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General Tabletop Discussion
*Dungeons & Dragons
Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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<blockquote data-quote="Schmoe" data-source="post: 7123383" data-attributes="member: 913"><p>The warlock patrons are sufficiently generic that they could feasibly support any behavior by the warlock. I just don't see the conflict inherent in a warlock picking, for example, a fiendish patron, and then waltzing off and acting as a crusader for good. Its easy to rationalize some fiendish entity whose purposes are served by the warlock acting in that manner - whether it's to thwart the plans of another fiendish rival, or some longer term plan that the warlock is unwittingly enabling, or something else entirely. </p><p></p><p>That being said, if I felt a character was acting dramatically against the wishes of a particular patron, I might introduce another patron and, in essence, have the two patrons "compete" for the warlock's soul. Imagine a warlock with a Far Realms patron who is acting as a protector of the natural order. It might be fun to introduce a fey patron in opposition to the current patron, and make the warlock choose one or the other by his or her choice of actions. It's the kind of story arc that can show real character growth and change and can be very rewarding. </p><p></p><p>Before you do something like that, though, you need to make sure you have player buy-in. There's really nothing in the PHB that prevents a player from playing a warlock with any patron in any way he or she chooses, so you should expect some pushback if you introduce restrictions after the player has already made the character. Either make it clear up front that you expect the patron to influence the character's behavior, or discuss a conflict like this with the player before introducing it. Surprise restrictions beyond the RAW are never fun.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7123383, member: 913"] The warlock patrons are sufficiently generic that they could feasibly support any behavior by the warlock. I just don't see the conflict inherent in a warlock picking, for example, a fiendish patron, and then waltzing off and acting as a crusader for good. Its easy to rationalize some fiendish entity whose purposes are served by the warlock acting in that manner - whether it's to thwart the plans of another fiendish rival, or some longer term plan that the warlock is unwittingly enabling, or something else entirely. That being said, if I felt a character was acting dramatically against the wishes of a particular patron, I might introduce another patron and, in essence, have the two patrons "compete" for the warlock's soul. Imagine a warlock with a Far Realms patron who is acting as a protector of the natural order. It might be fun to introduce a fey patron in opposition to the current patron, and make the warlock choose one or the other by his or her choice of actions. It's the kind of story arc that can show real character growth and change and can be very rewarding. Before you do something like that, though, you need to make sure you have player buy-in. There's really nothing in the PHB that prevents a player from playing a warlock with any patron in any way he or she chooses, so you should expect some pushback if you introduce restrictions after the player has already made the character. Either make it clear up front that you expect the patron to influence the character's behavior, or discuss a conflict like this with the player before introducing it. Surprise restrictions beyond the RAW are never fun. [/QUOTE]
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Should Warlock Patrons be able to revoke a Warlock's powers if the Patron is displeased?
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