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<blockquote data-quote="Bagpuss" data-source="post: 6138360" data-attributes="member: 3987"><p>In as Cyberpunk campaign I had one player poisoned with puffer fish venom, which can make you look dead, while in fact you are just paralysed and completely concious. I took him to one side and explained to what happened then asked him to play along, so when he was back in the room he started rolling up a new character in front of the other players.</p><p></p><p>Then during the rest of the session I dropped clues that eventually lead to the other players realising their friend wasn't actually dead, just paralysed, of course by this point they had scheduled an autopsy to help with their investigation. </p><p></p><p>Occasionally I would take the guy rolling up a new character outside nominally to discuss how we could fit his new character into the campaign, but in fact I explain what he experienced lying on his back in the morgue, how people would talk over him (about when the autopsy was scheduled) and the while he was trapped in his body unable to tell anyone he was still alive.</p><p></p><p>I think I slowly tortured him for nearly an hour before the rest of the team arrived to stop the autopsy, just as the Y incision was completed and his skin pulled back. I think he might have just caught a glint of the rib spreaders before they stopped.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6138360, member: 3987"] In as Cyberpunk campaign I had one player poisoned with puffer fish venom, which can make you look dead, while in fact you are just paralysed and completely concious. I took him to one side and explained to what happened then asked him to play along, so when he was back in the room he started rolling up a new character in front of the other players. Then during the rest of the session I dropped clues that eventually lead to the other players realising their friend wasn't actually dead, just paralysed, of course by this point they had scheduled an autopsy to help with their investigation. Occasionally I would take the guy rolling up a new character outside nominally to discuss how we could fit his new character into the campaign, but in fact I explain what he experienced lying on his back in the morgue, how people would talk over him (about when the autopsy was scheduled) and the while he was trapped in his body unable to tell anyone he was still alive. I think I slowly tortured him for nearly an hour before the rest of the team arrived to stop the autopsy, just as the Y incision was completed and his skin pulled back. I think he might have just caught a glint of the rib spreaders before they stopped. [/QUOTE]
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