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General Tabletop Discussion
*Dungeons & Dragons
Should Insight be able to determine if an NPC is lying?
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<blockquote data-quote="D1Tremere" data-source="post: 7592886" data-attributes="member: 61148"><p>To example 1. If the player is playing a specifically tactically minded class as incompetent I would ask for some explanation or role playing reason for this. If they are just not very good at playing that type of character it is no big deal as the rules are built into the class and the fluff is just an in game justification.</p><p></p><p>For example 2, it really depends on how obvious the meta-gaming really is. Some groups love meta-gaming, but I prefer to go for a more narrative experience where possible. All characters exist in a world governed by the same basic rules, and nothing says you have to be a tactical genius to take advantage of the basic physics of your world. Therefore, I would't view playing your character efficiently in relationship to the rules they are governed by as necessarily indicative of strategic genius nor meta-gaming, though it could be.</p><p></p><p>Neither of these are directly related to my main point, which is that disregarding the rules/physics of the game whenever you dislike the outcome undermines the structure of the game. If everyone just runs around doing whatever they wish and choosing what is or is not real for their character, then it becomes a childhood game of cops & robbers, destined to end in a "yes I did", "no you didn't" scenario.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 7592886, member: 61148"] To example 1. If the player is playing a specifically tactically minded class as incompetent I would ask for some explanation or role playing reason for this. If they are just not very good at playing that type of character it is no big deal as the rules are built into the class and the fluff is just an in game justification. For example 2, it really depends on how obvious the meta-gaming really is. Some groups love meta-gaming, but I prefer to go for a more narrative experience where possible. All characters exist in a world governed by the same basic rules, and nothing says you have to be a tactical genius to take advantage of the basic physics of your world. Therefore, I would't view playing your character efficiently in relationship to the rules they are governed by as necessarily indicative of strategic genius nor meta-gaming, though it could be. Neither of these are directly related to my main point, which is that disregarding the rules/physics of the game whenever you dislike the outcome undermines the structure of the game. If everyone just runs around doing whatever they wish and choosing what is or is not real for their character, then it becomes a childhood game of cops & robbers, destined to end in a "yes I did", "no you didn't" scenario. [/QUOTE]
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Should Insight be able to determine if an NPC is lying?
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