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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Tony Vargas" data-source="post: 7067755" data-attributes="member: 996"><p>Extensive weapon lists are fun to have, but if the system doesn't have enough 'design space' to differentiate & balance them all, can ultimately detract from the game. 5e doesn't have a lot of depth to combat options or tactics, nor a lot of detail in it's combat or weapon systems, so even with the current list, there are 'obvious best' weapons in the few meaningful categories. The Rapier is the best melee weapon for a DEX build, for instance. You could add six different light-bladed weapons none of which were better than the Rapier, and you'd essentially add nothing. Add a better finesse weapon, like, OIDK, a Katana, and *poof* the Rapier is meaningless. </p><p></p><p>Weapons just aren't an important feature of D&D. Kinda like the fighters that use 'em. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7067755, member: 996"] Extensive weapon lists are fun to have, but if the system doesn't have enough 'design space' to differentiate & balance them all, can ultimately detract from the game. 5e doesn't have a lot of depth to combat options or tactics, nor a lot of detail in it's combat or weapon systems, so even with the current list, there are 'obvious best' weapons in the few meaningful categories. The Rapier is the best melee weapon for a DEX build, for instance. You could add six different light-bladed weapons none of which were better than the Rapier, and you'd essentially add nothing. Add a better finesse weapon, like, OIDK, a Katana, and *poof* the Rapier is meaningless. Weapons just aren't an important feature of D&D. Kinda like the fighters that use 'em. ;P [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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