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<blockquote data-quote="Jhaelen" data-source="post: 6044196" data-attributes="member: 46713"><p>Yup. That's what they should do for every race that is significantly smaller than a human.</p><p></p><p>I think the Earthdawn RPG did a good job of balancing its player races which cover the size range from trolls (about 9 feet) to windlings (about 1.5 feet). What makes it work is the Karma-Pool available to every character which varies in number of dice / cost / dice-type according to race. Without recalling the exact numbers it's similar to this:</p><p>- for trolls a karma die is a d4, costs 20xp to replenish, and the pool is limited to 10 dice.</p><p>- for windlings a karma die is a d12, costs 5xp to replenish, and the pool is limited to 40 dice.</p><p>Basically you can add a Karma die to checks made for signature powers.</p><p></p><p>Aren't halflings known to be lucky? Then introducing a 'Luck-Pool' could be the solution.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6044196, member: 46713"] Yup. That's what they should do for every race that is significantly smaller than a human. I think the Earthdawn RPG did a good job of balancing its player races which cover the size range from trolls (about 9 feet) to windlings (about 1.5 feet). What makes it work is the Karma-Pool available to every character which varies in number of dice / cost / dice-type according to race. Without recalling the exact numbers it's similar to this: - for trolls a karma die is a d4, costs 20xp to replenish, and the pool is limited to 10 dice. - for windlings a karma die is a d12, costs 5xp to replenish, and the pool is limited to 40 dice. Basically you can add a Karma die to checks made for signature powers. Aren't halflings known to be lucky? Then introducing a 'Luck-Pool' could be the solution. [/QUOTE]
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