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Ship-to-ship fighting & dousing fire
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4731258" data-attributes="member: 82106"><p>Yeah, Affect Normal Fires would be a good thing to have. In mundane terms I would handle fire something like this:</p><p></p><p>Each square is either burning or not burning. A character with a bucket can use a minor action to get water, if he's at the edge of the ship, and a standard action to toss it onto a square of fire. Water can be tossed 2 squares and dousing a square of fire is a medium difficulty STR check (DC10). A character standing in fire would take ongoing 10 fire damage and if he leaves the fire ongoing 5 fire damage (save ends). Throwing water on a character would give them an immediate save. If a square remains on fire for more than say 5 rounds it causes say 10 points of damage to the ship, burns out, and makes the square difficult terrain. In addition the fire spreads to the squares adjacent to the destroyed square.</p><p></p><p>Given that I don't know the size and damage system used for the ship I don't really know what exactly the appropriate numbers are for ship damage rate etc. Spreading may also need to be adjusted. The fire might also only move downwind. The rigging could also burn, as well as other vital parts of the ship, like the wheel, anchor, cargo, etc.</p><p></p><p>There could also be other magical means to fight a fire. It kind of depends on the campaign. Ships might have magical water pumps for example.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4731258, member: 82106"] Yeah, Affect Normal Fires would be a good thing to have. In mundane terms I would handle fire something like this: Each square is either burning or not burning. A character with a bucket can use a minor action to get water, if he's at the edge of the ship, and a standard action to toss it onto a square of fire. Water can be tossed 2 squares and dousing a square of fire is a medium difficulty STR check (DC10). A character standing in fire would take ongoing 10 fire damage and if he leaves the fire ongoing 5 fire damage (save ends). Throwing water on a character would give them an immediate save. If a square remains on fire for more than say 5 rounds it causes say 10 points of damage to the ship, burns out, and makes the square difficult terrain. In addition the fire spreads to the squares adjacent to the destroyed square. Given that I don't know the size and damage system used for the ship I don't really know what exactly the appropriate numbers are for ship damage rate etc. Spreading may also need to be adjusted. The fire might also only move downwind. The rigging could also burn, as well as other vital parts of the ship, like the wheel, anchor, cargo, etc. There could also be other magical means to fight a fire. It kind of depends on the campaign. Ships might have magical water pumps for example. [/QUOTE]
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Ship-to-ship fighting & dousing fire
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