, requiring him to use two action pts. Korm’s player, Michael Tree, wasn’t around, so it was clearly a bad day for the NPCs I was rolling for.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2883456, member: 198"] The next morning, while the others have a cold breakfast and prepare their spells, Six casts around the camp and eventually discovers that the runehounds had been following the group's tracks for about a mile and had split up to attack the camp from all side. Six follows their tracks south until they eventually bend east, heading in the same direction that the group will go. When he returns to the camp and informs the others, Trillia says, “They’re definitely from Yarkuun Draal. If not currently from the city, they must have been released into the surrounding area by the creatures there.” “So what exactly can we expect to run into there?” asks Gareth. “Well, the last time I was there - and bear in mind that was a decade ago - we saw many kinds of aberrations. Including some I haven’t encountered anywhere else. There were a lot of strange plants, especially poisonous ones. You guys did prepare some anti-poison spells, right?” “I’m immune to poison,” says Luna, a little smugly, “But I do have a couple prepared for the rest of you.” “Same here,” confirms Korm, while putting even more of an edge to his sword. Sheathing it, he says, “This is enchanted to be particularly effective against aberrations.” “You’ll need it,” promises Trillia. After a little more discussion, the adventurers break camp and head out. The trail that they are following heads directly southeast, so they continue along it. As they travel, they notice that whatever few animals they had seen in the area have disappeared. Not a single bird flies overhead, with the only ones visible being little specks in the sky miles to the north and west. After about a mile, they catch sight of a blue expanse a couple of miles directly to the south, which Trillia identifies as the ocean. At almost the same time they spot a huge crack in the earth about a mile away, which dwarfs the small crevasses they have seen along the way. The gorge is directly in the group’s path, and as they near it they realize exactly how large it is, stretching approximately ten miles. As the trail they are on nears the edge of the gorge, they can see it descend into a cutting, like a small nick cut into the side of the huge blade that forms the canyon. More such cuttings are visible to north and south, with other trails leading into them. As they enter the cutting, the group finds that either wall has carvings set into it, depicting goblinoid figures in the full panoply of war. Most seem to be hobgoblins, but there are larger figures that seem to be bugbears, and some goblins are represented too. It is difficult to be sure, since thousands of years of erosion has worn away at the carvings, and most have been at least partially defaced. Passing through the cutting, the adventurers emerge into a large stone courtyard, which gives them their first good view of the inside of the gorge. At the bottom of the canyon is an inlet of the ocean, extending nearly two miles and forming a natural harbor. Descending in terraced levels from the top of the gorge to the inlet at the bottom, along the two inner walls of the canyon, is a huge city. It extends horizontally from the sea for miles into the gorge. Parts of the city have fallen into rubble, but the majority of it is in remarkably good condition. Great statues and elaborate arches decorate the entrance to a labyrinth of caverns and dwellings. In fact, in certain ways the city boasts more evident life than the plateau top on either side of the gorge. Partly natural and partly artificial streams flow along the sides of the gorge and descend into cisterns that overflow into decorative fountains. Small gardens and collections of lush palms decorate the airy walkways and the balconies that line the various levels of the city. The only thing missing are any moving denizens, of which the adventurers see none around them. “Welcome to Yarkuun Draal, jewel of the Dhakaani!” says Trillia, smiling at the expressions on her companions’ faces, ranging from mildly impressed to awed. “Bigger than I expected,” says Six. “And I don’t see any signs of aberrations.” Korm, looking around with an expression of wariness, says, “They are here. I feel a … wrongness here.” Beside him, the bear Luna growls in agreement. “I’m sure we’ll see some soon enough,” says Trillia. She points out that the path leading down from the cleft descends to blend into one of the many horizontal streets that separate the various levels of the city and that there is a large courtyard a few hundred feet to the north. “Let’s head down there and decide what seems a likely direction to explore.” The group proceeds along the path. Within moments of stepping onto the horizontal street, the group has its first violent encounter. They are passing beside a large stretch of vegetation, when long, green tentacles lash out at them. A couple of the adventurers are struck painfully, discovering that not only are the tentacles lined with leaves which have long barbs along their edges, but the barbs contain poison. Most of them shake of the effects, or are simply immune as Six and Luna are, but Korm feels the poison slow his reflexes and sap his vitality. The source of the attacks are revealed to be four animated bushes, shuffling forward on ambulatory roots, more tentacles lashing out as they come. Even as the Angels strike back, four more such bushes appear at the edge of the level above, their long tentacles striking down as well. The Angels quickly respond, Luna using an [I]entangle[/I] to hold the plants on the upper level immobile, while Nameless [I]summon[/I]s some of his bison to butt, chew and trample them. Gareth and Six settle for slashing apart the bushes on the lower level, while Korm sends an [I]arc of lightning[/I] racing across them. Ironically, Trillia is the one who seems most surprised and twice fails to cast a spell while avoiding the storm of lashing tentacles*. Nameless diplomatically pretends not to notice. Despite her failure, the plants are quickly dispatched, but not before all of the group have been wounded. As soon as the last plant collapses, the adventurers quickly tend to their wounds, especially those that might have been poisoned. With Luna, the only skilled healer in the group, in her bear form and unable to help, Korm** has to take recourse to his magic to prevent further effects. “That was a painful experience,” he says. “Yes,” agrees Trillia, “And that was just the first of many, I’m sure.” “Oh joy!” * I rolled a 1 and 3 for her Concentration checks ** Rolled two 2s for his Fortitude saves, requiring him to use two action pts. Korm’s player, Michael Tree, wasn’t around, so it was clearly a bad day for the NPCs I was rolling for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
Top