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Should Prestige Classes be more powerful than Base Classes?
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<blockquote data-quote="Ourph" data-source="post: 3160330" data-attributes="member: 20239"><p>A PrC is best when it's AS powerful as a base-class but facilitates a character concept that is achievable by multiclassing but ends up weaker than a non-multiclassed character. Say, for example, you want to play a Paladin/Monk type character, a divinely blessed good guy who leaps off walls and floats through the air, roundhouse smites every bad guy in a 10ft radius circle then heals the little girl's injured kitten with the touch of his hand (you know, like Chuck Norris). That's a pretty cool character concept but there are a lot of missed synergies between the Paladin and Monk classes. If you're not interested in wearing big, heavy armor or using big, heavy weapons, the Paladin's armor and weapon proficiencies don't really benefit your character. If you're not interested in incorporating a mount or mount-related game mechanics into your character concept the Paladin's mount isn't really helping you. If you aren't interested in this character casting spells, the Paladin's spellcasting abilities don't interest you.</p><p></p><p>A good PrC class can take this character concept and make it happen without leaving you behind in terms of power compared to straight base-class characters or saddling your character with abilities that are extraneous and don't fit the concept. This is why I think the best PrCs are the ones that players and DMs sit down and work out themselves to fit the individual character. PrCs are a neat concept, but I think the way WotC has focused on pumping out more and more of them (most of them, IMO, pretty bland and uninspiring) is a bad implementation of the idea.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3160330, member: 20239"] A PrC is best when it's AS powerful as a base-class but facilitates a character concept that is achievable by multiclassing but ends up weaker than a non-multiclassed character. Say, for example, you want to play a Paladin/Monk type character, a divinely blessed good guy who leaps off walls and floats through the air, roundhouse smites every bad guy in a 10ft radius circle then heals the little girl's injured kitten with the touch of his hand (you know, like Chuck Norris). That's a pretty cool character concept but there are a lot of missed synergies between the Paladin and Monk classes. If you're not interested in wearing big, heavy armor or using big, heavy weapons, the Paladin's armor and weapon proficiencies don't really benefit your character. If you're not interested in incorporating a mount or mount-related game mechanics into your character concept the Paladin's mount isn't really helping you. If you aren't interested in this character casting spells, the Paladin's spellcasting abilities don't interest you. A good PrC class can take this character concept and make it happen without leaving you behind in terms of power compared to straight base-class characters or saddling your character with abilities that are extraneous and don't fit the concept. This is why I think the best PrCs are the ones that players and DMs sit down and work out themselves to fit the individual character. PrCs are a neat concept, but I think the way WotC has focused on pumping out more and more of them (most of them, IMO, pretty bland and uninspiring) is a bad implementation of the idea. [/QUOTE]
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Should Prestige Classes be more powerful than Base Classes?
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