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Should the PCs try and capture the NPC starship?
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<blockquote data-quote="pemerton" data-source="post: 7310264" data-attributes="member: 42582"><p>Here is a summary of the current situation in <a href="http://www.enworld.org/forum/showthread.php?607643-Classic-Traveller-session-report" target="_blank">our Classic Traveller game</a>:</p><p></p><p>The PCs are trying to gain intelligence about, and possibly take down, a bioweapons manufacturing conspiracy. The leader of the conspiracy is Li, a Lieutenant in the Imperial Marines. The PCs don't know if she has gone rogue, or is running some sort of black op. But they have been recruited by an Imperial official to find out what she is up to.</p><p></p><p>Lt Li is based on a small planet called Olyx, which has little on it but a Scout base that is currently off-line. The PCs' cover is that they are part of an Imperial inspectorate investigating the breakdown in the processes at the base.</p><p></p><p>The PCs are currently in orbit about Enlil, a world one jump from Olyx that is the source of the bioweapon virus. They were about to make the jump to Olyx when they became aware of a patrol cruiser arriving at Enlil. They intercepted its communications, and learned that it had jumped in from Olyx. They figure it must be the flagship of Lt Li's operation, right under their noses.</p><p></p><p>And here is the question:</p><p></p><p>Shoud they jump to Olyx while most of its spacefaring firepower is in orbit about Enlil?</p><p></p><p>Or should they try and take the ship? That will require some sort or stealth/infiltration plan, as the PCs' ship has zero chance of taking out the cruiser (2 pulse lasers compared to 6 beam lasers and 6 missile racks). "Hi, we're from the Planetary Rescue Systems Inspectorate and need to have a quick look over your ship" may work, but equally it may not! (The PC party is 13, with 7 fight-y types compared to the NPC crew of 17, including 6 troopers.)</p><p></p><p>Which choice would you make?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7310264, member: 42582"] Here is a summary of the current situation in [url=http://www.enworld.org/forum/showthread.php?607643-Classic-Traveller-session-report]our Classic Traveller game[/url]: The PCs are trying to gain intelligence about, and possibly take down, a bioweapons manufacturing conspiracy. The leader of the conspiracy is Li, a Lieutenant in the Imperial Marines. The PCs don't know if she has gone rogue, or is running some sort of black op. But they have been recruited by an Imperial official to find out what she is up to. Lt Li is based on a small planet called Olyx, which has little on it but a Scout base that is currently off-line. The PCs' cover is that they are part of an Imperial inspectorate investigating the breakdown in the processes at the base. The PCs are currently in orbit about Enlil, a world one jump from Olyx that is the source of the bioweapon virus. They were about to make the jump to Olyx when they became aware of a patrol cruiser arriving at Enlil. They intercepted its communications, and learned that it had jumped in from Olyx. They figure it must be the flagship of Lt Li's operation, right under their noses. And here is the question: Shoud they jump to Olyx while most of its spacefaring firepower is in orbit about Enlil? Or should they try and take the ship? That will require some sort or stealth/infiltration plan, as the PCs' ship has zero chance of taking out the cruiser (2 pulse lasers compared to 6 beam lasers and 6 missile racks). "Hi, we're from the Planetary Rescue Systems Inspectorate and need to have a quick look over your ship" may work, but equally it may not! (The PC party is 13, with 7 fight-y types compared to the NPC crew of 17, including 6 troopers.) Which choice would you make? [/QUOTE]
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Should the PCs try and capture the NPC starship?
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