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Should a GM be allowed to arbitrarily make things up as they go along?
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<blockquote data-quote="howandwhy99" data-source="post: 6234896" data-attributes="member: 3192"><p>That's a 5 year old attempt to rewrite history. DMs describe to the players the gameboard behind the screen and move the pieces according to the direction of the players. They apply the rules, a code for players to decipher, but they don't actually get a turn. No improvisation is required. Role-playing, the mastery of a pre-existing role, is actually enabled by the rule design, and scheduling and hosting and table rules and so on should really be up to everyone.</p><p></p><p>Bad games and players can lead to referees becoming "masters" over others, but games don't need to be designed or played that way. I suggest they were designed to remove arbitrary decision making by DMs originally. </p><p></p><p>And goal setting and planning (strategizing) is defining of games and irrelevant to storytelling. </p><p></p><p>Do 2e or 3e D&D books appear confused to a believer in The Big Model? As has been loudly said. They are confused from the point of view of D&D as a strategy game too. But people play them anyways. They have their own points of view.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6234896, member: 3192"] That's a 5 year old attempt to rewrite history. DMs describe to the players the gameboard behind the screen and move the pieces according to the direction of the players. They apply the rules, a code for players to decipher, but they don't actually get a turn. No improvisation is required. Role-playing, the mastery of a pre-existing role, is actually enabled by the rule design, and scheduling and hosting and table rules and so on should really be up to everyone. Bad games and players can lead to referees becoming "masters" over others, but games don't need to be designed or played that way. I suggest they were designed to remove arbitrary decision making by DMs originally. And goal setting and planning (strategizing) is defining of games and irrelevant to storytelling. Do 2e or 3e D&D books appear confused to a believer in The Big Model? As has been loudly said. They are confused from the point of view of D&D as a strategy game too. But people play them anyways. They have their own points of view. [/QUOTE]
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Should a GM be allowed to arbitrarily make things up as they go along?
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