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Should personality or mental stats exist?
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<blockquote data-quote="aco175" data-source="post: 9252591" data-attributes="member: 27385"><p>I seem to have noticed two thoughts on this since 3e times. Ones side is more what the OP is saying in that the player roleplays and tells the DM how he is checking for traps and wants the player to persuade him or come up with the solution to the puzzle/riddle. This is how I learned to play and feels a lot of 1e/2e in it before skills came into play. The other thought is that the PC comes up with solution to the puzzle or knows how to search without setting off a trap even if the player does not. This crosses over with the argument about the fighter and, "I attack." where nobody is asking where or how you swing a sword. I think there is a lot of people where try and balance the two to some degree of success. </p><p></p><p>I'm more of the second type of DM in that I'll ask for the players to come up with something and allow a skill check to aid them or give a bonus to the outcome. Generally I have a DC in mind and if the roll is +/-5 from that I have a extra bonus or hinderance come along. I also try to have a DC in mind to allow the 10th level bard to not have to roll in the basic stuff and the player can just try something to succeed. </p><p></p><p>I think the last couple years though, most things have shifted to more dice rolling and less roleplay. My players are more, "I want to try and bribe the guard with 10gold." over actually talking things out.</p><p></p><p>Another thing I tend to handwave is that if one player is playing the INT8 fighter and comes up with something, that it could be him or it could be the wizard actually coming up with it and the other player thought of it.</p></blockquote><p></p>
[QUOTE="aco175, post: 9252591, member: 27385"] I seem to have noticed two thoughts on this since 3e times. Ones side is more what the OP is saying in that the player roleplays and tells the DM how he is checking for traps and wants the player to persuade him or come up with the solution to the puzzle/riddle. This is how I learned to play and feels a lot of 1e/2e in it before skills came into play. The other thought is that the PC comes up with solution to the puzzle or knows how to search without setting off a trap even if the player does not. This crosses over with the argument about the fighter and, "I attack." where nobody is asking where or how you swing a sword. I think there is a lot of people where try and balance the two to some degree of success. I'm more of the second type of DM in that I'll ask for the players to come up with something and allow a skill check to aid them or give a bonus to the outcome. Generally I have a DC in mind and if the roll is +/-5 from that I have a extra bonus or hinderance come along. I also try to have a DC in mind to allow the 10th level bard to not have to roll in the basic stuff and the player can just try something to succeed. I think the last couple years though, most things have shifted to more dice rolling and less roleplay. My players are more, "I want to try and bribe the guard with 10gold." over actually talking things out. Another thing I tend to handwave is that if one player is playing the INT8 fighter and comes up with something, that it could be him or it could be the wizard actually coming up with it and the other player thought of it. [/QUOTE]
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Should personality or mental stats exist?
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