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Community
General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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<blockquote data-quote="Lanefan" data-source="post: 8542444" data-attributes="member: 29398"><p>Voted for "Maybe, contextual to each table" and "Other", as the poll seems to be asking about what the overarching setup should be rather than what I do at my table; and this sort of thing is very much in the DM's court to tinker with as desired.</p><p></p><p>Had I been voting based just on what I do it would have been a lot harder, in that I have magic as being mystical in some forms (divine, mostly), scientific in other forms (arcane, mostly), and a bit of both in other forms (psionics and bardic sound, mostly) but in all cases following the same universal set of underlying rules-of-setting-physics that characters in-game may or may not be able to learn about if they so desire (IME no-one really ever cares).</p><p></p><p>Magic is also dangerous, and releasing it in ways unintended (interrupted spell, breaking a magic item, etc.) can cause wild surges with results ranging from near-nothing (common) to great benefit to lots of pain and death (both rare).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8542444, member: 29398"] Voted for "Maybe, contextual to each table" and "Other", as the poll seems to be asking about what the overarching setup should be rather than what I do at my table; and this sort of thing is very much in the DM's court to tinker with as desired. Had I been voting based just on what I do it would have been a lot harder, in that I have magic as being mystical in some forms (divine, mostly), scientific in other forms (arcane, mostly), and a bit of both in other forms (psionics and bardic sound, mostly) but in all cases following the same universal set of underlying rules-of-setting-physics that characters in-game may or may not be able to learn about if they so desire (IME no-one really ever cares). Magic is also dangerous, and releasing it in ways unintended (interrupted spell, breaking a magic item, etc.) can cause wild surges with results ranging from near-nothing (common) to great benefit to lots of pain and death (both rare). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should magic be "mystical," unknowable, etc.? [Pick 2, no takebacks!]
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