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General Tabletop Discussion
*Pathfinder & Starfinder
Should the Greatsword be d12?
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<blockquote data-quote="keterys" data-source="post: 4395803" data-attributes="member: 43019"><p>I'm saying that average damage isn't [W] but is [nW] + X, where X varies from 4 to 60 and n varies from 1 to 7. So, let's say you're a rogue trying to figure out whether to fire a crossbow or throw a dagger.</p><p></p><p>Crossbow: +2 Atk, 1d8 damage</p><p>Dagger: +4 Atk, 1d4 damage</p><p></p><p>If 45% hit, 5% crit, plus atk (so 60% hit with xbow, 70% with dagger)</p><p>So:</p><p>C=(4.5*n+X)*.55+(8*n+X)*.05</p><p>D=(2.5*n+X)*.65+(4*n+X)*.05</p><p>n=1, D>C when X>10</p><p>n=2, D>=C when X>=21</p><p>n=3, D>C when X>31</p><p>etc.</p><p></p><p>And the average W for a character varies based on campaign, tier, and class... I'd say the rogue I mentioned (+23.5 or +28.5) averages somewhere in the 1.6n range, so the dagger is a clear win for its attack bonus over damage. </p><p></p><p>Edit: Quick check, I verified that she'd actually be at least as well off using a weapon that did 0 damage but at +6 attack as the dagger, and such a weapon would score pretty badly under your spreadsheet indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And, again, the effect of a hit is immense. Even if we're not talking about powers (where, say, stunning strike and knockout show quite clearly why _hitting_ is important), a vanilla basic attack that hits can still kill minions and finish off enemies, for which sacrificing a fraction of a point of damage may well be worth it.</p></blockquote><p></p>
[QUOTE="keterys, post: 4395803, member: 43019"] I'm saying that average damage isn't [W] but is [nW] + X, where X varies from 4 to 60 and n varies from 1 to 7. So, let's say you're a rogue trying to figure out whether to fire a crossbow or throw a dagger. Crossbow: +2 Atk, 1d8 damage Dagger: +4 Atk, 1d4 damage If 45% hit, 5% crit, plus atk (so 60% hit with xbow, 70% with dagger) So: C=(4.5*n+X)*.55+(8*n+X)*.05 D=(2.5*n+X)*.65+(4*n+X)*.05 n=1, D>C when X>10 n=2, D>=C when X>=21 n=3, D>C when X>31 etc. And the average W for a character varies based on campaign, tier, and class... I'd say the rogue I mentioned (+23.5 or +28.5) averages somewhere in the 1.6n range, so the dagger is a clear win for its attack bonus over damage. Edit: Quick check, I verified that she'd actually be at least as well off using a weapon that did 0 damage but at +6 attack as the dagger, and such a weapon would score pretty badly under your spreadsheet indeed :) And, again, the effect of a hit is immense. Even if we're not talking about powers (where, say, stunning strike and knockout show quite clearly why _hitting_ is important), a vanilla basic attack that hits can still kill minions and finish off enemies, for which sacrificing a fraction of a point of damage may well be worth it. [/QUOTE]
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Should the Greatsword be d12?
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