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General Tabletop Discussion
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Should personality or mental stats exist?
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<blockquote data-quote="payn" data-source="post: 9253396" data-attributes="member: 90374"><p>I take it even further than that. I dislike the idea that a low charisma means the character has to be an uncouth jerkwad. I view Cha as presence as its often been described. A butt fugly sea captain who is all scarred up can have a high Cha because he knows how to present himself. He strikes fear and command into his sailors. Alternatively you can be a very suave silver tongue that lowers folks defenses because of their dashing good looks from high Cha. It means you know how to draw attention and influence people.</p><p></p><p>Which means to me a 8 cha fighter (or any class) could simply be a wallflower. Unnoticeable in most rooms and situations when it comes to presence. </p><p></p><p>Largely, I let players define what the stats mean to them and how to describe their character. I let the mechanics balance it out with guidance from the GM. I only think the overstepping should happen in extreme cases where a player is attempting to game the system. For example, having an 8 Cha but saying their PC is super model hot and everybody just does what they say cause they want to bone them. Not even a high Cha PC can command that, they can only roll for it. Or a barbarian with an 8 int that wants to invent magitech armor because the setting doesn't have any. Essentially corner cases, that fortunately, I haven't encountered in many years.</p></blockquote><p></p>
[QUOTE="payn, post: 9253396, member: 90374"] I take it even further than that. I dislike the idea that a low charisma means the character has to be an uncouth jerkwad. I view Cha as presence as its often been described. A butt fugly sea captain who is all scarred up can have a high Cha because he knows how to present himself. He strikes fear and command into his sailors. Alternatively you can be a very suave silver tongue that lowers folks defenses because of their dashing good looks from high Cha. It means you know how to draw attention and influence people. Which means to me a 8 cha fighter (or any class) could simply be a wallflower. Unnoticeable in most rooms and situations when it comes to presence. Largely, I let players define what the stats mean to them and how to describe their character. I let the mechanics balance it out with guidance from the GM. I only think the overstepping should happen in extreme cases where a player is attempting to game the system. For example, having an 8 Cha but saying their PC is super model hot and everybody just does what they say cause they want to bone them. Not even a high Cha PC can command that, they can only roll for it. Or a barbarian with an 8 int that wants to invent magitech armor because the setting doesn't have any. Essentially corner cases, that fortunately, I haven't encountered in many years. [/QUOTE]
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Should personality or mental stats exist?
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