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Community
General Tabletop Discussion
*Dungeons & Dragons
Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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<blockquote data-quote="jgsugden" data-source="post: 8021857" data-attributes="member: 2629"><p>D&D is a role playing game. Characters play a role in the story. One of the most important elements of that story is the setting created by the DM. However, the players drive the story which leads the DM to further create story around their actions. To that end, I think the game is more about the journey of exploring issues like this than picking a safe destination and only moving towards it.</p><p></p><p>A DM might create a situation in which a mountain clan is raiding a nearby village to steal resources. They are starving, and their leader believes the only way to survive is to attack the nearby village and take resources. The village is on the edge of starving and these thefts will result in people dying. The PCs arrive on the scene and take on the task to stop the villagers from starving and being killed in the raids.</p><p></p><p>This adventure could go a lot of ways. The PCs might go find the clan and exterminate them. They might go find the clan and help them provide alternative resources. They may find the clan and arrest the leader and bring them back for trial by the village's leaders. They might drive the clan off to live elsewhere. Maybe they help the village relocate. That is for the PCs to decide and implement as best they can.</p><p></p><p>The DM should be having the world react to their decisions, or their questions, and present them with different views. Maybe some in the village are screaming for blood and vengeance. Others are just begging for anything to save them. Others may advocate for non-violent solutions. As the PCs engage and react, the world should respond. </p><p></p><p>If we cut that off, and give the PCs the mission to hunt down and ethically capture the prisoners, it dictates more of the story to the players. It removes their agency. It turns the entire village into a unified singular voice, and ignores the challenges that exist in a more realistic setting. I encourage giving the players the agency.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8021857, member: 2629"] D&D is a role playing game. Characters play a role in the story. One of the most important elements of that story is the setting created by the DM. However, the players drive the story which leads the DM to further create story around their actions. To that end, I think the game is more about the journey of exploring issues like this than picking a safe destination and only moving towards it. A DM might create a situation in which a mountain clan is raiding a nearby village to steal resources. They are starving, and their leader believes the only way to survive is to attack the nearby village and take resources. The village is on the edge of starving and these thefts will result in people dying. The PCs arrive on the scene and take on the task to stop the villagers from starving and being killed in the raids. This adventure could go a lot of ways. The PCs might go find the clan and exterminate them. They might go find the clan and help them provide alternative resources. They may find the clan and arrest the leader and bring them back for trial by the village's leaders. They might drive the clan off to live elsewhere. Maybe they help the village relocate. That is for the PCs to decide and implement as best they can. The DM should be having the world react to their decisions, or their questions, and present them with different views. Maybe some in the village are screaming for blood and vengeance. Others are just begging for anything to save them. Others may advocate for non-violent solutions. As the PCs engage and react, the world should respond. If we cut that off, and give the PCs the mission to hunt down and ethically capture the prisoners, it dictates more of the story to the players. It removes their agency. It turns the entire village into a unified singular voice, and ignores the challenges that exist in a more realistic setting. I encourage giving the players the agency. [/QUOTE]
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Should Adventurers Behave More Like Bounty Hunters? What Would Be the Implications?
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