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Should the Hexblade Patron be Banned?
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<blockquote data-quote="NotAYakk" data-source="post: 8106001" data-attributes="member: 72555"><p>Hexblade is a bad pact because it lacks substance.</p><p></p><p>Every other pact is with some relatively specific kind of entity. The hexblade is with a "mysterious" weapon, and is vague. This result in the hexblade being a bundle of almost completely "kill stuff better" powers (with the spectre as the one exception; it isn't <em>purely</em> "kill stuff better", just half or so).</p><p></p><p>The other pacts have things they can hang off the patron's story; dark one's luck, awakened mind, etc. Things that come from the story of the patron give the pact a <strong>tiny</strong> bit more depth.</p><p></p><p>The second reason is that the pact is crazy front loaded. This is the dip problem. Hexblade curse, Medium armor+shields, Cha-to-attack are all decently strong to top notch features, and they all arrive at level 1.</p><p></p><p>The third reason is that some of those features are by themselves over powered. Hexblade's curse is a short rest bonus action 19-20 crit range +prof to damage <strong>on all hits</strong> ability on one target, and that is only part of it. It is a feature strong enough to hang entire builds off of, on the scale of action surge or smite. Giving it at level 1 as part of a package of abilities on a spellcasting class in a subclass is just crazy.</p><p></p><p>The forth reason is that it was designed as a pact of the blade patch, and pact of the blade should have been fixed instead. The result is that fey-blades still don't work very well.</p><p></p><p>The fifth reason is that it isn't a very good pact of the blade patch. A non-multiclasses hexblade is still probably better off with a non-pact-of-the-blade pact! Hexblade's curse works better with EB than it does with a blade, because EB scales to 4 taps.</p><p></p><p>The sixth reason is that it introduced "alt-ability-to-attack" to 5e. And it did so on an attribute that was already crazy stacked -- charisma.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8106001, member: 72555"] Hexblade is a bad pact because it lacks substance. Every other pact is with some relatively specific kind of entity. The hexblade is with a "mysterious" weapon, and is vague. This result in the hexblade being a bundle of almost completely "kill stuff better" powers (with the spectre as the one exception; it isn't [I]purely[/I] "kill stuff better", just half or so). The other pacts have things they can hang off the patron's story; dark one's luck, awakened mind, etc. Things that come from the story of the patron give the pact a [B]tiny[/B] bit more depth. The second reason is that the pact is crazy front loaded. This is the dip problem. Hexblade curse, Medium armor+shields, Cha-to-attack are all decently strong to top notch features, and they all arrive at level 1. The third reason is that some of those features are by themselves over powered. Hexblade's curse is a short rest bonus action 19-20 crit range +prof to damage [B]on all hits[/B] ability on one target, and that is only part of it. It is a feature strong enough to hang entire builds off of, on the scale of action surge or smite. Giving it at level 1 as part of a package of abilities on a spellcasting class in a subclass is just crazy. The forth reason is that it was designed as a pact of the blade patch, and pact of the blade should have been fixed instead. The result is that fey-blades still don't work very well. The fifth reason is that it isn't a very good pact of the blade patch. A non-multiclasses hexblade is still probably better off with a non-pact-of-the-blade pact! Hexblade's curse works better with EB than it does with a blade, because EB scales to 4 taps. The sixth reason is that it introduced "alt-ability-to-attack" to 5e. And it did so on an attribute that was already crazy stacked -- charisma. [/QUOTE]
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Should the Hexblade Patron be Banned?
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