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Should the Greatsword be d12?
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<blockquote data-quote="FoxWander" data-source="post: 4396245" data-attributes="member: 1356"><p>I read thru part of this thread before going to work and gen'd up my own spreadsheet over lunch at my desk to play with the numbers. Seems I went a different route then you guys are. But maybe mine will still be useful to the discussion or show something different.</p><p></p><p>I decided to look at only the weapons themselves and not count in powers or character stats at all. I figured if a weapon showed itself to be superior all on it's own then player specific modifiers would only make it more so. I, of course, was wrong in this assumption. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Or maybe not- by simply adding in a user input for bonuses to-hit and damage I quickly saw how it changed the rankings. Now I think it might be an accurate, useful tool.</p><p></p><p>Here's what I did. My spreadsheet tries to calculate a weapon's TRUE damage potential accounting for base damage, average damage, criticals and proficiency bonus. I calculated my so-called "TRUE value" by figuring the weapon's average basic and critical damage, then applied this against Armor Class 10 - 20 as modified by the percentage chance to actually hit that AC. I then averaged the adjusted damage for the entire AC range. I believe this gives a good idea of the weapon's damage output over time and multiple attacks. Keep in mind that it accounts for a higher 'damage potential' due to an increased chance to hit. </p><p></p><p>This 'TRUE value' is the red (pink) column in the spreadsheet. You can see all the other numbers that affect this value in the rest of the columns. And I've tried to explain everything in the comments at the top of the columns as well.</p><p></p><p>Anyway, it's late (for me) so I'm slipping out my "excel-fu" zone and loosing track of how this thing worked well enough to explain it anymore. So I'll go ahead and post it then respond to any questions/comments in the morning.</p><p></p><p>One last thing though- it was interesting to find that WOTC apparently didn't just "screw up the weapons" as I had originally thought when I got 4E. It appears that a lot of thought went into tweaking the numbers to make it balance out. I still think the greatsword should outshine the maul and flail, but I haven't figured out how to do it without making it the uber-weapon again. My table has entries for a high-crit and a d12 greatsword to show the diferences.</p><p></p><p>One other last thing- this spreadsheet doesn't give any weighted values to any weapon properties like reach and such, or other considerations like proficiency feats. I figured the "worth" of such things depends on the individual player and the particular character build.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 4396245, member: 1356"] I read thru part of this thread before going to work and gen'd up my own spreadsheet over lunch at my desk to play with the numbers. Seems I went a different route then you guys are. But maybe mine will still be useful to the discussion or show something different. I decided to look at only the weapons themselves and not count in powers or character stats at all. I figured if a weapon showed itself to be superior all on it's own then player specific modifiers would only make it more so. I, of course, was wrong in this assumption. :lol: Or maybe not- by simply adding in a user input for bonuses to-hit and damage I quickly saw how it changed the rankings. Now I think it might be an accurate, useful tool. Here's what I did. My spreadsheet tries to calculate a weapon's TRUE damage potential accounting for base damage, average damage, criticals and proficiency bonus. I calculated my so-called "TRUE value" by figuring the weapon's average basic and critical damage, then applied this against Armor Class 10 - 20 as modified by the percentage chance to actually hit that AC. I then averaged the adjusted damage for the entire AC range. I believe this gives a good idea of the weapon's damage output over time and multiple attacks. Keep in mind that it accounts for a higher 'damage potential' due to an increased chance to hit. This 'TRUE value' is the red (pink) column in the spreadsheet. You can see all the other numbers that affect this value in the rest of the columns. And I've tried to explain everything in the comments at the top of the columns as well. Anyway, it's late (for me) so I'm slipping out my "excel-fu" zone and loosing track of how this thing worked well enough to explain it anymore. So I'll go ahead and post it then respond to any questions/comments in the morning. One last thing though- it was interesting to find that WOTC apparently didn't just "screw up the weapons" as I had originally thought when I got 4E. It appears that a lot of thought went into tweaking the numbers to make it balance out. I still think the greatsword should outshine the maul and flail, but I haven't figured out how to do it without making it the uber-weapon again. My table has entries for a high-crit and a d12 greatsword to show the diferences. One other last thing- this spreadsheet doesn't give any weighted values to any weapon properties like reach and such, or other considerations like proficiency feats. I figured the "worth" of such things depends on the individual player and the particular character build. [/QUOTE]
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Should the Greatsword be d12?
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