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Short rest house rule
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<blockquote data-quote="CapnZapp" data-source="post: 7163862" data-attributes="member: 12731"><p>I think the more general solution would be for 5e to NOT prescribe highly specific rest times (with basically no allowances for exceptions) and instead do that what you're talking about.</p><p></p><p>The only thing the DMG offers as variants is to replace the rigid 1/8 hour scheme with equally rigid schemes, utterly missing the point which is that different adventures (in the same campaign) might have very different rest frequency needs.</p><p></p><p>This means that any DM that wants to restrict resting must first take away what the PHB has already giveth. This makes you a bad cop DM.</p><p></p><p>It would have been infinitely better if the PHB/DMG had a clause saying something along the lines of "these are common rest frequences that work well for many scenarios, ask your DM if additional restrictions apply" making it clear the scenario designer (or DM) is the ultimate arbitrer. </p><p></p><p>Just like for wild magic. Or how hiding works with the errata. "In the end, it's up to the DM". </p><p></p><p>Currently, only evil DMs tries to takes away what the PHB says I can do, and that is to take a short rest in one hour (with some trivial requirements easily fulfilled by low-level magic if all else fails).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7163862, member: 12731"] I think the more general solution would be for 5e to NOT prescribe highly specific rest times (with basically no allowances for exceptions) and instead do that what you're talking about. The only thing the DMG offers as variants is to replace the rigid 1/8 hour scheme with equally rigid schemes, utterly missing the point which is that different adventures (in the same campaign) might have very different rest frequency needs. This means that any DM that wants to restrict resting must first take away what the PHB has already giveth. This makes you a bad cop DM. It would have been infinitely better if the PHB/DMG had a clause saying something along the lines of "these are common rest frequences that work well for many scenarios, ask your DM if additional restrictions apply" making it clear the scenario designer (or DM) is the ultimate arbitrer. Just like for wild magic. Or how hiding works with the errata. "In the end, it's up to the DM". Currently, only evil DMs tries to takes away what the PHB says I can do, and that is to take a short rest in one hour (with some trivial requirements easily fulfilled by low-level magic if all else fails). [/QUOTE]
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