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<blockquote data-quote="aco175" data-source="post: 7580936" data-attributes="member: 27385"><p>When I raise a stat block from, say a bandit to a leader bandit, I tend to give him crit on 19/20 and maybe a 4e power like 1/rest: make an attack against each enemy w/in 1square (close burst 1). I also bump a few stats and to hit and such, as well as almost maximize HP.</p><p></p><p>Another thing I tend to try and do with bigger bad guys is to give them a cool item that they use on the PCs before they can claim it. I bugbear leader had a +1ax that dealt +2d12 on a crit instead of the normal +1d8. I made sure that the bugbear was able to crit on a 19/20 for this one. Another enemy had a cloak of <em>Dimension Door</em> that he used a few times before the PCs were able to corner him. It was frustrating to have the bad guy take off and come back with more mooks, but they were able to finally get him and it felt better than average.</p></blockquote><p></p>
[QUOTE="aco175, post: 7580936, member: 27385"] When I raise a stat block from, say a bandit to a leader bandit, I tend to give him crit on 19/20 and maybe a 4e power like 1/rest: make an attack against each enemy w/in 1square (close burst 1). I also bump a few stats and to hit and such, as well as almost maximize HP. Another thing I tend to try and do with bigger bad guys is to give them a cool item that they use on the PCs before they can claim it. I bugbear leader had a +1ax that dealt +2d12 on a crit instead of the normal +1d8. I made sure that the bugbear was able to crit on a 19/20 for this one. Another enemy had a cloak of [I]Dimension Door[/I] that he used a few times before the PCs were able to corner him. It was frustrating to have the bad guy take off and come back with more mooks, but they were able to finally get him and it felt better than average. [/QUOTE]
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