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<blockquote data-quote="Patlin" data-source="post: 3867811" data-attributes="member: 17264"><p>ooc: I'm fine with LEW work in the manner you describe, but in my home games I'm perfectly happy to let adventurers sell whatever they want. The realism gain in such limits isn't worth the extra paperwork to me. Buying and selling magic items isn't fun except under the limited circumstances you describe (when the sale *is* the adventure) and stuff that isn't fun should be kept as short as possible. In fact, in our at home group one player is assigned the task of writing down the loot we find, distributing what we want to keep, and selling off the rest. We usually get an e-mail saying something like "last session we got 11,000 gp each." This way, we can get straight into the adventure.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3867811, member: 17264"] ooc: I'm fine with LEW work in the manner you describe, but in my home games I'm perfectly happy to let adventurers sell whatever they want. The realism gain in such limits isn't worth the extra paperwork to me. Buying and selling magic items isn't fun except under the limited circumstances you describe (when the sale *is* the adventure) and stuff that isn't fun should be kept as short as possible. In fact, in our at home group one player is assigned the task of writing down the loot we find, distributing what we want to keep, and selling off the rest. We usually get an e-mail saying something like "last session we got 11,000 gp each." This way, we can get straight into the adventure. [/QUOTE]
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