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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the splatbooks to come be theme-based or class/race based?
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<blockquote data-quote="Xodis" data-source="post: 6347984" data-attributes="member: 6777265"><p>I think it'll be both honestly. </p><p>PHB2 is that grab bag that everyone can jump onto. Players of all types can benefit from this book, its just more options and abilities for everyone. Its hard to argue about more choices, but they have to walk a fine line here and make sure to avoid the power creep, so expect no more than 2 of these in the lifetime of 5e, unless they really hit the nail on the head.</p><p>Settings and campaign series are going to be the bread and butter though. Settings get everyone interested and get creative juices flowing and can hook any groups that have been drifting away due to stagnation. Settings also apply to players since there will most likely be Setting specific Subclasses, Backgrounds, Equipment, Feats, etc.. This leads into a Campaign Series, its already been proven how effective these can be on the market. Start low level, make it an "Official" adventure and let your DMs out there just reel them in. Players want to make that character and watch them grow to the top tier levels, with the Campaign Series adventures they know its going to happen, there is no "take a break" while the DM writes more story/adventure.</p><p></p><p>Expect no more than 3-5 book releases a year, including adventures. D&D has stated they want to slow the flood and pace it so there is new information out and groups have time to absorb it and integrate it into their games. It seems very apparent they are playing the long game here and not the quick buck.</p></blockquote><p></p>
[QUOTE="Xodis, post: 6347984, member: 6777265"] I think it'll be both honestly. PHB2 is that grab bag that everyone can jump onto. Players of all types can benefit from this book, its just more options and abilities for everyone. Its hard to argue about more choices, but they have to walk a fine line here and make sure to avoid the power creep, so expect no more than 2 of these in the lifetime of 5e, unless they really hit the nail on the head. Settings and campaign series are going to be the bread and butter though. Settings get everyone interested and get creative juices flowing and can hook any groups that have been drifting away due to stagnation. Settings also apply to players since there will most likely be Setting specific Subclasses, Backgrounds, Equipment, Feats, etc.. This leads into a Campaign Series, its already been proven how effective these can be on the market. Start low level, make it an "Official" adventure and let your DMs out there just reel them in. Players want to make that character and watch them grow to the top tier levels, with the Campaign Series adventures they know its going to happen, there is no "take a break" while the DM writes more story/adventure. Expect no more than 3-5 book releases a year, including adventures. D&D has stated they want to slow the flood and pace it so there is new information out and groups have time to absorb it and integrate it into their games. It seems very apparent they are playing the long game here and not the quick buck. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the splatbooks to come be theme-based or class/race based?
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