Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3773240" data-attributes="member: 198"><p>The room sits empty and silent, its walls and ceiling bare, only the floor boasting a decoration – the red drop of blood overlaid with a skeletal-seeming mask which symbolizes the Blood of Vol. And then suddenly there are five figures in the chamber, as it prepares to enter the Guardian Angels’ long list of “been there, done that, wrecked the joint.”</p><p></p><p>“Damn, Luna!” growls Korm, pressed as he is against a wall by the huge bulk of his druid ally in her favorite bear form. “Move over!” </p><p></p><p>Luna gestures rudely and replies, her voice sounding a little shrill as it does with the embedded magical tongue, “Not my fault if these idiots can’t build good-sized rooms.” She cranes her neck, trying to see behind her. “Anyone see an exit?”</p><p></p><p>Korm opens his mouth to retort and then frowns, feeling the tell-tale tingle of a magical effect, followed instantly by a spell to increase his speed winking out. “Look out! Someone’s using <em>dispel</em>s on us!”</p><p></p><p>Nameless, already scanning the area with his glowing blue gaze, shakes his head. “Not someone. There are a few magical auras here and I’m fairly sure one is an <em>unhallow</em> linked to a <em>dispel</em>, presumably set to affect non-worshippers of the Blood of Vol. There’s also the permanent <em>desecrate</em> Moranna mentioned.” He looks down at the ring on his hand, which flashed a moment ago as it counterspelled the <em>dispel</em>. “Anyone lose any important protections?”</p><p></p><p>The answers are negative, and while Nameless re-arms his ring and Korm recasts his spell, Six carefully examines the red marble door that leads out of the room. After ascertaining that it is safe to use, and unlocked, he opens it carefully and steps out. </p><p></p><p>An empty corridor leads away from the room, turning to the left some forty feet away, lit by a lonely torch in a wall sconce. As the others emerge, Six points out that it’s actually not a magical torch. “Been a while since I saw a place lit by one of those. Very old-school.” Then he adds darkly, “Maybe we’ll find out it really is just a Blood of Vol temple, and not an Emerald Claw cell.”</p><p></p><p>“You really are paranoid, Six,” replies Gareth. “I doubt Moranna’s information network would make such an error.”</p><p></p><p>Six restrains himself from pointing out that he wasn’t implying that there was any error in the decision to send them here, only that what they were told might not all be the truth. Instead, he says, “Wait. I’ll check ahead.” Before leaving, he concentrates, using his magical hat to appear as a large human wearing traditional Karrnathi clothing. Then he walks down the corridor soundlessly and disappears around the corner.</p><p></p><p>The others wait, Luna grumbling that she’s having to hold her breath constantly to squeeze her way through the corridors, the others diplomatically failing to comment that said hallways are wide enough for two of them to fight comfortably side by side within. “You know,” says Nameless after a few seconds, “A little disguising isn’t a bad idea.” He concentrates and takes on the appearance of a warforged. “If we run into vampires, they might not try going after a warforged, since they can’t be drained the way humans can.” Korm nods, “Good idea,” and follows suit. </p><p></p><p>When Six returns a couple of minutes later, he doesn’t bother asking why two of them now look like warforged, but simply explains that he heard four people coming this way, and their conversation indicated that they were guards on a routine patrol, not answering any alarm.</p><p></p><p>“Ooh – let’s go fry them!”</p><p></p><p>Nameless sighs. “Let’s hold off on the explosions for the moment. I’m sure we’ll be detected soon, but a little subtlety wouldn’t hurt.”</p><p></p><p>“Gah! You’re no fun! Fine, fine, we’ll do it your way – for now.”</p><p></p><p>The Angels station themselves around a corner, and when the guards reach it, Six and Gareth step out and almost literally scare them out of their skins. Spiked chain and sword make short work of three immediately. Nameless, deciding to have a little fun of his own, actually jumps forth between the warriors and strikes – but without a spell. As the remaining guard opens his mouth to scream an alarm, the alienist’s tentacle slams into his forehead with a sickening crunch and he collapses. Nameless grins in pleasure.</p><p></p><p>“Well, that is <em>definitely</em> a first!”</p><p></p><p>Still grumbling as she squeezes around the corner, Luna eyes Korm as he leans over a barely living guard and channels a little healing energy into him, staving off death from blood loss. “What? You want us to be interrogating them now?”</p><p></p><p>“Nope,” says Korm, picking up the still unconscious man without effort and slinging him over his shoulder. “New weapon!”</p><p></p><p>“Say what?!”</p><p></p><p>“I once read a story about a Gatekeeper berserker who ripped off a mind flayer’s arm and bludgeoned it to death with the arm. This isn’t quite the same, but what could be cooler than beating the Emerald Claw <em>with</em> one of their own?”</p><p></p><p>“And you guys say I’m crazy?!”</p><p></p><p>While they search the corpses, Six again moves off down the corridor, returning shortly to say that this time three people are coming this way, and they are speaking of having heard something. After a quick discussion, the Angels decide that they should just replicate their tactics from the preceding battle/massacre. </p><p></p><p>This time, when they step around the corner, the Angels find themselves facing three startled men, all three hearing tabards displaying the symbol of the Blood of Vol. As the two in the lead grab at their holy symbols, Six’s chain spins around one’s ankle and drops him flat on the floor. The warforged steps back and away, allowing Gareth to step in and lay open the other’s side. </p><p></p><p>If the swift attacks stagger the priests, what truly shocks them – literally out of their lives – is Korm’s maneuver. The grinning Gatekeeper steps forward, swinging the man he has been carrying over his shoulder, like a giant and unwieldy greatclub. His skull smashes into the still upright priest’s with a shattering crunch, killing him instantly. Korm pivots, raising his improvised (and now <em>very</em> dead) weapon over his head and brings it down on the prone man, crushing his skull too.*</p><p></p><p>The remaining man, who was walking a little behind the others, blanches at the sight and shouts, “Ware! The Silver Flame is attacking!” And then he makes a fatal error. Instead of simply fleeing, he casts and sends a ray of <em>searing light</em> shooting harmlessly by Korm’s head. By the time he turns to run, the Angels are rushing forward, Korm actually catching up and leaping past to block his retreat, grinning and swinging his makeshift weapon from side to side. </p><p></p><p>Desperate, the priest shouts, “For the Blood of Vol!” and throws himself at Korm, the telltale dark nimbus of a <em>vampiric touch</em> appearing around his hand. Korm simply catches the wrist in mid-air and then bludgeons the unfortunate man into unconsciousness. Then, dropping his former weapon, he picks the priest up and begins to tie a splint to his arm. </p><p></p><p>“What the hell are you doing now, you sicko?” Luna growls, as she shoves her way through the corridor after him. </p><p></p><p>“If I find another one I can poke him with this spell,” laughs Korm, drawing groans or chuckles from the others. He then picks up the unconscious figure, holding the spell-loaded hand ahead of him, and hurries down the corridor.</p><p></p><p>Unfortunately for the Gatekeeper’s macabre plan, by the time the spell ends he has still not found a target, partly because the Angels stop to check the doors and rooms they pass, finding the first couple empty though they can hear shouts and retreating feet ahead. While they are doing so, another set of five enemies, these clearly on the alert and seeking the invaders, comes upon the Angels. And, ten seconds later, have quickly departed this life, except for the priest who led them, whom Korm picks up to replace his broken ‘weapon.’</p><p></p><p>As the Angels finish checking the next room, a long-disused dormitory or guard barracks, a door further down the corridor opens and a head pokes out. The man’s eyes go wide as he spots them and the door slams. Korm promptly bellows in pleased anticipation and rushes to the door. The sound of bolts slamming home as he comes makes the Gatekeeper smile. “Aw – that’s so sweet! And useless!” A swift kick smashes the door open, to reveal a dining hall. The man who had stuck his head out is running past the three tables in the room, heading for a pair of doors in the wall to the right.</p><p></p><p>Korm takes careful aim and hurls his burden with an overhand motion. The unfortunate priest flies through the air and takes the running man off his feet, and the two hit the ground in a tangled heap. Walking over, Korm checks, and clarifies to the others as they enter, “He’s out. But I think I killed my weapon again.” He looks down at the poor clothing worn by the unconscious man and says, “I think he was a servant or something.”</p><p></p><p>As he is speaking, the further door opens and a scared looking woman peers out. She screams, reflexively raises her spatula in defense, and then tries to slam the door. “Hold it!” Nameless snaps, stopping her in mid-flight. “If you cook something good for us, we’ll let you live.”</p><p></p><p>The cook doesn’t hesitate, throwing herself to her knees and babbling that she’ll cook anything and begging to be spared. “Not a bad idea,” says Korm. “Killing Emerald Claw and having a hot meal waiting would be great.” Turning to the cook, he asks, “Can you make a meat curry? Marcher style.” </p><p></p><p>The cook continues to gabble words as fast as she can, promising to learn how to cook it even if she doesn’t know how to, causing Luna to growl, “Stop scaring the help, Korm. And I’m not eating anything that suits your taste. Or Nameless’! Let’s go kill some more Emerald Claw. I’m not getting to do anything!” Six, standing near her and watching the corridor, mutters, “<em>If</em> they’re Emerald Claw. I’ve seen no proof yet.”</p><p></p><p>The discussion is cut off as Gareth strides swiftly over to the woman, commanding the Endless Blade to disappear back into his magical hand. And then knocks her out with one swift punch.</p><p></p><p>For a moment there is silence, and then Nameless turns to the others and lifts an eyebrow. “Does anyone else have any questions, or should I go first?”</p><p></p><p>Luna, after gaping for a moment, growls, “What the F*CK?!”</p><p></p><p>“We can’t trust her to not give the alarm,” explains Gareth.</p><p></p><p>“Alarm? What part of people shouting and running doesn’t say alarm to you?” asks Korm. “Seriously, you’re nuts! Or you just like punching defenseless women.”</p><p></p><p>Gareth scowls. “You just bludgeoned a man to death with an unconscious man. I wouldn’t go pointing fingers.”</p><p></p><p>Six simply shakes his head and proceeds along the corridor, followed by Luna. By the time the others check out the unfortunate cook’s quarters and Korm collects some ingredients from the well-stocked larder, the two find a corridor leading to what is presumably the main hallway and the exit to the temple. Of more immediate interest, however, is a nearby stone door of the same red marble they saw in the teleport chamber. The door is locked, but when all the Angels arrive, Korm hefts the ‘universal key,’ aka his meteoric blade, and chops the stone door apart in a few blows.</p><p></p><p>Beyond lies a shadowy chamber, dimly lit by a brazier in the center. Beside it stands what seems to be a sarcophagus, but the Angels’ attention is drawn instead to a bulky figure that shambles forward from the far corner. As the brazier illuminates its blockish form and the funereal wrappings that cover it, a wave of supernatural fear flows over the Angels – with absolutely no effect. Korm simply grins, “Hey, Gareth – it’s your mummy!” The paladin grunts his disapproval and steps forward, the Endless Blade upraised, but Nameless flies forward over him, three <em>scorching ray</em>s leaping from his hand. </p><p></p><p>All three strike and there is a flash as the desiccated wrappings ignite. A second later, the mummy drops in a smoking ruin. A large black pearl, previously set into its forehead, hits the ground and rolls away. “Ooh – shiny!” says Luna, pushing her way into the chamber and putting a paw down on the pearl. “Aah! It’s good to be in a decent-sized room.” Then she stops, sniffs carefully at the sarcophagus and says, “Eww! Look at this!”</p><p></p><p>“What?” Six walks over to study it, and discovers that it is actually an altar carved to seem like a sarcophagus. The top of the altar has shallow grooves along the sides, marked with dried blood, which drain down to small stone supports which presumably hold receptacles at the time of a sacrifice. The warforged studies them and then looks at Luna curiously. “You just saw us kill a number of people. Why does this bother you?”</p><p></p><p>“Hey, I may fight someone and kill him – or <em>flame strike</em> him – but I don’t sacrifice helpless people who can’t put up a fight, okay?” She glares at Korm. “Which is why what you were doing with the unconscious guys was sick! Hey, Gareth – shouldn’t you be the one telling him that? Being all paladinly and all that?”</p><p></p><p>Gareth, also examining the altar, shakes his head. “I’ve given up on you guys. But I need to destroy this.”</p><p></p><p>While Gareth proceeds to do so, Luna settles for moving around the chamber ripping down the tapestries which hang on its walls, muttering, “Bedroom. Dining room. Um … no, too much undead and sacrifices. Ah, kitchen…” At her request, Six follows, collecting the hangings she does want, but then he comes to a stop, before examining a particular wall. “Hey – there’s a door here.”</p><p></p><p>Gareth looks up from the shattered remnants of the altar and the combination of sacrificial and embalming tools he found within it. “All right. Let’s check it out.”</p><p></p><p>A few minutes later, the Angels stand at the bottom of a set of steps within a narrow corridor, facing another stone door. “So what kind of protection does it have?” asks Korm. Nameless, concentrating on the door, replies, “A <em>glyph of warding</em> doing … sonic damage.”</p><p></p><p>“Hey,” says Korm, as a giant grin spreads across his face, “It’s targeted on whoever tries to open the door, right?”</p><p></p><p>“Yes. Why? Do you want to <em>summon</em> something to do so?”</p><p></p><p>The edges of Korm’s grin now threaten to meet at the back of his head. He lifts the latest of the unconscious figures he has been carrying. “I already summoned someone.”</p><p></p><p>“Oh, you’ve got to be kidding me!”</p><p></p><p>“Nah!” Korm steps forward, lifts the unconscious figure and pokes the door with it. There’s a sharp explosion and the body jerks violently, before going limp. “Good man!” says Korm, before dropping the corpse and pulling out his sword. </p><p></p><p>With a few blows, the door falls apart, revealing a dark chamber, now illuminated by the lights carried by the Angels. As is the spectral and vaguely luminous figure that shoots forward. A hand tipped with translucent claws slashes at Korm and then bounces off the magical armor of force that covers him. There is a disappointed shriek at the very edge of hearing and the spectre dives down into the floor.</p><p></p><p>“Everyone prepare an attack for when it ret…,” begins Nameless, but Korm cuts him off with a growl. “Not so fast!” He raises the sword, gigantic muscles bulging as he exerts maximum effort, and brings it down at the stone before him. A chunk of stone simply disintegrates at the tremendous impact, leaving a large hole, out of which sticks the head of the spectre which had just entered the stone.</p><p></p><p>The Angels add to their impressive resume of unusual sights, becoming some of the very few people in Khorvaire to have seen a spectre with an expression of shocked surprise, a second before two volleys of <em>magic missile</em>s from Nameless hammer it into nothingness.</p><p></p><p>“Heh! Now that was funny!” With that, Korm moves in to investigate the chamber. It turns out to be a small treasure vault, containing two small chests full of sovereigns and galifars, as well as a small bag containing some garnets and a jeweled mithral comb. “Ooh – I’m taking that!” says Luna (now in shifter form) as soon as Korm produces it, and a second later is wearing it tucked neatly into her hair.</p><p></p><p>Six opens a third chest within which Nameless detects some magical auras, producing a pair of sleek blue gloves with tiny golden stars across the knuckles, and what looks like a pile of pungent-smelling intestines, one end of which is tied into an intricate knot. The alienist examines the former and sniffs dismissively. “Arcanist’s Gloves. Good for an unskilled caster, but useless for one of my puissance.”</p><p></p><p>“You have piss-ants?” growls Luna. “No, don’t explain – I’m sure they’re purple too. What’s the weird-looking rope?”</p><p></p><p>Korm sniffs it carefully and then grins. “Hah! Troll Gut Rope. Haven’t seen one of these in years! It’s a magically treated length of troll intestine, which you can command to grow three hundred feet longer once a day. The length beyond the original fifty feet decays in twelve hours. Just don’t open the knot at the end, since that ends the magic. Interesting fact most people don’t know: it can function as food too in a pinch. It’s not bad with the right spices.”</p><p></p><p>“You are sh*tting me!” growls Luna. “Eating troll intestines? I swear, I’m never touching anything else you cook – ever!”</p><p></p><p>Korm snorts dismissively. “You’ve just never had me cook troll. When I cook troll, the…”</p><p></p><p>“All right,” says Gareth, “Can we discuss Korm’s culinary tastes later and get a move on?” He turns and heads up the stairs, ignoring the comment of “Probably looking for another woman to punch!” which floats up behind him.</p><p></p><p>Once outside, the Angels look down the corridor at the main hall, where there is still no sign of any enemies. “Anyone besides me think that’s a little suspicious?” asks Six. Three hands and a large paw from the now comb-wearing giant bear go up. “Okay. But let’s check this first.”</p><p></p><p>The universal key is applied with the usual effects to an iron-bound wooden door near the stone one leading to the room with the sacrifice-altar, and the Angels look into a corridor with what seem to be four cell doors on either side, each of them of wood reinforced with iron, set with a small barred window above a shuttered slot, presumably to pass food and water through to the prisoners. Four of the windows now have wide-eyed faces in them, staring at the smashed door to the area. </p><p></p><p>One of the faces, a jowly one topped with disheveled and thinning gray hair, speaks up. “Who are you? Are you here to help? Please – please release us!”</p><p></p><p>Gareth immediately begins to <em>detect evil</em> in the area, his eyes gleaming silver, discovering that one of the faces does detect faintly of evil. He replies, “Yes, we shall release you. We are here fighting the Emerald Claw. Who are you?”</p><p></p><p>“Emerald Claw? There are Emerald Claw here?” The gray-haired man looks around in confusion.</p><p></p><p>“See?” says Six gloomily. “We’ve been set up.”</p><p></p><p>Ignoring him, Gareth continues, “This is a secret Emerald Claw cell. Again, who are you?”</p><p></p><p>“I am Adalstan. Adalstan Gaebler, a friar of the Sovereign Host. I was kidnapped when I was about to enter Atur, four days ago and…” The friar is cut off as the other prisoners, joined by another two faces that appear at their cell windows, begin to babble their names and ask to be freed.</p><p></p><p>“Quiet!” shouts Gareth. His pleasure at the instant effect is muted by the discovery that all the prisoners are staring wide-eyed past him at the huge ursine head poked around the doorway. He sighs and says, “Don’t worry – she’s a friend. We shall let you out, but we’re quite sure there are more enemies here, so stay behind us.” Korm moves down the corridor, smashing open the locks, and as the prisoners appear Gareth questions them about their knowledge of the place. It emerges that all of the captives – other than Adalstan, who is a stranger to Atur – are from among the poorest members of the city’s society. Presumably so that they won’t be missed, Adalstan comments, mentioning that there were two other women in the cells, who were taken away and, he believes, sacrificed the day before. Unfortunately, none of them know much about the temple’s layout, having been brought in bound and gagged through the main entrance. Adalstan does mention that the main hall the Angels can see from here has the main entrance to the left and another red marble door to the right, presumably leading to the main shrine, which fits the information Moranna had given the Angels.</p><p></p><p>As the captives are taking a position in the rear and carefully staying away from Luna’s huge bulk, Six points. “Look – we’ve got company.”</p><p></p><p>The Angels look down the corridor into the main hall beyond. A corridor leads into the opposite wall, and above it stretches a long and deep stone shelf. Standing on the shelf and gazing back are two figures the size of ogres. Their bodies are muscular but lean, with dried skin stretched tight across their bones and sinews, topped by skeletal heads with deep-set, gleaming red eyes. Their most distinctive features are the long claws the size of shortswords which extend from their disproportionately long fingers. The clicking of the claws is audible even from the corridor within which the Angels stand, as the undead flex their hands in anticipation.</p><p></p><p>“Boneclaws!” say Nameless and Gareth simultaneously, before the alienist says, “I didn’t know they were found in Karrnath.” The paladin shakes his head. “They aren’t. Or weren’t. They’re supposed to be a very rare breed found only in Droaam, as far as I know. Rumor says the Daughters of Sora Kell make them.”</p><p></p><p>“Yeah, whatever,” says Luna, as she looks down the corridor. Then she gestures and casts, causing a pillar of especially powerful flame to envelop the boneclaws. A second later, an equally empowered fireball from Nameless follows. Even before the flames disappear, to reveal the scorched but still very erect undead, Korm and Gareth are rushing forward, Six close behind. Korm calls on the strange abilities granted him by Mordain and large leathery wings spring from his flesh, while Gareth is simply propelled by the Endless Blade. Nameless follows more sedately, calling out, “Watch the claws! They reach further than you know.”</p><p></p><p>The warning is quickly proved relevant, though not from the precise quarter Nameless expected. As Korm and Gareth rush out of the corridor, two more boneclaws, waiting patiently on another shelf above the corridor the Angels emerged from, strike out at the unprepared foes. As their attack, the claws lengthen suddenly, expanding to the length of Six’s chain, slashing into Korm’s and Gareth’s backs. </p><p></p><p>Korm quickly changes direction, flying up at one of the creatures that struck him, returning the favor with a favor that far surpasses the boneclaws’ ogreish strength. The creatures, however, are resilient, their bodies possessed of an unholy toughness which blends with the skeletal structure to make Korm’s weapon less effective than usual. Gareth, flying up to land on a ledge beside one of the wounded pair on the far side quickly discovers the same, but at a command from him the Endless Blade morphs instantly into a large metal club, perfect from crushing undead bone. </p><p></p><p>For a few seconds, Korm and Gareth are the target of the undead’s claws, Six having leaped out, landed a blow and returned to cover. But if the boneclaws are unusually resilient, the Gatekeeper and the paladin are even more so, able to absorb significant damage and also warded by multiple spells, magical items, and the protections that the Fleshweaver has stitched into them. A boneclaw finds its claws slide harmlessly right through where it thinks Gareth’s head is, not knowing that he wears a cloak which slightly displaces him from his apparent position. Another’s claws slide harmlessly off Korm’s magically enhanced flesh.</p><p></p><p>As Gareth and Korm hack and pound away, their allies join in. The two boneclaws before Gareth suddenly leap and shudder as an <em>arc of lightning</em> from Luna links them in a thread of lashing pain. The paladin takes the opportunity and calls on the Silver Flame to strengthen his arm, his transformed weapon smashing through a boneclaw’s warding arm and the brittle skull beneath. Another one, trying to move along the shelf – which the Angels now see runs all around the square hall – to get a better angle to attack Korm, suddenly finds metal links appearing around its leg and pulling powerfully. The boneclaw teeters, grabs uselessly at the stone with claws that are ill-suited for such a task, and falls. As it is doing so, the chain uncoils and strikes, educating the unfortunate creature in the fact that Six’s weapon is enchanted to particularly damage undead.</p><p></p><p>The battle ends seconds later, the only really interesting moment in it occurring when the red marble door nearby opens. Two slim figures wearing form-fitting black clothes appear, their pallid appearance and large canines clearly marking their nature. After one quick glance at the battle outside, they leap back inside and the door slams. </p><p></p><p>With the boneclaws dispatched, Six points to the door and says succinctly, “Vampires!” Luna, not having seen them, growls, “Where? I hate vampires! The bastards always dodge my best spells!” Six indicates the door. “Guess we’ll have to go in after them.”</p><p></p><p>“First,” points out Gareth, “Let’s get the civilians out of here.” He motions the released prisoners forward and says, “When you get outside, run like hell.” Worried nods are his only answer. </p><p></p><p>“Let me check first,” says Six. “Wouldn’t be a good idea to send them out and find half a dozen guards outside.” The warforged walks to the large double doors, decorated with the symbol of the Blood of Vol, at the end of a short passageway across from the marble door, and opens them. </p><p></p><p>Beyond lies a small compound, part of it occupied by a small garden, with a low stone wall separating it from the city beyond. From what Six can see of it, he assumes the temple is towards the outskirts of the city, since the buildings grow larger and closer further in. Six also notes that there is something dark and oppressive about the atmosphere and he remembers Gareth mentioned that Atur is called the City of Night. But he does not have time to dwell on the issue. Half-hiding in the shadows of the gate are two men, who turn and run into the city as soon as he appears.</p><p></p><p>“It’s clear,” says Six. “Go.” The prisoners hurry away, only Adalstan pausing to say, “The Sovereign Host watch over you!” Then Six shuts the doors and returns.</p><p></p><p>“All right. Let’s go hunt some vampires.”</p><p></p><p></p><p>* Yes, Korm beat an enemy to death with another guy and then cleaved into the next one. Even with the -4 he took because he didn’t have Exotic Weapon Proficiency (Emerald Claw). These are the rules interpretations they pay me the big bucks for.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3773240, member: 198"] The room sits empty and silent, its walls and ceiling bare, only the floor boasting a decoration – the red drop of blood overlaid with a skeletal-seeming mask which symbolizes the Blood of Vol. And then suddenly there are five figures in the chamber, as it prepares to enter the Guardian Angels’ long list of “been there, done that, wrecked the joint.” “Damn, Luna!” growls Korm, pressed as he is against a wall by the huge bulk of his druid ally in her favorite bear form. “Move over!” Luna gestures rudely and replies, her voice sounding a little shrill as it does with the embedded magical tongue, “Not my fault if these idiots can’t build good-sized rooms.” She cranes her neck, trying to see behind her. “Anyone see an exit?” Korm opens his mouth to retort and then frowns, feeling the tell-tale tingle of a magical effect, followed instantly by a spell to increase his speed winking out. “Look out! Someone’s using [i]dispel[/i]s on us!” Nameless, already scanning the area with his glowing blue gaze, shakes his head. “Not someone. There are a few magical auras here and I’m fairly sure one is an [i]unhallow[/i] linked to a [i]dispel[/i], presumably set to affect non-worshippers of the Blood of Vol. There’s also the permanent [i]desecrate[/i] Moranna mentioned.” He looks down at the ring on his hand, which flashed a moment ago as it counterspelled the [i]dispel[/i]. “Anyone lose any important protections?” The answers are negative, and while Nameless re-arms his ring and Korm recasts his spell, Six carefully examines the red marble door that leads out of the room. After ascertaining that it is safe to use, and unlocked, he opens it carefully and steps out. An empty corridor leads away from the room, turning to the left some forty feet away, lit by a lonely torch in a wall sconce. As the others emerge, Six points out that it’s actually not a magical torch. “Been a while since I saw a place lit by one of those. Very old-school.” Then he adds darkly, “Maybe we’ll find out it really is just a Blood of Vol temple, and not an Emerald Claw cell.” “You really are paranoid, Six,” replies Gareth. “I doubt Moranna’s information network would make such an error.” Six restrains himself from pointing out that he wasn’t implying that there was any error in the decision to send them here, only that what they were told might not all be the truth. Instead, he says, “Wait. I’ll check ahead.” Before leaving, he concentrates, using his magical hat to appear as a large human wearing traditional Karrnathi clothing. Then he walks down the corridor soundlessly and disappears around the corner. The others wait, Luna grumbling that she’s having to hold her breath constantly to squeeze her way through the corridors, the others diplomatically failing to comment that said hallways are wide enough for two of them to fight comfortably side by side within. “You know,” says Nameless after a few seconds, “A little disguising isn’t a bad idea.” He concentrates and takes on the appearance of a warforged. “If we run into vampires, they might not try going after a warforged, since they can’t be drained the way humans can.” Korm nods, “Good idea,” and follows suit. When Six returns a couple of minutes later, he doesn’t bother asking why two of them now look like warforged, but simply explains that he heard four people coming this way, and their conversation indicated that they were guards on a routine patrol, not answering any alarm. “Ooh – let’s go fry them!” Nameless sighs. “Let’s hold off on the explosions for the moment. I’m sure we’ll be detected soon, but a little subtlety wouldn’t hurt.” “Gah! You’re no fun! Fine, fine, we’ll do it your way – for now.” The Angels station themselves around a corner, and when the guards reach it, Six and Gareth step out and almost literally scare them out of their skins. Spiked chain and sword make short work of three immediately. Nameless, deciding to have a little fun of his own, actually jumps forth between the warriors and strikes – but without a spell. As the remaining guard opens his mouth to scream an alarm, the alienist’s tentacle slams into his forehead with a sickening crunch and he collapses. Nameless grins in pleasure. “Well, that is [i]definitely[/i] a first!” Still grumbling as she squeezes around the corner, Luna eyes Korm as he leans over a barely living guard and channels a little healing energy into him, staving off death from blood loss. “What? You want us to be interrogating them now?” “Nope,” says Korm, picking up the still unconscious man without effort and slinging him over his shoulder. “New weapon!” “Say what?!” “I once read a story about a Gatekeeper berserker who ripped off a mind flayer’s arm and bludgeoned it to death with the arm. This isn’t quite the same, but what could be cooler than beating the Emerald Claw [i]with[/i] one of their own?” “And you guys say I’m crazy?!” While they search the corpses, Six again moves off down the corridor, returning shortly to say that this time three people are coming this way, and they are speaking of having heard something. After a quick discussion, the Angels decide that they should just replicate their tactics from the preceding battle/massacre. This time, when they step around the corner, the Angels find themselves facing three startled men, all three hearing tabards displaying the symbol of the Blood of Vol. As the two in the lead grab at their holy symbols, Six’s chain spins around one’s ankle and drops him flat on the floor. The warforged steps back and away, allowing Gareth to step in and lay open the other’s side. If the swift attacks stagger the priests, what truly shocks them – literally out of their lives – is Korm’s maneuver. The grinning Gatekeeper steps forward, swinging the man he has been carrying over his shoulder, like a giant and unwieldy greatclub. His skull smashes into the still upright priest’s with a shattering crunch, killing him instantly. Korm pivots, raising his improvised (and now [i]very[/i] dead) weapon over his head and brings it down on the prone man, crushing his skull too.* The remaining man, who was walking a little behind the others, blanches at the sight and shouts, “Ware! The Silver Flame is attacking!” And then he makes a fatal error. Instead of simply fleeing, he casts and sends a ray of [i]searing light[/i] shooting harmlessly by Korm’s head. By the time he turns to run, the Angels are rushing forward, Korm actually catching up and leaping past to block his retreat, grinning and swinging his makeshift weapon from side to side. Desperate, the priest shouts, “For the Blood of Vol!” and throws himself at Korm, the telltale dark nimbus of a [i]vampiric touch[/i] appearing around his hand. Korm simply catches the wrist in mid-air and then bludgeons the unfortunate man into unconsciousness. Then, dropping his former weapon, he picks the priest up and begins to tie a splint to his arm. “What the hell are you doing now, you sicko?” Luna growls, as she shoves her way through the corridor after him. “If I find another one I can poke him with this spell,” laughs Korm, drawing groans or chuckles from the others. He then picks up the unconscious figure, holding the spell-loaded hand ahead of him, and hurries down the corridor. Unfortunately for the Gatekeeper’s macabre plan, by the time the spell ends he has still not found a target, partly because the Angels stop to check the doors and rooms they pass, finding the first couple empty though they can hear shouts and retreating feet ahead. While they are doing so, another set of five enemies, these clearly on the alert and seeking the invaders, comes upon the Angels. And, ten seconds later, have quickly departed this life, except for the priest who led them, whom Korm picks up to replace his broken ‘weapon.’ As the Angels finish checking the next room, a long-disused dormitory or guard barracks, a door further down the corridor opens and a head pokes out. The man’s eyes go wide as he spots them and the door slams. Korm promptly bellows in pleased anticipation and rushes to the door. The sound of bolts slamming home as he comes makes the Gatekeeper smile. “Aw – that’s so sweet! And useless!” A swift kick smashes the door open, to reveal a dining hall. The man who had stuck his head out is running past the three tables in the room, heading for a pair of doors in the wall to the right. Korm takes careful aim and hurls his burden with an overhand motion. The unfortunate priest flies through the air and takes the running man off his feet, and the two hit the ground in a tangled heap. Walking over, Korm checks, and clarifies to the others as they enter, “He’s out. But I think I killed my weapon again.” He looks down at the poor clothing worn by the unconscious man and says, “I think he was a servant or something.” As he is speaking, the further door opens and a scared looking woman peers out. She screams, reflexively raises her spatula in defense, and then tries to slam the door. “Hold it!” Nameless snaps, stopping her in mid-flight. “If you cook something good for us, we’ll let you live.” The cook doesn’t hesitate, throwing herself to her knees and babbling that she’ll cook anything and begging to be spared. “Not a bad idea,” says Korm. “Killing Emerald Claw and having a hot meal waiting would be great.” Turning to the cook, he asks, “Can you make a meat curry? Marcher style.” The cook continues to gabble words as fast as she can, promising to learn how to cook it even if she doesn’t know how to, causing Luna to growl, “Stop scaring the help, Korm. And I’m not eating anything that suits your taste. Or Nameless’! Let’s go kill some more Emerald Claw. I’m not getting to do anything!” Six, standing near her and watching the corridor, mutters, “[i]If[/i] they’re Emerald Claw. I’ve seen no proof yet.” The discussion is cut off as Gareth strides swiftly over to the woman, commanding the Endless Blade to disappear back into his magical hand. And then knocks her out with one swift punch. For a moment there is silence, and then Nameless turns to the others and lifts an eyebrow. “Does anyone else have any questions, or should I go first?” Luna, after gaping for a moment, growls, “What the F*CK?!” “We can’t trust her to not give the alarm,” explains Gareth. “Alarm? What part of people shouting and running doesn’t say alarm to you?” asks Korm. “Seriously, you’re nuts! Or you just like punching defenseless women.” Gareth scowls. “You just bludgeoned a man to death with an unconscious man. I wouldn’t go pointing fingers.” Six simply shakes his head and proceeds along the corridor, followed by Luna. By the time the others check out the unfortunate cook’s quarters and Korm collects some ingredients from the well-stocked larder, the two find a corridor leading to what is presumably the main hallway and the exit to the temple. Of more immediate interest, however, is a nearby stone door of the same red marble they saw in the teleport chamber. The door is locked, but when all the Angels arrive, Korm hefts the ‘universal key,’ aka his meteoric blade, and chops the stone door apart in a few blows. Beyond lies a shadowy chamber, dimly lit by a brazier in the center. Beside it stands what seems to be a sarcophagus, but the Angels’ attention is drawn instead to a bulky figure that shambles forward from the far corner. As the brazier illuminates its blockish form and the funereal wrappings that cover it, a wave of supernatural fear flows over the Angels – with absolutely no effect. Korm simply grins, “Hey, Gareth – it’s your mummy!” The paladin grunts his disapproval and steps forward, the Endless Blade upraised, but Nameless flies forward over him, three [i]scorching ray[/i]s leaping from his hand. All three strike and there is a flash as the desiccated wrappings ignite. A second later, the mummy drops in a smoking ruin. A large black pearl, previously set into its forehead, hits the ground and rolls away. “Ooh – shiny!” says Luna, pushing her way into the chamber and putting a paw down on the pearl. “Aah! It’s good to be in a decent-sized room.” Then she stops, sniffs carefully at the sarcophagus and says, “Eww! Look at this!” “What?” Six walks over to study it, and discovers that it is actually an altar carved to seem like a sarcophagus. The top of the altar has shallow grooves along the sides, marked with dried blood, which drain down to small stone supports which presumably hold receptacles at the time of a sacrifice. The warforged studies them and then looks at Luna curiously. “You just saw us kill a number of people. Why does this bother you?” “Hey, I may fight someone and kill him – or [i]flame strike[/i] him – but I don’t sacrifice helpless people who can’t put up a fight, okay?” She glares at Korm. “Which is why what you were doing with the unconscious guys was sick! Hey, Gareth – shouldn’t you be the one telling him that? Being all paladinly and all that?” Gareth, also examining the altar, shakes his head. “I’ve given up on you guys. But I need to destroy this.” While Gareth proceeds to do so, Luna settles for moving around the chamber ripping down the tapestries which hang on its walls, muttering, “Bedroom. Dining room. Um … no, too much undead and sacrifices. Ah, kitchen…” At her request, Six follows, collecting the hangings she does want, but then he comes to a stop, before examining a particular wall. “Hey – there’s a door here.” Gareth looks up from the shattered remnants of the altar and the combination of sacrificial and embalming tools he found within it. “All right. Let’s check it out.” A few minutes later, the Angels stand at the bottom of a set of steps within a narrow corridor, facing another stone door. “So what kind of protection does it have?” asks Korm. Nameless, concentrating on the door, replies, “A [i]glyph of warding[/i] doing … sonic damage.” “Hey,” says Korm, as a giant grin spreads across his face, “It’s targeted on whoever tries to open the door, right?” “Yes. Why? Do you want to [I]summon[/I] something to do so?” The edges of Korm’s grin now threaten to meet at the back of his head. He lifts the latest of the unconscious figures he has been carrying. “I already summoned someone.” “Oh, you’ve got to be kidding me!” “Nah!” Korm steps forward, lifts the unconscious figure and pokes the door with it. There’s a sharp explosion and the body jerks violently, before going limp. “Good man!” says Korm, before dropping the corpse and pulling out his sword. With a few blows, the door falls apart, revealing a dark chamber, now illuminated by the lights carried by the Angels. As is the spectral and vaguely luminous figure that shoots forward. A hand tipped with translucent claws slashes at Korm and then bounces off the magical armor of force that covers him. There is a disappointed shriek at the very edge of hearing and the spectre dives down into the floor. “Everyone prepare an attack for when it ret…,” begins Nameless, but Korm cuts him off with a growl. “Not so fast!” He raises the sword, gigantic muscles bulging as he exerts maximum effort, and brings it down at the stone before him. A chunk of stone simply disintegrates at the tremendous impact, leaving a large hole, out of which sticks the head of the spectre which had just entered the stone. The Angels add to their impressive resume of unusual sights, becoming some of the very few people in Khorvaire to have seen a spectre with an expression of shocked surprise, a second before two volleys of [i]magic missile[/i]s from Nameless hammer it into nothingness. “Heh! Now that was funny!” With that, Korm moves in to investigate the chamber. It turns out to be a small treasure vault, containing two small chests full of sovereigns and galifars, as well as a small bag containing some garnets and a jeweled mithral comb. “Ooh – I’m taking that!” says Luna (now in shifter form) as soon as Korm produces it, and a second later is wearing it tucked neatly into her hair. Six opens a third chest within which Nameless detects some magical auras, producing a pair of sleek blue gloves with tiny golden stars across the knuckles, and what looks like a pile of pungent-smelling intestines, one end of which is tied into an intricate knot. The alienist examines the former and sniffs dismissively. “Arcanist’s Gloves. Good for an unskilled caster, but useless for one of my puissance.” “You have piss-ants?” growls Luna. “No, don’t explain – I’m sure they’re purple too. What’s the weird-looking rope?” Korm sniffs it carefully and then grins. “Hah! Troll Gut Rope. Haven’t seen one of these in years! It’s a magically treated length of troll intestine, which you can command to grow three hundred feet longer once a day. The length beyond the original fifty feet decays in twelve hours. Just don’t open the knot at the end, since that ends the magic. Interesting fact most people don’t know: it can function as food too in a pinch. It’s not bad with the right spices.” “You are sh*tting me!” growls Luna. “Eating troll intestines? I swear, I’m never touching anything else you cook – ever!” Korm snorts dismissively. “You’ve just never had me cook troll. When I cook troll, the…” “All right,” says Gareth, “Can we discuss Korm’s culinary tastes later and get a move on?” He turns and heads up the stairs, ignoring the comment of “Probably looking for another woman to punch!” which floats up behind him. Once outside, the Angels look down the corridor at the main hall, where there is still no sign of any enemies. “Anyone besides me think that’s a little suspicious?” asks Six. Three hands and a large paw from the now comb-wearing giant bear go up. “Okay. But let’s check this first.” The universal key is applied with the usual effects to an iron-bound wooden door near the stone one leading to the room with the sacrifice-altar, and the Angels look into a corridor with what seem to be four cell doors on either side, each of them of wood reinforced with iron, set with a small barred window above a shuttered slot, presumably to pass food and water through to the prisoners. Four of the windows now have wide-eyed faces in them, staring at the smashed door to the area. One of the faces, a jowly one topped with disheveled and thinning gray hair, speaks up. “Who are you? Are you here to help? Please – please release us!” Gareth immediately begins to [i]detect evil[/i] in the area, his eyes gleaming silver, discovering that one of the faces does detect faintly of evil. He replies, “Yes, we shall release you. We are here fighting the Emerald Claw. Who are you?” “Emerald Claw? There are Emerald Claw here?” The gray-haired man looks around in confusion. “See?” says Six gloomily. “We’ve been set up.” Ignoring him, Gareth continues, “This is a secret Emerald Claw cell. Again, who are you?” “I am Adalstan. Adalstan Gaebler, a friar of the Sovereign Host. I was kidnapped when I was about to enter Atur, four days ago and…” The friar is cut off as the other prisoners, joined by another two faces that appear at their cell windows, begin to babble their names and ask to be freed. “Quiet!” shouts Gareth. His pleasure at the instant effect is muted by the discovery that all the prisoners are staring wide-eyed past him at the huge ursine head poked around the doorway. He sighs and says, “Don’t worry – she’s a friend. We shall let you out, but we’re quite sure there are more enemies here, so stay behind us.” Korm moves down the corridor, smashing open the locks, and as the prisoners appear Gareth questions them about their knowledge of the place. It emerges that all of the captives – other than Adalstan, who is a stranger to Atur – are from among the poorest members of the city’s society. Presumably so that they won’t be missed, Adalstan comments, mentioning that there were two other women in the cells, who were taken away and, he believes, sacrificed the day before. Unfortunately, none of them know much about the temple’s layout, having been brought in bound and gagged through the main entrance. Adalstan does mention that the main hall the Angels can see from here has the main entrance to the left and another red marble door to the right, presumably leading to the main shrine, which fits the information Moranna had given the Angels. As the captives are taking a position in the rear and carefully staying away from Luna’s huge bulk, Six points. “Look – we’ve got company.” The Angels look down the corridor into the main hall beyond. A corridor leads into the opposite wall, and above it stretches a long and deep stone shelf. Standing on the shelf and gazing back are two figures the size of ogres. Their bodies are muscular but lean, with dried skin stretched tight across their bones and sinews, topped by skeletal heads with deep-set, gleaming red eyes. Their most distinctive features are the long claws the size of shortswords which extend from their disproportionately long fingers. The clicking of the claws is audible even from the corridor within which the Angels stand, as the undead flex their hands in anticipation. “Boneclaws!” say Nameless and Gareth simultaneously, before the alienist says, “I didn’t know they were found in Karrnath.” The paladin shakes his head. “They aren’t. Or weren’t. They’re supposed to be a very rare breed found only in Droaam, as far as I know. Rumor says the Daughters of Sora Kell make them.” “Yeah, whatever,” says Luna, as she looks down the corridor. Then she gestures and casts, causing a pillar of especially powerful flame to envelop the boneclaws. A second later, an equally empowered fireball from Nameless follows. Even before the flames disappear, to reveal the scorched but still very erect undead, Korm and Gareth are rushing forward, Six close behind. Korm calls on the strange abilities granted him by Mordain and large leathery wings spring from his flesh, while Gareth is simply propelled by the Endless Blade. Nameless follows more sedately, calling out, “Watch the claws! They reach further than you know.” The warning is quickly proved relevant, though not from the precise quarter Nameless expected. As Korm and Gareth rush out of the corridor, two more boneclaws, waiting patiently on another shelf above the corridor the Angels emerged from, strike out at the unprepared foes. As their attack, the claws lengthen suddenly, expanding to the length of Six’s chain, slashing into Korm’s and Gareth’s backs. Korm quickly changes direction, flying up at one of the creatures that struck him, returning the favor with a favor that far surpasses the boneclaws’ ogreish strength. The creatures, however, are resilient, their bodies possessed of an unholy toughness which blends with the skeletal structure to make Korm’s weapon less effective than usual. Gareth, flying up to land on a ledge beside one of the wounded pair on the far side quickly discovers the same, but at a command from him the Endless Blade morphs instantly into a large metal club, perfect from crushing undead bone. For a few seconds, Korm and Gareth are the target of the undead’s claws, Six having leaped out, landed a blow and returned to cover. But if the boneclaws are unusually resilient, the Gatekeeper and the paladin are even more so, able to absorb significant damage and also warded by multiple spells, magical items, and the protections that the Fleshweaver has stitched into them. A boneclaw finds its claws slide harmlessly right through where it thinks Gareth’s head is, not knowing that he wears a cloak which slightly displaces him from his apparent position. Another’s claws slide harmlessly off Korm’s magically enhanced flesh. As Gareth and Korm hack and pound away, their allies join in. The two boneclaws before Gareth suddenly leap and shudder as an [i]arc of lightning[/i] from Luna links them in a thread of lashing pain. The paladin takes the opportunity and calls on the Silver Flame to strengthen his arm, his transformed weapon smashing through a boneclaw’s warding arm and the brittle skull beneath. Another one, trying to move along the shelf – which the Angels now see runs all around the square hall – to get a better angle to attack Korm, suddenly finds metal links appearing around its leg and pulling powerfully. The boneclaw teeters, grabs uselessly at the stone with claws that are ill-suited for such a task, and falls. As it is doing so, the chain uncoils and strikes, educating the unfortunate creature in the fact that Six’s weapon is enchanted to particularly damage undead. The battle ends seconds later, the only really interesting moment in it occurring when the red marble door nearby opens. Two slim figures wearing form-fitting black clothes appear, their pallid appearance and large canines clearly marking their nature. After one quick glance at the battle outside, they leap back inside and the door slams. With the boneclaws dispatched, Six points to the door and says succinctly, “Vampires!” Luna, not having seen them, growls, “Where? I hate vampires! The bastards always dodge my best spells!” Six indicates the door. “Guess we’ll have to go in after them.” “First,” points out Gareth, “Let’s get the civilians out of here.” He motions the released prisoners forward and says, “When you get outside, run like hell.” Worried nods are his only answer. “Let me check first,” says Six. “Wouldn’t be a good idea to send them out and find half a dozen guards outside.” The warforged walks to the large double doors, decorated with the symbol of the Blood of Vol, at the end of a short passageway across from the marble door, and opens them. Beyond lies a small compound, part of it occupied by a small garden, with a low stone wall separating it from the city beyond. From what Six can see of it, he assumes the temple is towards the outskirts of the city, since the buildings grow larger and closer further in. Six also notes that there is something dark and oppressive about the atmosphere and he remembers Gareth mentioned that Atur is called the City of Night. But he does not have time to dwell on the issue. Half-hiding in the shadows of the gate are two men, who turn and run into the city as soon as he appears. “It’s clear,” says Six. “Go.” The prisoners hurry away, only Adalstan pausing to say, “The Sovereign Host watch over you!” Then Six shuts the doors and returns. “All right. Let’s go hunt some vampires.” * Yes, Korm beat an enemy to death with another guy and then cleaved into the next one. Even with the -4 he took because he didn’t have Exotic Weapon Proficiency (Emerald Claw). These are the rules interpretations they pay me the big bucks for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
Top