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[Shop] Kolex, Contractor: Armaments, Building, Tools
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<blockquote data-quote="Boddynock" data-source="post: 4024901" data-attributes="member: 21506"><p>OOC: Much as I'd like to agree with you on this, unfortunately, the proceeds of the "free" simple weapons are not available to our shopowners. They're simply the fluff to explain the wage paid weekly by the job system. So you'll have to remove that 3 gp from your funds and add the 1 gp back to the outstanding lease payments.</p><p></p><p>Edit: Oh, and checking your weekly rate of pay, it's too high. After lengthy discussion, the judges decided that only half the dwarven racial bonus for working with metals applies to the calculation of income from the job, since there are many weapons which are not solely composed of metal. (Thread <a href="http://www.enworld.org/showthread.php?p=3647757" target="_blank">here</a>.) And the bonus from using masterwork tools is not a "permanent bonus", which is what is specified in the description of the job system:</p><p>[sblock=Description of Craftsman's Job (my emphasis added)]CRAFTSMAN</p><p>You are a craftsman, making a living on creating and selling items.</p><p>Requirements: At least 1 Craft skill at 4 ranks.</p><p>gp/week: 2.5 plus 1/4 the highest Craft skill modifier you have (ranks in Craft + Int modifier <span style="color: DeepSkyBlue"><strong>+ other permanent bonuses</strong></span>).</p><p>Special Payment: You gain 1 Craft Point per week per rank in your highest Craft skill.</p><p>Special: You can craft, buy and sell items in a seperate thread while not adventuring. You must possess artisan tools. If you do not have one yet, you must set aside at least 1/4 of your income for a workshop, which costs 500 gp to buy.</p><p>You are assumed to have a selection of common goods (simple weapons, light armor, non-masterwork items) for sale. These cost neither money nor Craft Points to maintain. Other items need to be crafted or bought first.[/sblock]That means that the calculation should be 2.5 + 1/4 (4 ranks + 3 Int bonus +1 half racial bonus = 8) = 4.5 gp per week.</p><p></p><p>You'll need to retcon your income entries, I'm afraid. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Boddynock, post: 4024901, member: 21506"] OOC: Much as I'd like to agree with you on this, unfortunately, the proceeds of the "free" simple weapons are not available to our shopowners. They're simply the fluff to explain the wage paid weekly by the job system. So you'll have to remove that 3 gp from your funds and add the 1 gp back to the outstanding lease payments. Edit: Oh, and checking your weekly rate of pay, it's too high. After lengthy discussion, the judges decided that only half the dwarven racial bonus for working with metals applies to the calculation of income from the job, since there are many weapons which are not solely composed of metal. (Thread [url=http://www.enworld.org/showthread.php?p=3647757]here[/url].) And the bonus from using masterwork tools is not a "permanent bonus", which is what is specified in the description of the job system: [sblock=Description of Craftsman's Job (my emphasis added)]CRAFTSMAN You are a craftsman, making a living on creating and selling items. Requirements: At least 1 Craft skill at 4 ranks. gp/week: 2.5 plus 1/4 the highest Craft skill modifier you have (ranks in Craft + Int modifier [COLOR=DeepSkyBlue][B]+ other permanent bonuses[/B][/COLOR]). Special Payment: You gain 1 Craft Point per week per rank in your highest Craft skill. Special: You can craft, buy and sell items in a seperate thread while not adventuring. You must possess artisan tools. If you do not have one yet, you must set aside at least 1/4 of your income for a workshop, which costs 500 gp to buy. You are assumed to have a selection of common goods (simple weapons, light armor, non-masterwork items) for sale. These cost neither money nor Craft Points to maintain. Other items need to be crafted or bought first.[/sblock]That means that the calculation should be 2.5 + 1/4 (4 ranks + 3 Int bonus +1 half racial bonus = 8) = 4.5 gp per week. You'll need to retcon your income entries, I'm afraid. :( [/QUOTE]
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