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Should ENworld Posters Design a D&D?
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<blockquote data-quote="Stormonu" data-source="post: 9151793" data-attributes="member: 52734"><p>I'd be on board with scaling back hit points. Either capping at 9th level (with maybe 1 or 2 hp/level past that like 1E/2E), or gaining HD only every other level - with maybe gaining 1dX at 1st, 2dX at 2nd and then an extra HD at 4th, 6th, 8th, 10th, etc.</p><p></p><p>Of course, damage output (especially monsters) would have to be rechecked and tweaked. A tuned group of PCs can currently chew through huge chunks of hit points in a single round as it is. Though, I would like that when the wizard drops a fireball things die, rather than getting a light sunburn. Same goes for when the other classes whip out their high-power encounter enders. Just balance it somehow by limiting how often they can bring it online (I would not be opposed to a momentum system that an encounter-ending ability takes a little bit of time to work up to so as to deflate the 5MWD where possible).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9151793, member: 52734"] I'd be on board with scaling back hit points. Either capping at 9th level (with maybe 1 or 2 hp/level past that like 1E/2E), or gaining HD only every other level - with maybe gaining 1dX at 1st, 2dX at 2nd and then an extra HD at 4th, 6th, 8th, 10th, etc. Of course, damage output (especially monsters) would have to be rechecked and tweaked. A tuned group of PCs can currently chew through huge chunks of hit points in a single round as it is. Though, I would like that when the wizard drops a fireball things die, rather than getting a light sunburn. Same goes for when the other classes whip out their high-power encounter enders. Just balance it somehow by limiting how often they can bring it online (I would not be opposed to a momentum system that an encounter-ending ability takes a little bit of time to work up to so as to deflate the 5MWD where possible). [/QUOTE]
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