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General Tabletop Discussion
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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<blockquote data-quote="merwins" data-source="post: 7123007" data-attributes="member: 6829883"><p>The common thread to me is that everyone wants the rules to tell them how to do things. Those are mechanical issues. </p><p></p><p>The WHY of things is a story issue. I could see a book giving you IDEAS. But direction? Nah. </p><p></p><p>That's where roleplaying comes in. I had this same problem when I was GMing a warlock. Why would the fiend patron just GIVE power away? Even if he had the character's soul after death? </p><p></p><p>The answer was obvious: Because the fiend could corrupt ANYTHING the character tried to do. It's smarter, wiser, and more connected than the character. A summoned familiar became a direct tool for the warlock, and also a conduit for the patron. Spies everywhere. Missions instigated by the patron, disguised as good works. "Save the baby (turns out to be Hitler)." That kind of thing. </p><p></p><p>"Hey Joe, you want some more power? What for? Recover the MacGuffin from that ruin? Oh, no problem. Hey, Bob (a more evil minion), Joe Warlock over here is gonna recover a MacGuffin and return it to Sam. You should ambush Sam after a week or so. Way easier than actually wandering into the ruin to get it ourselves."</p></blockquote><p></p>
[QUOTE="merwins, post: 7123007, member: 6829883"] The common thread to me is that everyone wants the rules to tell them how to do things. Those are mechanical issues. The WHY of things is a story issue. I could see a book giving you IDEAS. But direction? Nah. That's where roleplaying comes in. I had this same problem when I was GMing a warlock. Why would the fiend patron just GIVE power away? Even if he had the character's soul after death? The answer was obvious: Because the fiend could corrupt ANYTHING the character tried to do. It's smarter, wiser, and more connected than the character. A summoned familiar became a direct tool for the warlock, and also a conduit for the patron. Spies everywhere. Missions instigated by the patron, disguised as good works. "Save the baby (turns out to be Hitler)." That kind of thing. "Hey Joe, you want some more power? What for? Recover the MacGuffin from that ruin? Oh, no problem. Hey, Bob (a more evil minion), Joe Warlock over here is gonna recover a MacGuffin and return it to Sam. You should ambush Sam after a week or so. Way easier than actually wandering into the ruin to get it ourselves." [/QUOTE]
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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