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Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="shilsen" data-source="post: 3195150" data-attributes="member: 198"><p>I deny the accusation. The fact that I provided a couple of indications of how full of yummy goodness the amulet was has purely for flavor reasons. It has absolutely nothing to do with trying to get the PCs into even more trouble than they already are. Nothing, I tell you.</p><p></p><p>P.S. The amulet actually messes up non-outsiders. So once Nameless has achieved apotheosis he can go back and kick Vraria's ass and take it. It's a minor artifact, BTW.</p><p></p><p> </p><p></p><p>Yes, I think it's safe to say there's a climactic fight coming up all right. And in all honesty, I don't know how this one will go. In all of the fights the PCs have had so far, including ones where they got beat down, I could generally predict which side would win. But this time, there are going to be enough elements in play (including a couple that the PCs don't know of) that I just don't know. Of course, with my action point rule, the PCs aren't likely to lose unless they all lose, but that just means it's likely to be an 'everyone survives' or TPK.</p><p></p><p>Speaking of which, I'm going to be dropping action pts for this fight and doing something different. The one downside with the action pts the way I do it (rerolls are always an 11-20 on d20) is that a PC literally can't fail on one of their good saves if using an action pt. And with me allowing 2 action pts per session and usually having only 1-2 fights, they can invariably always choose to use one. While I don't like action pts to be used with no result, I don't want them to mean auto-success on saves either. </p><p></p><p>So what I'm going to be doing is replacing them with swashbuckling cards. We use them in a game I'm in run by Rolzup (the author of Burne's Story Hour, in my sig) and they've worked very well. They're more random than action pts but can often be much more effective. And are usually funny as heck. They will also be able to prevent death, as the action pts do, but will be a little more cost-intensive in that area. I've been meaning to try them out in my game, and what better time than in a climactic fight where the fate of Khorvaire can be decided? It's not as if anything might go wrong <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 3195150, member: 198"] I deny the accusation. The fact that I provided a couple of indications of how full of yummy goodness the amulet was has purely for flavor reasons. It has absolutely nothing to do with trying to get the PCs into even more trouble than they already are. Nothing, I tell you. P.S. The amulet actually messes up non-outsiders. So once Nameless has achieved apotheosis he can go back and kick Vraria's ass and take it. It's a minor artifact, BTW. Yes, I think it's safe to say there's a climactic fight coming up all right. And in all honesty, I don't know how this one will go. In all of the fights the PCs have had so far, including ones where they got beat down, I could generally predict which side would win. But this time, there are going to be enough elements in play (including a couple that the PCs don't know of) that I just don't know. Of course, with my action point rule, the PCs aren't likely to lose unless they all lose, but that just means it's likely to be an 'everyone survives' or TPK. Speaking of which, I'm going to be dropping action pts for this fight and doing something different. The one downside with the action pts the way I do it (rerolls are always an 11-20 on d20) is that a PC literally can't fail on one of their good saves if using an action pt. And with me allowing 2 action pts per session and usually having only 1-2 fights, they can invariably always choose to use one. While I don't like action pts to be used with no result, I don't want them to mean auto-success on saves either. So what I'm going to be doing is replacing them with swashbuckling cards. We use them in a game I'm in run by Rolzup (the author of Burne's Story Hour, in my sig) and they've worked very well. They're more random than action pts but can often be much more effective. And are usually funny as heck. They will also be able to prevent death, as the action pts do, but will be a little more cost-intensive in that area. I've been meaning to try them out in my game, and what better time than in a climactic fight where the fate of Khorvaire can be decided? It's not as if anything might go wrong :] [/QUOTE]
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