Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3050477" data-attributes="member: 198"><p>Yes, it was. Mainly a mechanical exercise on my part, though it tied in very well with where they are in the Marches and other stuff going on with them. </p><p></p><p>I don't normally use non-core materials (even the stuff which the PCs are using) and almost always use enemies weaker than the PCs overall (in 39 sessions, the only fight against a superior collection of enemies was vs. the aberrations at the ziggurat during Nameless's rescue), and it's getting a little more difficult now as the PCs increase in power. Plus, with how well this group is set up for buffing each other, I like to give them opportunities to get into fights with all their buffs up, in which case they're really fearsome. </p><p></p><p>So I was just experimenting to see if a little use of non-core materials would let me continue the type of encounters/adventures I prefer, and it seems it shouldn't be any trouble. </p><p></p><p></p><p></p><p>I'd say that they're very good at individual tactics, and competent at group tactics, but with scope for improvement. They're understandably a lot better at working as a team than when they started, but what they really do well at is function effectively as individuals, and do so well enough to be an effective group. </p><p></p><p></p><p></p><p>Well, an EL 12 encounter is supposedly exactly as three of my PCs, so for five of them it should have been a tough but definitely winnable encounter (they're technically EL 13.5, and on the scale the core books are built, are more like EL 15 in actuality). With Gurr'khan along, it should have been a fairly easy encounter, but we all know how far CR/EL goes. Without Gurr'khan it would have been a TPK, and even with him, a few people went below -10. </p><p></p><p>And now I should stop talking about this and go write it up.</p><p></p><p></p><p></p><p>Thanks - I try <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I could make the argument that my action point rule for preventing PC death (without it, after last session, there'd have been 20 PC deaths in the 39 sessions of the campaign) proves that I'm actually just a nice guy, but I've always believed that killing PCs is easy. And provides an escape. They suffer more when they remain alive.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3050477, member: 198"] Yes, it was. Mainly a mechanical exercise on my part, though it tied in very well with where they are in the Marches and other stuff going on with them. I don't normally use non-core materials (even the stuff which the PCs are using) and almost always use enemies weaker than the PCs overall (in 39 sessions, the only fight against a superior collection of enemies was vs. the aberrations at the ziggurat during Nameless's rescue), and it's getting a little more difficult now as the PCs increase in power. Plus, with how well this group is set up for buffing each other, I like to give them opportunities to get into fights with all their buffs up, in which case they're really fearsome. So I was just experimenting to see if a little use of non-core materials would let me continue the type of encounters/adventures I prefer, and it seems it shouldn't be any trouble. I'd say that they're very good at individual tactics, and competent at group tactics, but with scope for improvement. They're understandably a lot better at working as a team than when they started, but what they really do well at is function effectively as individuals, and do so well enough to be an effective group. Well, an EL 12 encounter is supposedly exactly as three of my PCs, so for five of them it should have been a tough but definitely winnable encounter (they're technically EL 13.5, and on the scale the core books are built, are more like EL 15 in actuality). With Gurr'khan along, it should have been a fairly easy encounter, but we all know how far CR/EL goes. Without Gurr'khan it would have been a TPK, and even with him, a few people went below -10. And now I should stop talking about this and go write it up. Thanks - I try :) I could make the argument that my action point rule for preventing PC death (without it, after last session, there'd have been 20 PC deaths in the 39 sessions of the campaign) proves that I'm actually just a nice guy, but I've always believed that killing PCs is easy. And provides an escape. They suffer more when they remain alive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
Top