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General Tabletop Discussion
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Should 5E Characters be MAD?
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<blockquote data-quote="delericho" data-source="post: 6048733" data-attributes="member: 22424"><p>Indeed. But there's a difference between an effect that comes up occasionally for particular creatures, rather than one that applies to every single damage roll throughout the game.</p><p></p><p>Plus, of course, "Design and Development" has already discussed a problem with DR and energy resistance - players don't like seeing their attacks negated.</p><p></p><p></p><p></p><p>While I agree with you that Power Attack was problematic, I think perhaps you've missed my point. I wasn't arguing that Armour-as-DR couldn't be balanced (of course it can). However, switching from Armour-as-Avoidance to Armour-as-DR <em>changes</em> the balance of the game, quite dramatically in fact. It was just that Power Attack was most obvious and immediate in highlighting the problem. If it hadn't been that, it would have been something else - basically anything that trades accuracy for moar damage.</p><p></p><p>The game can have Armour-as-Avoidance, or it can have Armour-as-DR. Either can work. But trying to do it on a modular basis is a no-go. Well, unless modules are going to be <em>extremely</em> invasive, effectively making a whole new game.</p></blockquote><p></p>
[QUOTE="delericho, post: 6048733, member: 22424"] Indeed. But there's a difference between an effect that comes up occasionally for particular creatures, rather than one that applies to every single damage roll throughout the game. Plus, of course, "Design and Development" has already discussed a problem with DR and energy resistance - players don't like seeing their attacks negated. While I agree with you that Power Attack was problematic, I think perhaps you've missed my point. I wasn't arguing that Armour-as-DR couldn't be balanced (of course it can). However, switching from Armour-as-Avoidance to Armour-as-DR [i]changes[/i] the balance of the game, quite dramatically in fact. It was just that Power Attack was most obvious and immediate in highlighting the problem. If it hadn't been that, it would have been something else - basically anything that trades accuracy for moar damage. The game can have Armour-as-Avoidance, or it can have Armour-as-DR. Either can work. But trying to do it on a modular basis is a no-go. Well, unless modules are going to be [i]extremely[/i] invasive, effectively making a whole new game. [/QUOTE]
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