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Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)
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<blockquote data-quote="RedTonic" data-source="post: 5502201" data-attributes="member: 98994"><p>That's the prime reason I try to incorporate reskinning into my GM technique. Secondary, I like to have new creatures, but I don't have the mechanical intuition to always tell when one of my whole cloth creations is too easy or too difficult for my players' characters--and I'd rather not unintentionally TPK them. It's best to not duplicate work if I can avoid it, I say.</p><p></p><p>Shil, you said you don't do much planning in advance--do you stop your sessions after your players make a big "choice" which affects what scenario you'd do next, and plan out that stretch of the adventure, or do you literally just have a stack of NPCs (enemies, allies, and indifferent) and make it all up on the fly?</p><p></p><p>I'm trying to determine how much advance planning I personally want to do for my campaign. I don't want to railroad the players too much because I have some folks I haven't played with before and so I don't know what the group's interests will be in the game. (I know I've already got some of them quaking because I informed them that I shall be using the sanity variant.) And Shil seems like a veritable font of RBDM advice. :3</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5502201, member: 98994"] That's the prime reason I try to incorporate reskinning into my GM technique. Secondary, I like to have new creatures, but I don't have the mechanical intuition to always tell when one of my whole cloth creations is too easy or too difficult for my players' characters--and I'd rather not unintentionally TPK them. It's best to not duplicate work if I can avoid it, I say. Shil, you said you don't do much planning in advance--do you stop your sessions after your players make a big "choice" which affects what scenario you'd do next, and plan out that stretch of the adventure, or do you literally just have a stack of NPCs (enemies, allies, and indifferent) and make it all up on the fly? I'm trying to determine how much advance planning I personally want to do for my campaign. I don't want to railroad the players too much because I have some folks I haven't played with before and so I don't know what the group's interests will be in the game. (I know I've already got some of them quaking because I informed them that I shall be using the sanity variant.) And Shil seems like a veritable font of RBDM advice. :3 [/QUOTE]
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