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<blockquote data-quote="Hussar" data-source="post: 7761576" data-attributes="member: 22779"><p>How do you explain A Song of Ice and Fire then? Other than some bit pieces, the vast majority of the action takes place in a fantasy version of upside down England and Scotland. It's not like ASoF doesn't have magic. Tad William's Osten Ard from The Dragonbone Chair series isn't very big at all. Days of travel, not weeks and certainly not months.</p><p></p><p>Heck, I look at the town I live in. Within 10 miles of where I'm sitting right now, there is a 1500 year old tomb, a 1000 year old temple, several limestone cave systems plus several more small caves, a couple of mountains, a marsh, a 500 year old (I think, I'm not exactly sure) ruined castle on top of a large hill, and more bloody temples and shrines than you can shake a stick at. Oh, and a coastline where all sorts of nasty beasties could come from. And all of that is within an easy day's walk. </p><p></p><p>Expand that to the single island of Kyushu? Good grief, there's so much adventure fodder stuff here that you couldn't possibly do it justice. And Kyushu's hardly big. It's only about 400 miles long, maybe 500. Just to give you an idea of what it actually means to be an old country, the town I live in, which is only 15 miles from a major city, has a distinct accent from that city. People can tell that someone is from this town (or a neighboring town) rather than from the city that's easy walking distance.</p><p></p><p>That's why I don't really like these massive, sprawling settings. Even in 3e, all we typically got were high altitude views of different areas of Forgotten Realms. Which really does a disservice to creating a setting with any depth. I have to give Paizo props here for how they have presented Golarian. You get a region AND an entire campaign with each region. It's not like you have to travel half the bloody continent in the Paizo AP's. Most of them are confined to a fairly small region. It's, IMO, a much, much better way to present a setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7761576, member: 22779"] How do you explain A Song of Ice and Fire then? Other than some bit pieces, the vast majority of the action takes place in a fantasy version of upside down England and Scotland. It's not like ASoF doesn't have magic. Tad William's Osten Ard from The Dragonbone Chair series isn't very big at all. Days of travel, not weeks and certainly not months. Heck, I look at the town I live in. Within 10 miles of where I'm sitting right now, there is a 1500 year old tomb, a 1000 year old temple, several limestone cave systems plus several more small caves, a couple of mountains, a marsh, a 500 year old (I think, I'm not exactly sure) ruined castle on top of a large hill, and more bloody temples and shrines than you can shake a stick at. Oh, and a coastline where all sorts of nasty beasties could come from. And all of that is within an easy day's walk. Expand that to the single island of Kyushu? Good grief, there's so much adventure fodder stuff here that you couldn't possibly do it justice. And Kyushu's hardly big. It's only about 400 miles long, maybe 500. Just to give you an idea of what it actually means to be an old country, the town I live in, which is only 15 miles from a major city, has a distinct accent from that city. People can tell that someone is from this town (or a neighboring town) rather than from the city that's easy walking distance. That's why I don't really like these massive, sprawling settings. Even in 3e, all we typically got were high altitude views of different areas of Forgotten Realms. Which really does a disservice to creating a setting with any depth. I have to give Paizo props here for how they have presented Golarian. You get a region AND an entire campaign with each region. It's not like you have to travel half the bloody continent in the Paizo AP's. Most of them are confined to a fairly small region. It's, IMO, a much, much better way to present a setting. [/QUOTE]
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