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Should ENworld Posters Design a D&D?
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<blockquote data-quote="Lanefan" data-source="post: 9154023" data-attributes="member: 29398"><p>And exactly as often, it creates win-from-loss moments when a player who thought they'd rolled as badly as possible learns the roll was in fact the best that could have happened.</p><p></p><p>That, and IME players pretty quickly catch on to what needs low and what needs high; and in cases where it's unclear the DM can say, or the player can ask.</p><p></p><p>One very elegant way in which roll-low works for us is checking for consciousness when someone gets to or just below 0 hit points (we have death at -10): you need to roll under your Constitution, modified by your current hit point total. So if your Con is 14 and you're at -3 h.p. you need an 11 or lower to stay awake.</p><p></p><p>Trying to flip that to a roll-high system using the same paramaters would be messy.</p><p></p><p>I've had the occasional player like that as well; and after a while it's hard to fault the game. Some people (maybe even all people) just have internal blocks on what information sinks in and what doesn't, and I've seen this in all kinds of situations beyond just gaming. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9154023, member: 29398"] And exactly as often, it creates win-from-loss moments when a player who thought they'd rolled as badly as possible learns the roll was in fact the best that could have happened. That, and IME players pretty quickly catch on to what needs low and what needs high; and in cases where it's unclear the DM can say, or the player can ask. One very elegant way in which roll-low works for us is checking for consciousness when someone gets to or just below 0 hit points (we have death at -10): you need to roll under your Constitution, modified by your current hit point total. So if your Con is 14 and you're at -3 h.p. you need an 11 or lower to stay awake. Trying to flip that to a roll-high system using the same paramaters would be messy. I've had the occasional player like that as well; and after a while it's hard to fault the game. Some people (maybe even all people) just have internal blocks on what information sinks in and what doesn't, and I've seen this in all kinds of situations beyond just gaming. :) [/QUOTE]
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