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General Tabletop Discussion
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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<blockquote data-quote="Mephista" data-source="post: 7120250" data-attributes="member: 6786252"><p>Sure. 4e had a new default setting. The Points of Light, which informed a lot of the mechanics of the game. Or, perhaps, it was custom designed to fit the mechanics? Either way, it all started with the corrupt empire of Bael Turath. Humans who had given into hedonism and conquest, desired to become even stronger. So, they turned to the nine hells, and, made a large Pact as well as a number of smaller ones. This became known as the Pact Infernal, and physically changed the humans of Bael Turath into tieflings. </p><p></p><p>Now, this empire basically poured almost all its resources into developing warlock magic, and they had hell forges, libraries filled with secrets of the Infernal realm, pillars and artifacts enscribed with hellish runes and magic to study. Eventually, however, they ran into the expanding empire of the dragonborn. Dragons and devils did not get along, and so, they fought and both empires fell into ruin.</p><p></p><p>Fast forward to "modern" time where the game starts. Tieflings were natural infernal warlocks simply because the royalty of Bael Turath had pacts that passed down warlock hood through the royal tiefling bloodlines. Literally born to the magic. Many of these warlocks (or humans interested in becoming powerful warlocks) often searched out the ancient ruins of Bael Turath so they could find the old secrets of the greatest warlocks of ancient times. It was basically the same thing as wizards diving into ruins to learn new spells long forgotten.</p><p></p><p>Warlocks, in order to use their magic in 4e, basically had two requirements - you needed a pact to act as a channel for eldritch energies (you literally channeld the power of Hell, the Fey Wilds, etc), and knowledge on how to form that through magic words and gestures. You didn't need the patron around, just ink on metaphorical paper. Patrons often did help out with spell teaching, but it wasn't as much a thing as delving for arcane secrets on one's own.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7120250, member: 6786252"] Sure. 4e had a new default setting. The Points of Light, which informed a lot of the mechanics of the game. Or, perhaps, it was custom designed to fit the mechanics? Either way, it all started with the corrupt empire of Bael Turath. Humans who had given into hedonism and conquest, desired to become even stronger. So, they turned to the nine hells, and, made a large Pact as well as a number of smaller ones. This became known as the Pact Infernal, and physically changed the humans of Bael Turath into tieflings. Now, this empire basically poured almost all its resources into developing warlock magic, and they had hell forges, libraries filled with secrets of the Infernal realm, pillars and artifacts enscribed with hellish runes and magic to study. Eventually, however, they ran into the expanding empire of the dragonborn. Dragons and devils did not get along, and so, they fought and both empires fell into ruin. Fast forward to "modern" time where the game starts. Tieflings were natural infernal warlocks simply because the royalty of Bael Turath had pacts that passed down warlock hood through the royal tiefling bloodlines. Literally born to the magic. Many of these warlocks (or humans interested in becoming powerful warlocks) often searched out the ancient ruins of Bael Turath so they could find the old secrets of the greatest warlocks of ancient times. It was basically the same thing as wizards diving into ruins to learn new spells long forgotten. Warlocks, in order to use their magic in 4e, basically had two requirements - you needed a pact to act as a channel for eldritch energies (you literally channeld the power of Hell, the Fey Wilds, etc), and knowledge on how to form that through magic words and gestures. You didn't need the patron around, just ink on metaphorical paper. Patrons often did help out with spell teaching, but it wasn't as much a thing as delving for arcane secrets on one's own. [/QUOTE]
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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